Henrique Dias 0afb9e732c update
Former-commit-id: bdede6ed1b6f578f2ef046c338caf02d0b29d453 [formerly 7187de361b53e9c8ec121df379b762f2db736ea2]
Former-commit-id: 447d58460fbbfd05ffe08428a1288e392637561d
2017-03-25 19:37:42 +00:00

20 lines
512 B
GLSL

uniform float amplitude;
attribute float displacement;
varying vec3 vNormal;
void main() {
vNormal = normal;
// multiply our displacement by the
// amplitude. The amp will get animated
// so we'll have animated displacement
vec3 newPosition = position +
normal *
vec3(displacement *
amplitude);
gl_Position = projectionMatrix *
modelViewMatrix *
vec4(newPosition,1.0);
}