Josh McKinney 6dcd53bc6b
feat: add ergonomic methods for layouting Rects (#1909)
This commit introduces new methods for the `Rect` struct that simplify
the process of splitting a `Rect` into sub-rects according to a given
`Layout`. By putting these methods on the `Rect` struct, we make it a
bit more natural that a layout is applied to the `Rect` itself, rather
than passing a `Rect` to the `Layout` struct to be split.

Adds:
- `Rect::layout` and `Rect::try_layout` methods that allow splitting a
  `Rect` into an array of sub-rects according to a given `Layout`.
- `Rect::layout_vec` method that returns a `Vec` of sub-rects.
- `Layout::try_areas` method that returns an array of sub-rects, with
  compile-time checks for the number of constraints. This is added
  mainly for consistency with the new `Rect` methods.

```rust
use ratatui_core::layout::{Layout, Constraint, Rect};
let area = Rect::new(0, 0, 10, 10);
let layout = Layout::vertical([Constraint::Fill(1); 2]);

// Rect::layout() infers the number of constraints at compile time:
let [top, main] = area.layout(&layout);

// Rect::try_layout() and Layout::try_areas() do the same, but return a
// Result:
let [top, main] = area.try_layout(&layout)?;
let [top, main] = layout.try_areas(area)?;

// Rect::layout_vec() returns a Vec of sub-rects:
let areas_vec = area.layout_vec(&layout);

// you can also explicitly specify the number of constraints:
let areas = area.layout::<2>(&layout);
let areas = area.try_layout::<2>(&layout)?;
let areas = layout.try_areas::<2>(area)?;
```
2025-06-28 01:23:34 -07:00

362 lines
11 KiB
Rust

/// A Ratatui example that demonstrates how to create an interactive table with a scrollbar.
///
/// This example runs with the Ratatui library code in the branch that you are currently
/// reading. See the [`latest`] branch for the code which works with the most recent Ratatui
/// release.
///
/// [`latest`]: https://github.com/ratatui/ratatui/tree/latest
use color_eyre::Result;
use crossterm::event::{self, KeyCode, KeyModifiers};
use itertools::Itertools;
use ratatui::layout::{Constraint, Layout, Margin, Rect};
use ratatui::style::{self, Color, Modifier, Style, Stylize};
use ratatui::text::Text;
use ratatui::widgets::{
Block, BorderType, Cell, HighlightSpacing, Paragraph, Row, Scrollbar, ScrollbarOrientation,
ScrollbarState, Table, TableState,
};
use ratatui::{DefaultTerminal, Frame};
use style::palette::tailwind;
use unicode_width::UnicodeWidthStr;
const PALETTES: [tailwind::Palette; 4] = [
tailwind::BLUE,
tailwind::EMERALD,
tailwind::INDIGO,
tailwind::RED,
];
const INFO_TEXT: [&str; 2] = [
"(Esc) quit | (↑) move up | (↓) move down | (←) move left | (→) move right",
"(Shift + →) next color | (Shift + ←) previous color",
];
const ITEM_HEIGHT: usize = 4;
fn main() -> Result<()> {
color_eyre::install()?;
ratatui::run(|terminal| App::new().run(terminal))
}
struct TableColors {
buffer_bg: Color,
header_bg: Color,
header_fg: Color,
row_fg: Color,
selected_row_style_fg: Color,
selected_column_style_fg: Color,
selected_cell_style_fg: Color,
normal_row_color: Color,
alt_row_color: Color,
footer_border_color: Color,
}
impl TableColors {
const fn new(color: &tailwind::Palette) -> Self {
Self {
buffer_bg: tailwind::SLATE.c950,
header_bg: color.c900,
header_fg: tailwind::SLATE.c200,
row_fg: tailwind::SLATE.c200,
selected_row_style_fg: color.c400,
selected_column_style_fg: color.c400,
selected_cell_style_fg: color.c600,
normal_row_color: tailwind::SLATE.c950,
alt_row_color: tailwind::SLATE.c900,
footer_border_color: color.c400,
}
}
}
struct Data {
name: String,
address: String,
email: String,
}
impl Data {
const fn ref_array(&self) -> [&String; 3] {
[&self.name, &self.address, &self.email]
}
fn name(&self) -> &str {
&self.name
}
fn address(&self) -> &str {
&self.address
}
fn email(&self) -> &str {
&self.email
}
}
struct App {
state: TableState,
items: Vec<Data>,
longest_item_lens: (u16, u16, u16), // order is (name, address, email)
scroll_state: ScrollbarState,
colors: TableColors,
color_index: usize,
}
impl App {
fn new() -> Self {
let data_vec = generate_fake_names();
Self {
state: TableState::default().with_selected(0),
longest_item_lens: constraint_len_calculator(&data_vec),
scroll_state: ScrollbarState::new((data_vec.len() - 1) * ITEM_HEIGHT),
colors: TableColors::new(&PALETTES[0]),
color_index: 0,
items: data_vec,
}
}
pub fn next_row(&mut self) {
let i = match self.state.selected() {
Some(i) => {
if i >= self.items.len() - 1 {
0
} else {
i + 1
}
}
None => 0,
};
self.state.select(Some(i));
self.scroll_state = self.scroll_state.position(i * ITEM_HEIGHT);
}
pub fn previous_row(&mut self) {
let i = match self.state.selected() {
Some(i) => {
if i == 0 {
self.items.len() - 1
} else {
i - 1
}
}
None => 0,
};
self.state.select(Some(i));
self.scroll_state = self.scroll_state.position(i * ITEM_HEIGHT);
}
pub fn next_column(&mut self) {
self.state.select_next_column();
}
pub fn previous_column(&mut self) {
self.state.select_previous_column();
}
pub const fn next_color(&mut self) {
self.color_index = (self.color_index + 1) % PALETTES.len();
}
pub const fn previous_color(&mut self) {
let count = PALETTES.len();
self.color_index = (self.color_index + count - 1) % count;
}
pub const fn set_colors(&mut self) {
self.colors = TableColors::new(&PALETTES[self.color_index]);
}
fn run(mut self, terminal: &mut DefaultTerminal) -> Result<()> {
loop {
terminal.draw(|frame| self.render(frame))?;
if let Some(key) = event::read()?.as_key_press_event() {
let shift_pressed = key.modifiers.contains(KeyModifiers::SHIFT);
match key.code {
KeyCode::Char('q') | KeyCode::Esc => return Ok(()),
KeyCode::Char('j') | KeyCode::Down => self.next_row(),
KeyCode::Char('k') | KeyCode::Up => self.previous_row(),
KeyCode::Char('l') | KeyCode::Right if shift_pressed => self.next_color(),
KeyCode::Char('h') | KeyCode::Left if shift_pressed => {
self.previous_color();
}
KeyCode::Char('l') | KeyCode::Right => self.next_column(),
KeyCode::Char('h') | KeyCode::Left => self.previous_column(),
_ => {}
}
}
}
}
fn render(&mut self, frame: &mut Frame) {
let layout = Layout::vertical([Constraint::Min(5), Constraint::Length(4)]);
let rects = frame.area().layout_vec(&layout);
self.set_colors();
self.render_table(frame, rects[0]);
self.render_scrollbar(frame, rects[0]);
self.render_footer(frame, rects[1]);
}
fn render_table(&mut self, frame: &mut Frame, area: Rect) {
let header_style = Style::default()
.fg(self.colors.header_fg)
.bg(self.colors.header_bg);
let selected_row_style = Style::default()
.add_modifier(Modifier::REVERSED)
.fg(self.colors.selected_row_style_fg);
let selected_col_style = Style::default().fg(self.colors.selected_column_style_fg);
let selected_cell_style = Style::default()
.add_modifier(Modifier::REVERSED)
.fg(self.colors.selected_cell_style_fg);
let header = ["Name", "Address", "Email"]
.into_iter()
.map(Cell::from)
.collect::<Row>()
.style(header_style)
.height(1);
let rows = self.items.iter().enumerate().map(|(i, data)| {
let color = match i % 2 {
0 => self.colors.normal_row_color,
_ => self.colors.alt_row_color,
};
let item = data.ref_array();
item.into_iter()
.map(|content| Cell::from(Text::from(format!("\n{content}\n"))))
.collect::<Row>()
.style(Style::new().fg(self.colors.row_fg).bg(color))
.height(4)
});
let bar = "";
let t = Table::new(
rows,
[
// + 1 is for padding.
Constraint::Length(self.longest_item_lens.0 + 1),
Constraint::Min(self.longest_item_lens.1 + 1),
Constraint::Min(self.longest_item_lens.2),
],
)
.header(header)
.row_highlight_style(selected_row_style)
.column_highlight_style(selected_col_style)
.cell_highlight_style(selected_cell_style)
.highlight_symbol(Text::from(vec![
"".into(),
bar.into(),
bar.into(),
"".into(),
]))
.bg(self.colors.buffer_bg)
.highlight_spacing(HighlightSpacing::Always);
frame.render_stateful_widget(t, area, &mut self.state);
}
fn render_scrollbar(&mut self, frame: &mut Frame, area: Rect) {
frame.render_stateful_widget(
Scrollbar::default()
.orientation(ScrollbarOrientation::VerticalRight)
.begin_symbol(None)
.end_symbol(None),
area.inner(Margin {
vertical: 1,
horizontal: 1,
}),
&mut self.scroll_state,
);
}
fn render_footer(&self, frame: &mut Frame, area: Rect) {
let info_footer = Paragraph::new(Text::from_iter(INFO_TEXT))
.style(
Style::new()
.fg(self.colors.row_fg)
.bg(self.colors.buffer_bg),
)
.centered()
.block(
Block::bordered()
.border_type(BorderType::Double)
.border_style(Style::new().fg(self.colors.footer_border_color)),
);
frame.render_widget(info_footer, area);
}
}
fn generate_fake_names() -> Vec<Data> {
use fakeit::{address, contact, name};
(0..20)
.map(|_| {
let name = name::full();
let address = format!(
"{}\n{}, {} {}",
address::street(),
address::city(),
address::state(),
address::zip()
);
let email = contact::email();
Data {
name,
address,
email,
}
})
.sorted_by(|a, b| a.name.cmp(&b.name))
.collect()
}
fn constraint_len_calculator(items: &[Data]) -> (u16, u16, u16) {
let name_len = items
.iter()
.map(Data::name)
.map(UnicodeWidthStr::width)
.max()
.unwrap_or(0);
let address_len = items
.iter()
.map(Data::address)
.flat_map(str::lines)
.map(UnicodeWidthStr::width)
.max()
.unwrap_or(0);
let email_len = items
.iter()
.map(Data::email)
.map(UnicodeWidthStr::width)
.max()
.unwrap_or(0);
#[expect(clippy::cast_possible_truncation)]
(name_len as u16, address_len as u16, email_len as u16)
}
#[cfg(test)]
mod tests {
use crate::Data;
#[test]
fn constraint_len_calculator() {
let test_data = vec![
Data {
name: "Emirhan Tala".to_string(),
address: "Cambridgelaan 6XX\n3584 XX Utrecht".to_string(),
email: "tala.emirhan@gmail.com".to_string(),
},
Data {
name: "thistextis26characterslong".to_string(),
address: "this line is 31 characters long\nbottom line is 33 characters long"
.to_string(),
email: "thisemailis40caharacterslong@ratatui.com".to_string(),
},
];
let (longest_name_len, longest_address_len, longest_email_len) =
crate::constraint_len_calculator(&test_data);
assert_eq!(26, longest_name_len);
assert_eq!(33, longest_address_len);
assert_eq!(40, longest_email_len);
}
}