Sergio Gasquez Arcos 78369097ad
Initial support for RNG in ESP32-H2 (#591)
* feat:  Initial RNG support

* build: 📌 Update rev for H2

* docs: 📝 Update changelog
2023-06-14 07:31:47 -07:00

56 lines
1.3 KiB
Rust

//! Demonstrates the use of the hardware Random Number Generator (RNG)
#![no_std]
#![no_main]
use esp32h2_hal::{
clock::ClockControl,
peripherals::Peripherals,
prelude::*,
timer::TimerGroup,
Rng,
Rtc,
};
use esp_backtrace as _;
use esp_println::println;
#[entry]
fn main() -> ! {
let peripherals = Peripherals::take();
let mut system = peripherals.PCR.split();
let clocks = ClockControl::boot_defaults(system.clock_control).freeze();
let mut rtc = Rtc::new(peripherals.LP_CLKRST);
let timer_group0 = TimerGroup::new(
peripherals.TIMG0,
&clocks,
&mut system.peripheral_clock_control,
);
let mut wdt0 = timer_group0.wdt;
let timer_group1 = TimerGroup::new(
peripherals.TIMG1,
&clocks,
&mut system.peripheral_clock_control,
);
let mut wdt1 = timer_group1.wdt;
// Disable watchdog timers:
rtc.swd.disable();
rtc.rwdt.disable();
wdt0.disable();
wdt1.disable();
// Instantiate the Random Number Generator peripheral:
let mut rng = Rng::new(peripherals.RNG);
// Generate a random word (u32):
println!("Random u32: {}", rng.random());
// Fill a buffer with random bytes:
let mut buf = [0u8; 16];
rng.read(&mut buf).unwrap();
println!("Random bytes: {:?}", buf);
loop {}
}