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* Update `esp32-hal` examples * Update `esp32c2-hal` examples * Update `esp32c3-hal` examples * Update `esp32c6-hal` examples * Update `esp32h2-hal` examples * Update `esp32s2-hal` examples * Update `esp32s3-hal` examples * Fix the `ram.rs` examples
54 lines
1.4 KiB
Rust
54 lines
1.4 KiB
Rust
//! Blinks an LED
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//!
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//! This assumes that LEDs are connected to GPIO3, 4 and 5.
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#![no_std]
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#![no_main]
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use esp32s2_hal::{
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clock::ClockControl,
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gpio::{AnyPin, Input, Output, PullDown, PushPull, IO},
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peripherals::Peripherals,
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prelude::*,
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Delay,
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};
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use esp_backtrace as _;
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#[entry]
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fn main() -> ! {
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let peripherals = Peripherals::take();
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let system = peripherals.SYSTEM.split();
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let clocks = ClockControl::boot_defaults(system.clock_control).freeze();
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// Set LED GPIOs as an output.
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let io = IO::new(peripherals.GPIO, peripherals.IO_MUX);
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let led1 = io.pins.gpio3.into_push_pull_output();
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let led2 = io.pins.gpio4.into_push_pull_output();
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let led3 = io.pins.gpio5.into_push_pull_output();
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// Set GPIO9 as an input.
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let button = io.pins.gpio0.into_pull_down_input().degrade();
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// You can use `into` or `degrade`
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let mut pins = [led1.into(), led2.into(), led3.degrade()];
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// Initialize the Delay peripheral, and use it to toggle the LED state in a
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// loop.
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let mut delay = Delay::new(&clocks);
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loop {
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toggle_pins(&mut pins, &button);
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delay.delay_ms(500u32);
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}
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}
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fn toggle_pins(leds: &mut [AnyPin<Output<PushPull>>], button: &AnyPin<Input<PullDown>>) {
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for pin in leds.iter_mut() {
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pin.toggle().unwrap();
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}
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if button.is_low().unwrap() {
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esp_println::println!("Button");
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}
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}
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