use super::IStdout; use kernel::windows_kernel::{handle, kernel, writing}; use winapi::um::wincon::ENABLE_PROCESSED_OUTPUT; use winapi::um::winnt::HANDLE; use std::ptr::NonNull; use std::any::Any; use std::io::{self, Write}; use std::sync::Arc; /// This struct is an WINAPI implementation for screen related actions. pub struct WinApiStdout { pub handle: HANDLE, } impl IStdout for WinApiStdout { fn write_str(&self, string: &str) -> io::Result { self.write(string.as_bytes()) } fn write(&self, buf: &[u8]) -> io::Result { writing::write_char_buffer(&self.handle, buf) } fn flush(&self) -> io::Result<()> { Ok(()) } fn as_any(&self) -> &Any { self } fn as_any_mut(&mut self) -> &mut Any { self } } impl WinApiStdout { pub fn new() -> Self { WinApiStdout { handle: handle::get_output_handle().unwrap() } } pub fn set(&mut self, handle: HANDLE) { self.handle = handle; } pub fn get_handle(&self) -> &HANDLE { return &self.handle; } } unsafe impl Send for WinApiStdout {}