esp-hal/esp32c6-hal/examples/blinky_erased_pins.rs
Scott Mabin db409ffe7b
Unify the system peripheral (#832)
* Unify the system peripheral

Whilst the PCR, SYSTEM and DPORT peripherals are different, we currently
use them all in the same way. This PR unifies the peripheral name in the
hal to `SYSTEM`. The idea is that they all do the same sort of thing, so
we can collect them under the same name, and later down the line we can
being to expose differences under an extended API.

The benifits to this are imo quite big, the examples now are all identical,
which makes things easier for esp-wifi, and paves a path towards the
multichip hal.

Why not do this in the PAC? Imo the pac should be as close to the
hardware as possible, and the HAL is where we should abstractions such
as this.

* changelog
2023-09-29 08:14:50 -07:00

54 lines
1.4 KiB
Rust

//! Blinks an LED
//!
//! This assumes that LEDs are connected to GPIO3, 4 and 5.
#![no_std]
#![no_main]
use esp32c6_hal::{
clock::ClockControl,
gpio::{AnyPin, Input, Output, PullDown, PushPull, IO},
peripherals::Peripherals,
prelude::*,
Delay,
};
use esp_backtrace as _;
#[entry]
fn main() -> ! {
let peripherals = Peripherals::take();
let system = peripherals.SYSTEM.split();
let clocks = ClockControl::boot_defaults(system.clock_control).freeze();
// Set LED GPIOs as an output.
let io = IO::new(peripherals.GPIO, peripherals.IO_MUX);
let led1 = io.pins.gpio3.into_push_pull_output();
let led2 = io.pins.gpio4.into_push_pull_output();
let led3 = io.pins.gpio5.into_push_pull_output();
// Set GPIO9 as an input.
let button = io.pins.gpio9.into_pull_down_input().degrade();
// You can use `into` or `degrade`
let mut pins = [led1.into(), led2.into(), led3.degrade()];
// Initialize the Delay peripheral, and use it to toggle the LED state in a
// loop.
let mut delay = Delay::new(&clocks);
loop {
toggle_pins(&mut pins, &button);
delay.delay_ms(500u32);
}
}
fn toggle_pins(leds: &mut [AnyPin<Output<PushPull>>], button: &AnyPin<Input<PullDown>>) {
for pin in leds.iter_mut() {
pin.toggle().unwrap();
}
if button.is_low().unwrap() {
esp_println::println!("Button");
}
}