//! Blinks an LED //! //! This assumes that a LED is connected to GPIO4. //! Depending on your target and the board you are using you should change the pin. //! If your board doesn't have on-board LEDs don't forget to add an appropriate resistor. //! use std::thread; use std::time::Duration; use embedded_hal::digital::blocking::OutputPin; use esp_idf_hal::gpio::*; use esp_idf_hal::peripherals::Peripherals; fn main() -> anyhow::Result<()> { esp_idf_sys::link_patches(); let peripherals = Peripherals::take().unwrap(); let mut led = PinDriver::new(peripherals.pins.gpio4).into_output()?; loop { led.set_high()?; // we are using thread::sleep here to make sure the watchdog isn't triggered thread::sleep(Duration::from_millis(1000)); led.set_low()?; thread::sleep(Duration::from_millis(1000)); } }