use std::{ env, error::Error, fs::{self, File}, io::Write, path::PathBuf, }; fn main() -> Result<(), Box> { // Put the linker script somewhere the linker can find it let out = &PathBuf::from(env::var_os("OUT_DIR").unwrap()); println!("cargo:rustc-link-search={}", out.display()); fs::copy("ld/memory.x", out.join("memory.x"))?; fs::copy("ld/link-esp32.x", out.join("link-esp32.x"))?; fs::copy("ld/linkall.x", out.join("linkall.x"))?; fs::copy("ld/rom-functions.x", out.join("rom-functions.x"))?; let memory_extras = generate_memory_extras(); File::create(out.join("memory_extras.x"))?.write_all(&memory_extras)?; // Only re-run the build script when memory.x is changed, // instead of when any part of the source code changes. println!("cargo:rerun-if-changed=ld/memory.x"); #[cfg(feature = "defmt")] println!("cargo:rustc-link-arg=-Tdefmt.x"); Ok(()) } fn generate_memory_extras() -> Vec { let reserve_dram = if cfg!(feature = "bluetooth") { "0x10000" } else { "0x0" }; format!( " /* reserved at the start of DRAM for e.g. the BT stack */ RESERVE_DRAM = {reserve_dram}; " ) .as_bytes() .to_vec() }