use std::{env, fs::File, io::Write, path::PathBuf}; fn main() { // Put the linker script somewhere the linker can find it let out = &PathBuf::from(env::var_os("OUT_DIR").unwrap()); File::create(out.join("memory.x")) .unwrap() .write_all(include_bytes!("memory.x")) .unwrap(); File::create(out.join("alias.x")) .unwrap() .write_all(include_bytes!("rom.x")) .unwrap(); File::create(out.join("hal-defaults.x")) .unwrap() .write_all(include_bytes!("hal-defaults.x")) .unwrap(); File::create(out.join("esp32s3.x")) .unwrap() .write_all(include_bytes!("esp32s3.x")) .unwrap(); println!("cargo:rustc-link-arg=-Thal-defaults.x"); println!("cargo:rustc-link-search={}", out.display()); // Only re-run the build script when memory.x is changed, // instead of when any part of the source code changes. println!("cargo:rerun-if-changed=memory.x"); }