use std::{env, error::Error, fs, path::PathBuf}; fn main() -> Result<(), Box> { // Put the linker script somewhere the linker can find it let out = &PathBuf::from(env::var_os("OUT_DIR").unwrap()); println!("cargo:rustc-link-search={}", out.display()); fs::copy("ld/memory.x", out.join("memory.x"))?; fs::copy("ld/link-esp32s3.x", out.join("link-esp32s3.x"))?; fs::copy("ld/linkall.x", out.join("linkall.x"))?; fs::copy("ld/rom-functions.x", out.join("rom-functions.x"))?; // Only re-run the build script when memory.x is changed, // instead of when any part of the source code changes. println!("cargo:rerun-if-changed=ld/memory.x"); #[cfg(feature = "defmt")] println!("cargo:rustc-link-arg=-Tdefmt.x"); Ok(()) }