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98 lines
3.1 KiB
Rust
98 lines
3.1 KiB
Rust
//! # [Ratatui] `Sparkline` example
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//!
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//! The latest version of this example is available in the [widget examples] folder in the
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//! repository.
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//!
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//! Please note that the examples are designed to be run against the `main` branch of the Github
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//! repository. This means that you may not be able to compile with the latest release version on
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//! crates.io, or the one that you have installed locally.
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//!
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//! See the [examples readme] for more information on finding examples that match the version of the
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//! library you are using.
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//!
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//! [Ratatui]: https://github.com/ratatui/ratatui
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//! [widget examples]: https://github.com/ratatui/ratatui/blob/main/ratatui-widgets/examples
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//! [examples readme]: https://github.com/ratatui/ratatui/blob/main/examples/README.md
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use core::time::Duration;
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use color_eyre::Result;
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use crossterm::event::{self, Event};
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use ratatui::layout::{Constraint, Layout, Rect};
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use ratatui::style::{Color, Style, Stylize};
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use ratatui::text::{Line, Span};
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use ratatui::widgets::{RenderDirection, Sparkline};
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use ratatui::{symbols, DefaultTerminal, Frame};
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fn main() -> Result<()> {
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color_eyre::install()?;
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let terminal = ratatui::init();
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let result = run(terminal);
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ratatui::restore();
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result
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}
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/// Run the application.
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fn run(mut terminal: DefaultTerminal) -> Result<()> {
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loop {
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terminal.draw(draw)?;
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if event::poll(Duration::from_millis(16))? && matches!(event::read()?, Event::Key(_)) {
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break Ok(());
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}
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}
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}
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/// Draw the UI with various sparklines.
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fn draw(frame: &mut Frame) {
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let vertical = Layout::vertical([
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Constraint::Length(1),
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Constraint::Max(2),
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Constraint::Fill(1),
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Constraint::Fill(1),
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])
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.spacing(1);
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let [top, first, second, _] = vertical.areas(frame.area());
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let title = Line::from_iter([
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Span::from("Sparkline Widget").bold(),
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Span::from(" (Press 'q' to quit)"),
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]);
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frame.render_widget(title.centered(), top);
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render_sparkline(frame, first);
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render_sin_wave(frame, second);
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}
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/// Render a sparkline with some sample data.
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pub fn render_sparkline(frame: &mut Frame, area: Rect) {
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let data = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10].repeat(area.width.into());
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let sparkline = Sparkline::default()
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.data(&data)
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.max(10)
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.direction(RenderDirection::LeftToRight)
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.style(Color::Cyan);
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frame.render_widget(sparkline, area);
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}
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/// Render a sin wave based on the current frame count.
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pub fn render_sin_wave(frame: &mut Frame, area: Rect) {
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let phase_shift = frame.count() as f64 * 0.2;
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let data: Vec<u64> = (0..area.width)
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.map(|v| {
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let angle = f64::from(v) * 0.5 + phase_shift;
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((angle.sin() * 3.0 + 3.0) * 10.0).round() as u64
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})
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.collect();
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let sparkline = Sparkline::default()
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.data(&data)
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.max(100)
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.direction(RenderDirection::RightToLeft)
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.style(Style::default().magenta().on_black())
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.absent_value_style(Color::Red)
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.absent_value_symbol(symbols::shade::FULL);
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frame.render_widget(sparkline, area);
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}
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