crossterm/src/style/sys/windows.rs
Zrzka 011a47e93d
Add clippy (#323)
Signed-off-by: Robert Vojta <rvojta@me.com>
2019-11-19 12:18:24 +01:00

209 lines
8.0 KiB
Rust

use std::sync::Mutex;
use crossterm_winapi::{Console, Handle, HandleType, ScreenBuffer};
use winapi::um::wincon;
use lazy_static::lazy_static;
use crate::utils::Result;
use super::super::{Color, Colored};
const FG_GREEN: u16 = wincon::FOREGROUND_GREEN;
const FG_RED: u16 = wincon::FOREGROUND_RED;
const FG_BLUE: u16 = wincon::FOREGROUND_BLUE;
const FG_INTENSITY: u16 = wincon::FOREGROUND_INTENSITY;
const BG_GREEN: u16 = wincon::BACKGROUND_GREEN;
const BG_RED: u16 = wincon::BACKGROUND_RED;
const BG_BLUE: u16 = wincon::BACKGROUND_BLUE;
const BG_INTENSITY: u16 = wincon::BACKGROUND_INTENSITY;
pub(crate) fn set_foreground_color(fg_color: Color) -> Result<()> {
init_console_color()?;
let color_value: u16 = Colored::ForegroundColor(fg_color).into();
let screen_buffer = ScreenBuffer::current()?;
let csbi = screen_buffer.info()?;
// Notice that the color values are stored in wAttribute.
// So we need to use bitwise operators to check if the values exists or to get current console colors.
let mut color: u16;
let attrs = csbi.attributes();
let bg_color = attrs & 0x0070;
color = color_value | bg_color;
// background intensity is a separate value in attrs,
// wee need to check if this was applied to the current bg color.
if (attrs & wincon::BACKGROUND_INTENSITY as u16) != 0 {
color |= wincon::BACKGROUND_INTENSITY as u16;
}
Console::from(screen_buffer.handle().clone()).set_text_attribute(color)?;
Ok(())
}
pub(crate) fn set_background_color(bg_color: Color) -> Result<()> {
init_console_color()?;
let color_value: u16 = Colored::BackgroundColor(bg_color).into();
let screen_buffer = ScreenBuffer::current()?;
let csbi = screen_buffer.info()?;
// Notice that the color values are stored in wAttribute.
// So wee need to use bitwise operators to check if the values exists or to get current console colors.
let mut color: u16;
let attrs = csbi.attributes();
let fg_color = attrs & 0x0007;
color = fg_color | color_value;
// Foreground intensity is a separate value in attrs,
// So we need to check if this was applied to the current fg color.
if (attrs & wincon::FOREGROUND_INTENSITY as u16) != 0 {
color |= wincon::FOREGROUND_INTENSITY as u16;
}
Console::from(screen_buffer.handle().clone()).set_text_attribute(color)?;
Ok(())
}
pub(crate) fn reset() -> Result<()> {
let original_color = original_console_color();
Console::from(Handle::new(HandleType::CurrentOutputHandle)?)
.set_text_attribute(original_color)?;
Ok(())
}
/// Initializes the default console color. It will will be skipped if it has already been initialized.
pub(crate) fn init_console_color() -> Result<()> {
let mut locked_pos = ORIGINAL_CONSOLE_COLOR.lock().unwrap();
if locked_pos.is_none() {
let screen_buffer = ScreenBuffer::current()?;
let attr = screen_buffer.info()?.attributes();
*locked_pos = Some(attr);
}
Ok(())
}
/// Returns the original console color, make sure to call `init_console_color` before calling this function. Otherwise this function will panic.
pub(crate) fn original_console_color() -> u16 {
// safe unwrap, initial console color was set with `init_console_color` in `WinApiColor::new()`
ORIGINAL_CONSOLE_COLOR
.lock()
.unwrap()
.expect("Initial console color not set")
}
lazy_static! {
static ref ORIGINAL_CONSOLE_COLOR: Mutex<Option<u16>> = Mutex::new(None);
}
impl From<Colored> for u16 {
/// Returns the WinApi color value (u16) from the `Colored` struct.
fn from(colored: Colored) -> Self {
match colored {
Colored::ForegroundColor(color) => {
match color {
Color::Black => 0,
Color::DarkGrey => FG_INTENSITY,
Color::Red => FG_INTENSITY | FG_RED,
Color::DarkRed => FG_RED,
Color::Green => FG_INTENSITY | FG_GREEN,
Color::DarkGreen => FG_GREEN,
Color::Yellow => FG_INTENSITY | FG_GREEN | FG_RED,
Color::DarkYellow => FG_GREEN | FG_RED,
Color::Blue => FG_INTENSITY | FG_BLUE,
Color::DarkBlue => FG_BLUE,
Color::Magenta => FG_INTENSITY | FG_RED | FG_BLUE,
Color::DarkMagenta => FG_RED | FG_BLUE,
Color::Cyan => FG_INTENSITY | FG_GREEN | FG_BLUE,
Color::DarkCyan => FG_GREEN | FG_BLUE,
Color::White => FG_INTENSITY | FG_RED | FG_GREEN | FG_BLUE,
Color::Grey => FG_RED | FG_GREEN | FG_BLUE,
Color::Reset => {
// safe unwrap, initial console color was set with `init_console_color`.
let original_color = original_console_color();
const REMOVE_BG_MASK: u16 = BG_INTENSITY | BG_RED | BG_GREEN | BG_BLUE;
// remove all background values from the original color, we don't want to reset those.
(original_color & !(REMOVE_BG_MASK))
}
/* WinApi will be used for systems that do not support ANSI, those are windows version less then 10. RGB and 255 (AnsiBValue) colors are not supported in that case.*/
Color::Rgb { .. } => 0,
Color::AnsiValue(_val) => 0,
}
}
Colored::BackgroundColor(color) => {
match color {
Color::Black => 0,
Color::DarkGrey => BG_INTENSITY,
Color::Red => BG_INTENSITY | BG_RED,
Color::DarkRed => BG_RED,
Color::Green => BG_INTENSITY | BG_GREEN,
Color::DarkGreen => BG_GREEN,
Color::Yellow => BG_INTENSITY | BG_GREEN | BG_RED,
Color::DarkYellow => BG_GREEN | BG_RED,
Color::Blue => BG_INTENSITY | BG_BLUE,
Color::DarkBlue => BG_BLUE,
Color::Magenta => BG_INTENSITY | BG_RED | BG_BLUE,
Color::DarkMagenta => BG_RED | BG_BLUE,
Color::Cyan => BG_INTENSITY | BG_GREEN | BG_BLUE,
Color::DarkCyan => BG_GREEN | BG_BLUE,
Color::White => BG_INTENSITY | BG_RED | BG_GREEN | BG_BLUE,
Color::Grey => BG_RED | BG_GREEN | BG_BLUE,
Color::Reset => {
let original_color = original_console_color();
const REMOVE_FG_MASK: u16 = FG_INTENSITY | FG_RED | FG_GREEN | FG_BLUE;
// remove all foreground values from the original color, we don't want to reset those.
(original_color & !(REMOVE_FG_MASK))
}
/* WinApi will be used for systems that do not support ANSI, those are windows version less then 10. RGB and 255 (AnsiBValue) colors are not supported in that case.*/
Color::Rgb { .. } => 0,
Color::AnsiValue(_val) => 0,
}
}
}
}
}
#[cfg(test)]
mod tests {
use crate::style::sys::windows::set_foreground_color;
use super::{
Color, Colored, BG_INTENSITY, BG_RED, FG_INTENSITY, FG_RED, ORIGINAL_CONSOLE_COLOR,
};
#[test]
fn test_parse_fg_color() {
let colored = Colored::ForegroundColor(Color::Red);
assert_eq!(Into::<u16>::into(colored), FG_INTENSITY | FG_RED);
}
#[test]
fn test_parse_bg_color() {
let colored = Colored::BackgroundColor(Color::Red);
assert_eq!(Into::<u16>::into(colored), BG_INTENSITY | BG_RED);
}
#[test]
fn test_original_console_color_is_set() {
assert!(ORIGINAL_CONSOLE_COLOR.lock().unwrap().is_none());
// will call `init_console_color`
set_foreground_color(Color::Blue).unwrap();
assert!(ORIGINAL_CONSOLE_COLOR.lock().unwrap().is_some());
}
}