2025-04-15 10:20:22 -07:00

1651 lines
62 KiB
Rust

//! Elements related to the `Block` base widget.
//!
//! This holds everything needed to display and configure a [`Block`].
//!
//! In its simplest form, a `Block` is a [border](Borders) around another widget. It can have a
//! [title](Block::title) and [padding](Block::padding).
#![allow(deprecated)] // to avoid having to add `#[deprecated]` to every use of `Title`
use alloc::vec::Vec;
use itertools::Itertools;
use ratatui_core::buffer::Buffer;
use ratatui_core::layout::{Alignment, Rect};
use ratatui_core::style::{Style, Styled};
use ratatui_core::symbols::border;
use ratatui_core::text::Line;
use ratatui_core::widgets::Widget;
pub use self::padding::Padding;
pub use self::title::{Position, Title};
use crate::borders::{BorderType, Borders};
mod padding;
pub mod title;
/// Base widget to be used to display a box border around all other built-in widgets.
///
/// The borders can be configured with [`Block::borders`] and others. A block can have multiple
/// [`Title`] using [`Block::title`]. It can also be [styled](Block::style) and
/// [padded](Block::padding).
///
/// You can call the title methods multiple times to add multiple titles. Each title will be
/// rendered with a single space separating titles that are in the same position or alignment. When
/// both centered and non-centered titles are rendered, the centered space is calculated based on
/// the full width of the block, rather than the leftover width.
///
/// Titles are not rendered in the corners of the block unless there is no border on that edge. If
/// the block is too small and multiple titles overlap, the border may get cut off at a corner.
///
/// ```plain
/// ┌With at least a left border───
///
/// Without left border───
/// ```
/// # Constructor methods
///
/// - [`Block::new`] creates a new [`Block`] with no border or paddings.
/// - [`Block::bordered`] Create a new block with all borders shown.
///
/// # Setter methods
///
/// These methods are fluent setters. They return a new [`Block`] with the specified property set.
///
/// - [`Block::borders`] Defines which borders to display.
/// - [`Block::border_style`] Defines the style of the borders.
/// - [`Block::border_type`] Sets the symbols used to display the border (e.g. single line, double
/// line, thick or rounded borders).
/// - [`Block::padding`] Defines the padding inside a [`Block`].
/// - [`Block::style`] Sets the base style of the widget.
/// - [`Block::title`] Adds a title to the block.
/// - [`Block::title_alignment`] Sets the default [`Alignment`] for all block titles.
/// - [`Block::title_style`] Applies the style to all titles.
/// - [`Block::title_top`] Adds a title to the top of the block.
/// - [`Block::title_bottom`] Adds a title to the bottom of the block.
/// - [`Block::title_position`] Adds a title to the block.
///
/// # Other Methods
/// - [`Block::inner`] Compute the inner area of a block based on its border visibility rules.
///
/// [`Style`]s are applied first to the entire block, then to the borders, and finally to the
/// titles. If the block is used as a container for another widget, the inner widget can also be
/// styled. See [`Style`] for more information on how merging styles works.
///
/// # Examples
///
/// ```
/// use ratatui::style::{Color, Style};
/// use ratatui::widgets::{Block, BorderType, Borders};
///
/// Block::new()
/// .border_type(BorderType::Rounded)
/// .borders(Borders::LEFT | Borders::RIGHT)
/// .border_style(Style::default().fg(Color::White))
/// .style(Style::default().bg(Color::Black))
/// .title("Block");
/// ```
///
/// You may also use multiple titles like in the following:
/// ```
/// use ratatui::widgets::block::{Position, Title};
/// use ratatui::widgets::Block;
///
/// Block::new()
/// .title("Title 1")
/// .title(Title::from("Title 2").position(Position::Bottom));
/// ```
///
/// You can also pass it as parameters of another widget so that the block surrounds them:
/// ```
/// use ratatui::widgets::{Block, Borders, List};
///
/// let surrounding_block = Block::default()
/// .borders(Borders::ALL)
/// .title("Here is a list of items");
/// let items = ["Item 1", "Item 2", "Item 3"];
/// let list = List::new(items).block(surrounding_block);
/// ```
#[derive(Debug, Default, Clone, Eq, PartialEq, Hash)]
pub struct Block<'a> {
/// List of titles
titles: Vec<(Option<Position>, Line<'a>)>,
/// The style to be patched to all titles of the block
titles_style: Style,
/// The default alignment of the titles that don't have one
titles_alignment: Alignment,
/// The default position of the titles that don't have one
titles_position: Position,
/// Visible borders
borders: Borders,
/// Border style
border_style: Style,
/// The symbols used to render the border. The default is plain lines but one can choose to
/// have rounded or doubled lines instead or a custom set of symbols
border_set: border::Set,
/// Widget style
style: Style,
/// Block padding
padding: Padding,
}
impl<'a> Block<'a> {
/// Creates a new block with no [`Borders`] or [`Padding`].
pub const fn new() -> Self {
Self {
titles: Vec::new(),
titles_style: Style::new(),
titles_alignment: Alignment::Left,
titles_position: Position::Top,
borders: Borders::NONE,
border_style: Style::new(),
border_set: BorderType::Plain.to_border_set(),
style: Style::new(),
padding: Padding::ZERO,
}
}
/// Create a new block with [all borders](Borders::ALL) shown
///
/// ```
/// use ratatui::widgets::{Block, Borders};
///
/// assert_eq!(Block::bordered(), Block::new().borders(Borders::ALL));
/// ```
pub const fn bordered() -> Self {
let mut block = Self::new();
block.borders = Borders::ALL;
block
}
/// Adds a title to the block.
///
/// The `title` function allows you to add a title to the block. You can call this function
/// multiple times to add multiple titles.
///
/// Each title will be rendered with a single space separating titles that are in the same
/// position or alignment. When both centered and non-centered titles are rendered, the centered
/// space is calculated based on the full width of the block, rather than the leftover width.
///
/// You can provide any type that can be converted into [`Title`] including: strings, string
/// slices (`&str`), borrowed strings (`Cow<str>`), [spans](ratatui_core::text::Span), or
/// vectors of [spans](ratatui_core::text::Span) (`Vec<Span>`).
///
/// By default, the titles will avoid being rendered in the corners of the block but will align
/// against the left or right edge of the block if there is no border on that edge. The
/// following demonstrates this behavior, notice the second title is one character off to the
/// left.
///
/// ```plain
/// ┌With at least a left border───
///
/// Without left border───
/// ```
///
/// Note: If the block is too small and multiple titles overlap, the border might get cut off at
/// a corner.
///
/// # Examples
///
/// See the [Block example] for a visual representation of how the various borders and styles
/// look when rendered.
///
/// The following example demonstrates:
/// - Default title alignment
/// - Multiple titles (notice "Center" is centered according to the full with of the block, not
/// the leftover space)
/// - Two titles with the same alignment (notice the left titles are separated)
/// ```
/// use ratatui::text::Line;
/// use ratatui::widgets::{Block, Borders};
///
/// Block::new()
/// .title("Title") // By default in the top left corner
/// .title(Line::from("Left").left_aligned()) // also on the left
/// .title(Line::from("Right").right_aligned())
/// .title(Line::from("Center").centered());
/// // Renders
/// // ┌Title─Left────Center─────────Right┐
/// ```
///
/// # See also
///
/// Titles attached to a block can have default behaviors. See
/// - [`Block::title_style`]
/// - [`Block::title_alignment`]
/// - [`Block::title_position`]
///
/// # Future improvements
///
/// In a future release of Ratatui this method will be changed to accept `Into<Line>` instead of
/// `Into<Title>`. This allows us to remove the unnecessary `Title` struct and store the
/// position in the block itself. For more information see
/// <https://github.com/ratatui/ratatui/issues/738>.
///
/// [Block example]: https://github.com/ratatui/ratatui/blob/main/examples/README.md#block
#[must_use = "method moves the value of self and returns the modified value"]
pub fn title<T>(mut self, title: T) -> Self
where
T: Into<Title<'a>>,
{
let title = title.into();
let position = title.position;
let mut content = title.content;
if let Some(alignment) = title.alignment {
content = content.alignment(alignment);
}
self.titles.push((position, content));
self
}
/// Adds a title to the top of the block.
///
/// You can provide any type that can be converted into [`Line`] including: strings, string
/// slices (`&str`), borrowed strings (`Cow<str>`), [spans](ratatui_core::text::Span), or
/// vectors of [spans](ratatui_core::text::Span) (`Vec<Span>`).
///
/// # Example
///
/// ```
/// use ratatui::{ widgets::Block, text::Line };
///
/// Block::bordered()
/// .title_top("Left1") // By default in the top left corner
/// .title_top(Line::from("Left2").left_aligned())
/// .title_top(Line::from("Right").right_aligned())
/// .title_top(Line::from("Center").centered());
///
/// // Renders
/// // ┌Left1─Left2───Center─────────Right┐
/// // │ │
/// // └──────────────────────────────────┘
/// ```
#[must_use = "method moves the value of self and returns the modified value"]
pub fn title_top<T: Into<Line<'a>>>(mut self, title: T) -> Self {
let line = title.into();
self.titles.push((Some(Position::Top), line));
self
}
/// Adds a title to the bottom of the block.
///
/// You can provide any type that can be converted into [`Line`] including: strings, string
/// slices (`&str`), borrowed strings (`Cow<str>`), [spans](ratatui_core::text::Span), or
/// vectors of [spans](ratatui_core::text::Span) (`Vec<Span>`).
///
/// # Example
///
/// ```
/// use ratatui::{ widgets::Block, text::Line };
///
/// Block::bordered()
/// .title_bottom("Left1") // By default in the top left corner
/// .title_bottom(Line::from("Left2").left_aligned())
/// .title_bottom(Line::from("Right").right_aligned())
/// .title_bottom(Line::from("Center").centered());
///
/// // Renders
/// // ┌──────────────────────────────────┐
/// // │ │
/// // └Left1─Left2───Center─────────Right┘
/// ```
#[must_use = "method moves the value of self and returns the modified value"]
pub fn title_bottom<T: Into<Line<'a>>>(mut self, title: T) -> Self {
let line = title.into();
self.titles.push((Some(Position::Bottom), line));
self
}
/// Applies the style to all titles.
///
/// This style will be applied to all titles of the block. If a title has a style set, it will
/// be applied after this style. This style will be applied after any [`Block::style`] or
/// [`Block::border_style`] is applied.
///
/// See [`Style`] for more information on how merging styles works.
///
/// `style` accepts any type that is convertible to [`Style`] (e.g. [`Style`], [`Color`], or
/// your own type that implements [`Into<Style>`]).
///
/// [`Color`]: ratatui_core::style::Color
#[must_use = "method moves the value of self and returns the modified value"]
pub fn title_style<S: Into<Style>>(mut self, style: S) -> Self {
self.titles_style = style.into();
self
}
/// Sets the default [`Alignment`] for all block titles.
///
/// Titles that explicitly set an [`Alignment`] will ignore this.
///
/// # Example
///
/// This example aligns all titles in the center except the "right" title which explicitly sets
/// [`Alignment::Right`].
/// ```
/// use ratatui::layout::Alignment;
/// use ratatui::text::Line;
/// use ratatui::widgets::Block;
///
/// Block::new()
/// .title_alignment(Alignment::Center)
/// // This title won't be aligned in the center
/// .title(Line::from("right").right_aligned())
/// .title("foo")
/// .title("bar");
/// ```
#[must_use = "method moves the value of self and returns the modified value"]
pub const fn title_alignment(mut self, alignment: Alignment) -> Self {
self.titles_alignment = alignment;
self
}
/// Sets the default [`Position`] for all block [titles](Title).
///
/// Titles that explicitly set a [`Position`] will ignore this.
///
/// # Example
///
/// This example positions all titles on the bottom except the "top" title which explicitly sets
/// [`Position::Top`].
/// ```
/// use ratatui::widgets::block::Position;
/// use ratatui::widgets::Block;
///
/// Block::new()
/// .title_position(Position::Bottom)
/// // This title won't be aligned in the center
/// .title_top("top")
/// .title("foo")
/// .title("bar");
/// ```
#[must_use = "method moves the value of self and returns the modified value"]
pub const fn title_position(mut self, position: Position) -> Self {
self.titles_position = position;
self
}
/// Defines the style of the borders.
///
/// This style is applied only to the areas covered by borders, and is applied to the block
/// after any [`Block::style`] is applied.
///
/// See [`Style`] for more information on how merging styles works.
///
/// `style` accepts any type that is convertible to [`Style`] (e.g. [`Style`], [`Color`], or
/// your own type that implements [`Into<Style>`]).
///
/// # Example
///
/// This example shows a `Block` with blue borders.
/// ```
/// use ratatui::style::{Style, Stylize};
/// use ratatui::widgets::Block;
/// Block::bordered().border_style(Style::new().blue());
/// ```
///
/// [`Color`]: ratatui_core::style::Color
#[must_use = "method moves the value of self and returns the modified value"]
pub fn border_style<S: Into<Style>>(mut self, style: S) -> Self {
self.border_style = style.into();
self
}
/// Defines the style of the entire block.
///
/// This is the most generic [`Style`] a block can receive, it will be merged with any other
/// more specific styles. Elements can be styled further with [`Block::title_style`] and
/// [`Block::border_style`], which will be applied on top of this style. If the block is used as
/// a container for another widget (e.g. a [`Paragraph`]), then the style of the widget is
/// generally applied before this style.
///
/// See [`Style`] for more information on how merging styles works.
///
/// `style` accepts any type that is convertible to [`Style`] (e.g. [`Style`], [`Color`], or
/// your own type that implements [`Into<Style>`]).
///
/// # Example
///
/// ```
/// use ratatui::style::{Color, Style, Stylize};
/// use ratatui::widgets::{Block, Paragraph};
///
/// let block = Block::new().style(Style::new().red().on_black());
///
/// // For border and title you can additionally apply styles on top of the block level style.
/// let block = Block::new()
/// .style(Style::new().red().bold().italic())
/// .border_style(Style::new().not_italic()) // will be red and bold
/// .title_style(Style::new().not_bold()) // will be red and italic
/// .title("Title");
///
/// // To style the inner widget, you can style the widget itself.
/// let paragraph = Paragraph::new("Content")
/// .block(block)
/// .style(Style::new().white().not_bold()); // will be white, and italic
/// ```
///
/// [`Paragraph`]: crate::paragraph::Paragraph
/// [`Color`]: ratatui_core::style::Color
#[must_use = "method moves the value of self and returns the modified value"]
pub fn style<S: Into<Style>>(mut self, style: S) -> Self {
self.style = style.into();
self
}
/// Defines which borders to display.
///
/// [`Borders`] can also be styled with [`Block::border_style`] and [`Block::border_type`].
///
/// # Examples
///
/// Display left and right borders.
/// ```
/// use ratatui::widgets::{Block, Borders};
/// Block::new().borders(Borders::LEFT | Borders::RIGHT);
/// ```
///
/// To show all borders you can abbreviate this with [`Block::bordered`]
#[must_use = "method moves the value of self and returns the modified value"]
pub const fn borders(mut self, flag: Borders) -> Self {
self.borders = flag;
self
}
/// Sets the symbols used to display the border (e.g. single line, double line, thick or
/// rounded borders).
///
/// Setting this overwrites any custom [`border_set`](Block::border_set) that was set.
///
/// See [`BorderType`] for the full list of available symbols.
///
/// # Examples
///
/// ```
/// use ratatui::widgets::{Block, BorderType};
/// Block::bordered()
/// .border_type(BorderType::Rounded)
/// .title("Block");
/// // Renders
/// // ╭Block╮
/// // │ │
/// // ╰─────╯
/// ```
#[must_use = "method moves the value of self and returns the modified value"]
pub const fn border_type(mut self, border_type: BorderType) -> Self {
self.border_set = border_type.to_border_set();
self
}
/// Sets the symbols used to display the border as a [`ratatui_core::symbols::border::Set`].
///
/// Setting this overwrites any [`border_type`](Block::border_type) that was set.
///
/// # Examples
///
/// ```
/// use ratatui::{widgets::Block, symbols};
///
/// Block::bordered().border_set(symbols::border::DOUBLE).title("Block");
/// // Renders
/// // ╔Block╗
/// // ║ ║
/// // ╚═════╝
#[must_use = "method moves the value of self and returns the modified value"]
pub const fn border_set(mut self, border_set: border::Set) -> Self {
self.border_set = border_set;
self
}
/// Defines the padding inside a `Block`.
///
/// See [`Padding`] for more information.
///
/// # Examples
///
/// This renders a `Block` with no padding (the default).
/// ```
/// use ratatui::widgets::{Block, Padding};
///
/// Block::bordered().padding(Padding::ZERO);
/// // Renders
/// // ┌───────┐
/// // │content│
/// // └───────┘
/// ```
///
/// This example shows a `Block` with padding left and right ([`Padding::horizontal`]).
/// Notice the two spaces before and after the content.
/// ```
/// use ratatui::widgets::{Block, Padding};
///
/// Block::bordered().padding(Padding::horizontal(2));
/// // Renders
/// // ┌───────────┐
/// // │ content │
/// // └───────────┘
/// ```
#[must_use = "method moves the value of self and returns the modified value"]
pub const fn padding(mut self, padding: Padding) -> Self {
self.padding = padding;
self
}
/// Compute the inner area of a block based on its border visibility rules.
///
/// # Examples
///
/// Draw a block nested within another block
/// ```
/// use ratatui::widgets::Block;
/// use ratatui::Frame;
///
/// # fn render_nested_block(frame: &mut Frame) {
/// let outer_block = Block::bordered().title("Outer");
/// let inner_block = Block::bordered().title("Inner");
///
/// let outer_area = frame.area();
/// let inner_area = outer_block.inner(outer_area);
///
/// frame.render_widget(outer_block, outer_area);
/// frame.render_widget(inner_block, inner_area);
/// # }
/// // Renders
/// // ┌Outer────────┐
/// // │┌Inner──────┐│
/// // ││ ││
/// // │└───────────┘│
/// // └─────────────┘
/// ```
pub fn inner(&self, area: Rect) -> Rect {
let mut inner = area;
if self.borders.intersects(Borders::LEFT) {
inner.x = inner.x.saturating_add(1).min(inner.right());
inner.width = inner.width.saturating_sub(1);
}
if self.borders.intersects(Borders::TOP) || self.has_title_at_position(Position::Top) {
inner.y = inner.y.saturating_add(1).min(inner.bottom());
inner.height = inner.height.saturating_sub(1);
}
if self.borders.intersects(Borders::RIGHT) {
inner.width = inner.width.saturating_sub(1);
}
if self.borders.intersects(Borders::BOTTOM) || self.has_title_at_position(Position::Bottom)
{
inner.height = inner.height.saturating_sub(1);
}
inner.x = inner.x.saturating_add(self.padding.left);
inner.y = inner.y.saturating_add(self.padding.top);
inner.width = inner
.width
.saturating_sub(self.padding.left + self.padding.right);
inner.height = inner
.height
.saturating_sub(self.padding.top + self.padding.bottom);
inner
}
fn has_title_at_position(&self, position: Position) -> bool {
self.titles
.iter()
.any(|(pos, _)| pos.unwrap_or(self.titles_position) == position)
}
}
impl Widget for Block<'_> {
fn render(self, area: Rect, buf: &mut Buffer) {
Widget::render(&self, area, buf);
}
}
impl Widget for &Block<'_> {
fn render(self, area: Rect, buf: &mut Buffer) {
let area = area.intersection(buf.area);
if area.is_empty() {
return;
}
buf.set_style(area, self.style);
self.render_borders(area, buf);
self.render_titles(area, buf);
}
}
impl Block<'_> {
fn render_borders(&self, area: Rect, buf: &mut Buffer) {
self.render_left_side(area, buf);
self.render_top_side(area, buf);
self.render_right_side(area, buf);
self.render_bottom_side(area, buf);
self.render_bottom_right_corner(buf, area);
self.render_top_right_corner(buf, area);
self.render_bottom_left_corner(buf, area);
self.render_top_left_corner(buf, area);
}
fn render_titles(&self, area: Rect, buf: &mut Buffer) {
self.render_title_position(Position::Top, area, buf);
self.render_title_position(Position::Bottom, area, buf);
}
fn render_title_position(&self, position: Position, area: Rect, buf: &mut Buffer) {
// NOTE: the order in which these functions are called defines the overlapping behavior
self.render_right_titles(position, area, buf);
self.render_center_titles(position, area, buf);
self.render_left_titles(position, area, buf);
}
fn render_left_side(&self, area: Rect, buf: &mut Buffer) {
if self.borders.contains(Borders::LEFT) {
for y in area.top()..area.bottom() {
buf[(area.left(), y)]
.set_symbol(self.border_set.vertical_left)
.set_style(self.border_style);
}
}
}
fn render_top_side(&self, area: Rect, buf: &mut Buffer) {
if self.borders.contains(Borders::TOP) {
for x in area.left()..area.right() {
buf[(x, area.top())]
.set_symbol(self.border_set.horizontal_top)
.set_style(self.border_style);
}
}
}
fn render_right_side(&self, area: Rect, buf: &mut Buffer) {
if self.borders.contains(Borders::RIGHT) {
let x = area.right() - 1;
for y in area.top()..area.bottom() {
buf[(x, y)]
.set_symbol(self.border_set.vertical_right)
.set_style(self.border_style);
}
}
}
fn render_bottom_side(&self, area: Rect, buf: &mut Buffer) {
if self.borders.contains(Borders::BOTTOM) {
let y = area.bottom() - 1;
for x in area.left()..area.right() {
buf[(x, y)]
.set_symbol(self.border_set.horizontal_bottom)
.set_style(self.border_style);
}
}
}
fn render_bottom_right_corner(&self, buf: &mut Buffer, area: Rect) {
if self.borders.contains(Borders::RIGHT | Borders::BOTTOM) {
buf[(area.right() - 1, area.bottom() - 1)]
.set_symbol(self.border_set.bottom_right)
.set_style(self.border_style);
}
}
fn render_top_right_corner(&self, buf: &mut Buffer, area: Rect) {
if self.borders.contains(Borders::RIGHT | Borders::TOP) {
buf[(area.right() - 1, area.top())]
.set_symbol(self.border_set.top_right)
.set_style(self.border_style);
}
}
fn render_bottom_left_corner(&self, buf: &mut Buffer, area: Rect) {
if self.borders.contains(Borders::LEFT | Borders::BOTTOM) {
buf[(area.left(), area.bottom() - 1)]
.set_symbol(self.border_set.bottom_left)
.set_style(self.border_style);
}
}
fn render_top_left_corner(&self, buf: &mut Buffer, area: Rect) {
if self.borders.contains(Borders::LEFT | Borders::TOP) {
buf[(area.left(), area.top())]
.set_symbol(self.border_set.top_left)
.set_style(self.border_style);
}
}
/// Render titles aligned to the right of the block
///
/// Currently (due to the way lines are truncated), the right side of the leftmost title will
/// be cut off if the block is too small to fit all titles. This is not ideal and should be
/// the left side of that leftmost that is cut off. This is due to the line being truncated
/// incorrectly. See <https://github.com/ratatui/ratatui/issues/932>
#[expect(clippy::similar_names)]
fn render_right_titles(&self, position: Position, area: Rect, buf: &mut Buffer) {
let titles = self.filtered_titles(position, Alignment::Right);
let mut titles_area = self.titles_area(area, position);
// render titles in reverse order to align them to the right
for title in titles.rev() {
if titles_area.is_empty() {
break;
}
let title_width = title.width() as u16;
let title_area = Rect {
x: titles_area
.right()
.saturating_sub(title_width)
.max(titles_area.left()),
width: title_width.min(titles_area.width),
..titles_area
};
buf.set_style(title_area, self.titles_style);
title.render(title_area, buf);
// bump the width of the titles area to the left
titles_area.width = titles_area
.width
.saturating_sub(title_width)
.saturating_sub(1); // space between titles
}
}
/// Render titles in the center of the block
///
/// Currently this method aligns the titles to the left inside a centered area. This is not
/// ideal and should be fixed in the future to align the titles to the center of the block and
/// truncate both sides of the titles if the block is too small to fit all titles.
#[expect(clippy::similar_names)]
fn render_center_titles(&self, position: Position, area: Rect, buf: &mut Buffer) {
let titles = self
.filtered_titles(position, Alignment::Center)
.collect_vec();
let total_width = titles
.iter()
.map(|title| title.width() as u16 + 1) // space between titles
.sum::<u16>()
.saturating_sub(1); // no space for the last title
let titles_area = self.titles_area(area, position);
let mut titles_area = Rect {
x: titles_area.left() + (titles_area.width.saturating_sub(total_width) / 2),
..titles_area
};
for title in titles {
if titles_area.is_empty() {
break;
}
let title_width = title.width() as u16;
let title_area = Rect {
width: title_width.min(titles_area.width),
..titles_area
};
buf.set_style(title_area, self.titles_style);
title.render(title_area, buf);
// bump the titles area to the right and reduce its width
titles_area.x = titles_area.x.saturating_add(title_width + 1);
titles_area.width = titles_area.width.saturating_sub(title_width + 1);
}
}
/// Render titles aligned to the left of the block
#[expect(clippy::similar_names)]
fn render_left_titles(&self, position: Position, area: Rect, buf: &mut Buffer) {
let titles = self.filtered_titles(position, Alignment::Left);
let mut titles_area = self.titles_area(area, position);
for title in titles {
if titles_area.is_empty() {
break;
}
let title_width = title.width() as u16;
let title_area = Rect {
width: title_width.min(titles_area.width),
..titles_area
};
buf.set_style(title_area, self.titles_style);
title.render(title_area, buf);
// bump the titles area to the right and reduce its width
titles_area.x = titles_area.x.saturating_add(title_width + 1);
titles_area.width = titles_area.width.saturating_sub(title_width + 1);
}
}
/// An iterator over the titles that match the position and alignment
fn filtered_titles(
&self,
position: Position,
alignment: Alignment,
) -> impl DoubleEndedIterator<Item = &Line> {
self.titles
.iter()
.filter(move |(pos, _)| pos.unwrap_or(self.titles_position) == position)
.filter(move |(_, line)| line.alignment.unwrap_or(self.titles_alignment) == alignment)
.map(|(_, line)| line)
}
/// An area that is one line tall and spans the width of the block excluding the borders and
/// is positioned at the top or bottom of the block.
fn titles_area(&self, area: Rect, position: Position) -> Rect {
let left_border = u16::from(self.borders.contains(Borders::LEFT));
let right_border = u16::from(self.borders.contains(Borders::RIGHT));
Rect {
x: area.left() + left_border,
y: match position {
Position::Top => area.top(),
Position::Bottom => area.bottom() - 1,
},
width: area
.width
.saturating_sub(left_border)
.saturating_sub(right_border),
height: 1,
}
}
/// Calculate the left, and right space the [`Block`] will take up.
///
/// The result takes the [`Block`]'s, [`Borders`], and [`Padding`] into account.
pub(crate) fn horizontal_space(&self) -> (u16, u16) {
let left = self
.padding
.left
.saturating_add(u16::from(self.borders.contains(Borders::LEFT)));
let right = self
.padding
.right
.saturating_add(u16::from(self.borders.contains(Borders::RIGHT)));
(left, right)
}
/// Calculate the top, and bottom space that the [`Block`] will take up.
///
/// Takes the [`Padding`], [`Title`]'s position, and the [`Borders`] that are selected into
/// account when calculating the result.
pub(crate) fn vertical_space(&self) -> (u16, u16) {
let has_top =
self.borders.contains(Borders::TOP) || self.has_title_at_position(Position::Top);
let top = self.padding.top + u16::from(has_top);
let has_bottom =
self.borders.contains(Borders::BOTTOM) || self.has_title_at_position(Position::Bottom);
let bottom = self.padding.bottom + u16::from(has_bottom);
(top, bottom)
}
}
/// An extension trait for [`Block`] that provides some convenience methods.
///
/// This is implemented for [`Option<Block>`](Option) to simplify the common case of having a
/// widget with an optional block.
pub trait BlockExt {
/// Return the inner area of the block if it is `Some`. Otherwise, returns `area`.
///
/// This is a useful convenience method for widgets that have an `Option<Block>` field
fn inner_if_some(&self, area: Rect) -> Rect;
}
impl BlockExt for Option<Block<'_>> {
fn inner_if_some(&self, area: Rect) -> Rect {
self.as_ref().map_or(area, |block| block.inner(area))
}
}
impl Styled for Block<'_> {
type Item = Self;
fn style(&self) -> Style {
self.style
}
fn set_style<S: Into<Style>>(self, style: S) -> Self::Item {
self.style(style)
}
}
#[cfg(test)]
mod tests {
use alloc::{format, vec};
use ratatui_core::layout::HorizontalAlignment;
use ratatui_core::style::{Color, Modifier, Stylize};
use rstest::rstest;
use strum::ParseError;
use super::*;
#[test]
fn create_with_all_borders() {
let block = Block::bordered();
assert_eq!(block.borders, Borders::all());
}
#[rstest]
#[case::none_0(Borders::NONE, Rect::ZERO, Rect::ZERO)]
#[case::none_1(Borders::NONE, Rect::new(0, 0, 1, 1), Rect::new(0, 0, 1, 1))]
#[case::left_0(Borders::LEFT, Rect::ZERO, Rect::ZERO)]
#[case::left_w1(Borders::LEFT, Rect::new(0, 0, 0, 1), Rect::new(0, 0, 0, 1))]
#[case::left_w2(Borders::LEFT, Rect::new(0, 0, 1, 1), Rect::new(1, 0, 0, 1))]
#[case::left_w3(Borders::LEFT, Rect::new(0, 0, 2, 1), Rect::new(1, 0, 1, 1))]
#[case::top_0(Borders::TOP, Rect::ZERO, Rect::ZERO)]
#[case::top_h1(Borders::TOP, Rect::new(0, 0, 1, 0), Rect::new(0, 0, 1, 0))]
#[case::top_h2(Borders::TOP, Rect::new(0, 0, 1, 1), Rect::new(0, 1, 1, 0))]
#[case::top_h3(Borders::TOP, Rect::new(0, 0, 1, 2), Rect::new(0, 1, 1, 1))]
#[case::right_0(Borders::RIGHT, Rect::ZERO, Rect::ZERO)]
#[case::right_w1(Borders::RIGHT, Rect::new(0, 0, 0, 1), Rect::new(0, 0, 0, 1))]
#[case::right_w2(Borders::RIGHT, Rect::new(0, 0, 1, 1), Rect::new(0, 0, 0, 1))]
#[case::right_w3(Borders::RIGHT, Rect::new(0, 0, 2, 1), Rect::new(0, 0, 1, 1))]
#[case::bottom_0(Borders::BOTTOM, Rect::ZERO, Rect::ZERO)]
#[case::bottom_h1(Borders::BOTTOM, Rect::new(0, 0, 1, 0), Rect::new(0, 0, 1, 0))]
#[case::bottom_h2(Borders::BOTTOM, Rect::new(0, 0, 1, 1), Rect::new(0, 0, 1, 0))]
#[case::bottom_h3(Borders::BOTTOM, Rect::new(0, 0, 1, 2), Rect::new(0, 0, 1, 1))]
#[case::all_0(Borders::ALL, Rect::ZERO, Rect::ZERO)]
#[case::all_1(Borders::ALL, Rect::new(0, 0, 1, 1), Rect::new(1, 1, 0, 0))]
#[case::all_2(Borders::ALL, Rect::new(0, 0, 2, 2), Rect::new(1, 1, 0, 0))]
#[case::all_3(Borders::ALL, Rect::new(0, 0, 3, 3), Rect::new(1, 1, 1, 1))]
fn inner_takes_into_account_the_borders(
#[case] borders: Borders,
#[case] area: Rect,
#[case] expected: Rect,
) {
let block = Block::new().borders(borders);
assert_eq!(block.inner(area), expected);
}
#[rstest]
#[case::left(Alignment::Left)]
#[case::center(Alignment::Center)]
#[case::right(Alignment::Right)]
fn inner_takes_into_account_the_title(#[case] alignment: Alignment) {
let area = Rect::new(0, 0, 0, 1);
let expected = Rect::new(0, 1, 0, 0);
let block = Block::new().title(Line::from("Test").alignment(alignment));
assert_eq!(block.inner(area), expected);
}
#[rstest]
#[case::top_top(Block::new().title_top("Test").borders(Borders::TOP), Rect::new(0, 1, 0, 1))]
#[case::top_bot(Block::new().title_top("Test").borders(Borders::BOTTOM), Rect::new(0, 1, 0, 0))]
#[case::bot_top(Block::new().title_bottom("Test").borders(Borders::TOP), Rect::new(0, 1, 0, 0))]
#[case::bot_bot(Block::new().title_bottom("Test").borders(Borders::BOTTOM), Rect::new(0, 0, 0, 1))]
fn inner_takes_into_account_border_and_title(#[case] block: Block, #[case] expected: Rect) {
let area = Rect::new(0, 0, 0, 2);
assert_eq!(block.inner(area), expected);
}
#[test]
fn has_title_at_position_takes_into_account_all_positioning_declarations() {
let block = Block::new();
assert!(!block.has_title_at_position(Position::Top));
assert!(!block.has_title_at_position(Position::Bottom));
let block = Block::new().title_top("test");
assert!(block.has_title_at_position(Position::Top));
assert!(!block.has_title_at_position(Position::Bottom));
let block = Block::new().title_bottom("test");
assert!(!block.has_title_at_position(Position::Top));
assert!(block.has_title_at_position(Position::Bottom));
#[expect(deprecated)] // until Title is removed
let block = Block::new()
.title(Title::from("Test").position(Position::Top))
.title_position(Position::Bottom);
assert!(block.has_title_at_position(Position::Top));
assert!(!block.has_title_at_position(Position::Bottom));
#[expect(deprecated)] // until Title is removed
let block = Block::new()
.title(Title::from("Test").position(Position::Bottom))
.title_position(Position::Top);
assert!(!block.has_title_at_position(Position::Top));
assert!(block.has_title_at_position(Position::Bottom));
let block = Block::new().title_top("test").title_bottom("test");
assert!(block.has_title_at_position(Position::Top));
assert!(block.has_title_at_position(Position::Bottom));
#[expect(deprecated)] // until Title is removed
let block = Block::new()
.title(Title::from("Test").position(Position::Top))
.title(Title::from("Test"))
.title_position(Position::Bottom);
assert!(block.has_title_at_position(Position::Top));
assert!(block.has_title_at_position(Position::Bottom));
#[expect(deprecated)] // until Title is removed
let block = Block::new()
.title(Title::from("Test"))
.title(Title::from("Test").position(Position::Bottom))
.title_position(Position::Top);
assert!(block.has_title_at_position(Position::Top));
assert!(block.has_title_at_position(Position::Bottom));
}
#[rstest]
#[case::none(Borders::NONE, (0, 0))]
#[case::top(Borders::TOP, (1, 0))]
#[case::right(Borders::RIGHT, (0, 0))]
#[case::bottom(Borders::BOTTOM, (0, 1))]
#[case::left(Borders::LEFT, (0, 0))]
#[case::top_right(Borders::TOP | Borders::RIGHT, (1, 0))]
#[case::top_bottom(Borders::TOP | Borders::BOTTOM, (1, 1))]
#[case::top_left(Borders::TOP | Borders::LEFT, (1, 0))]
#[case::bottom_right(Borders::BOTTOM | Borders::RIGHT, (0, 1))]
#[case::bottom_left(Borders::BOTTOM | Borders::LEFT, (0, 1))]
#[case::left_right(Borders::LEFT | Borders::RIGHT, (0, 0))]
fn vertical_space_takes_into_account_borders(
#[case] borders: Borders,
#[case] vertical_space: (u16, u16),
) {
let block = Block::new().borders(borders);
assert_eq!(block.vertical_space(), vertical_space);
}
#[rstest]
#[case::top_border_top_p1(Borders::TOP, Padding::new(0, 0, 1, 0), (2, 0))]
#[case::right_border_top_p1(Borders::RIGHT, Padding::new(0, 0, 1, 0), (1, 0))]
#[case::bottom_border_top_p1(Borders::BOTTOM, Padding::new(0, 0, 1, 0), (1, 1))]
#[case::left_border_top_p1(Borders::LEFT, Padding::new(0, 0, 1, 0), (1, 0))]
#[case::top_bottom_border_all_p3(Borders::TOP | Borders::BOTTOM, Padding::new(100, 100, 4, 5), (5, 6))]
#[case::no_border(Borders::NONE, Padding::new(100, 100, 10, 13), (10, 13))]
#[case::all(Borders::ALL, Padding::new(100, 100, 1, 3), (2, 4))]
fn vertical_space_takes_into_account_padding(
#[case] borders: Borders,
#[case] padding: Padding,
#[case] vertical_space: (u16, u16),
) {
let block = Block::new().borders(borders).padding(padding);
assert_eq!(block.vertical_space(), vertical_space);
}
#[test]
fn vertical_space_takes_into_account_titles() {
let block = Block::new().title_top("Test");
assert_eq!(block.vertical_space(), (1, 0));
let block = Block::new().title_bottom("Test");
assert_eq!(block.vertical_space(), (0, 1));
}
#[rstest]
#[case::top_border_top_title(Block::new(), Borders::TOP, Position::Top, (1, 0))]
#[case::right_border_top_title(Block::new(), Borders::RIGHT, Position::Top, (1, 0))]
#[case::bottom_border_top_title(Block::new(), Borders::BOTTOM, Position::Top, (1, 1))]
#[case::left_border_top_title(Block::new(), Borders::LEFT, Position::Top, (1, 0))]
#[case::top_border_top_title(Block::new(), Borders::TOP, Position::Bottom, (1, 1))]
#[case::right_border_top_title(Block::new(), Borders::RIGHT, Position::Bottom, (0, 1))]
#[case::bottom_border_top_title(Block::new(), Borders::BOTTOM, Position::Bottom, (0, 1))]
#[case::left_border_top_title(Block::new(), Borders::LEFT, Position::Bottom, (0, 1))]
fn vertical_space_takes_into_account_borders_and_title(
#[case] block: Block,
#[case] borders: Borders,
#[case] pos: Position,
#[case] vertical_space: (u16, u16),
) {
let block = block.borders(borders).title_position(pos).title("Test");
assert_eq!(block.vertical_space(), vertical_space);
}
#[test]
fn horizontal_space_takes_into_account_borders() {
let block = Block::bordered();
assert_eq!(block.horizontal_space(), (1, 1));
let block = Block::new().borders(Borders::LEFT);
assert_eq!(block.horizontal_space(), (1, 0));
let block = Block::new().borders(Borders::RIGHT);
assert_eq!(block.horizontal_space(), (0, 1));
}
#[test]
fn horizontal_space_takes_into_account_padding() {
let block = Block::new().padding(Padding::new(1, 1, 100, 100));
assert_eq!(block.horizontal_space(), (1, 1));
let block = Block::new().padding(Padding::new(3, 5, 0, 0));
assert_eq!(block.horizontal_space(), (3, 5));
let block = Block::new().padding(Padding::new(0, 1, 100, 100));
assert_eq!(block.horizontal_space(), (0, 1));
let block = Block::new().padding(Padding::new(1, 0, 100, 100));
assert_eq!(block.horizontal_space(), (1, 0));
}
#[rstest]
#[case::all_bordered_all_padded(Block::bordered(), Padding::new(1, 1, 1, 1), (2, 2))]
#[case::all_bordered_left_padded(Block::bordered(), Padding::new(1, 0, 0, 0), (2, 1))]
#[case::all_bordered_right_padded(Block::bordered(), Padding::new(0, 1, 0, 0), (1, 2))]
#[case::all_bordered_top_padded(Block::bordered(), Padding::new(0, 0, 1, 0), (1, 1))]
#[case::all_bordered_bottom_padded(Block::bordered(), Padding::new(0, 0, 0, 1), (1, 1))]
#[case::left_bordered_left_padded(Block::new().borders(Borders::LEFT), Padding::new(1, 0, 0, 0), (2, 0))]
#[case::left_bordered_right_padded(Block::new().borders(Borders::LEFT), Padding::new(0, 1, 0, 0), (1, 1))]
#[case::right_bordered_right_padded(Block::new().borders(Borders::RIGHT), Padding::new(0, 1, 0, 0), (0, 2))]
#[case::right_bordered_left_padded(Block::new().borders(Borders::RIGHT), Padding::new(1, 0, 0, 0), (1, 1))]
fn horizontal_space_takes_into_account_borders_and_padding(
#[case] block: Block,
#[case] padding: Padding,
#[case] horizontal_space: (u16, u16),
) {
let block = block.padding(padding);
assert_eq!(block.horizontal_space(), horizontal_space);
}
#[test]
const fn border_type_can_be_const() {
const _PLAIN: border::Set = BorderType::border_symbols(BorderType::Plain);
}
#[test]
fn block_new() {
assert_eq!(
Block::new(),
Block {
titles: Vec::new(),
titles_style: Style::new(),
titles_alignment: Alignment::Left,
titles_position: Position::Top,
borders: Borders::NONE,
border_style: Style::new(),
border_set: BorderType::Plain.to_border_set(),
style: Style::new(),
padding: Padding::ZERO,
}
);
}
#[test]
const fn block_can_be_const() {
const _DEFAULT_STYLE: Style = Style::new();
const _DEFAULT_PADDING: Padding = Padding::uniform(1);
const _DEFAULT_BLOCK: Block = Block::bordered()
// the following methods are no longer const because they use Into<Style>
// .style(_DEFAULT_STYLE) // no longer const
// .border_style(_DEFAULT_STYLE) // no longer const
// .title_style(_DEFAULT_STYLE) // no longer const
.title_alignment(Alignment::Left)
.title_position(Position::Top)
.padding(_DEFAULT_PADDING);
}
/// Ensure Style from/into works the way a user would use it.
#[test]
fn style_into_works_from_user_view() {
// nominal style
let block = Block::new().style(Style::new().red());
assert_eq!(block.style, Style::new().red());
// auto-convert from Color
let block = Block::new().style(Color::Red);
assert_eq!(block.style, Style::new().red());
// auto-convert from (Color, Color)
let block = Block::new().style((Color::Red, Color::Blue));
assert_eq!(block.style, Style::new().red().on_blue());
// auto-convert from Modifier
let block = Block::new().style(Modifier::BOLD | Modifier::ITALIC);
assert_eq!(block.style, Style::new().bold().italic());
// auto-convert from (Modifier, Modifier)
let block = Block::new().style((Modifier::BOLD | Modifier::ITALIC, Modifier::DIM));
assert_eq!(block.style, Style::new().bold().italic().not_dim());
// auto-convert from (Color, Modifier)
let block = Block::new().style((Color::Red, Modifier::BOLD));
assert_eq!(block.style, Style::new().red().bold());
// auto-convert from (Color, Color, Modifier)
let block = Block::new().style((Color::Red, Color::Blue, Modifier::BOLD));
assert_eq!(block.style, Style::new().red().on_blue().bold());
// auto-convert from (Color, Color, Modifier, Modifier)
let block = Block::new().style((
Color::Red,
Color::Blue,
Modifier::BOLD | Modifier::ITALIC,
Modifier::DIM,
));
assert_eq!(
block.style,
Style::new().red().on_blue().bold().italic().not_dim()
);
}
#[test]
fn can_be_stylized() {
let block = Block::new().black().on_white().bold().not_dim();
assert_eq!(
block.style,
Style::default()
.fg(Color::Black)
.bg(Color::White)
.add_modifier(Modifier::BOLD)
.remove_modifier(Modifier::DIM)
);
}
#[test]
fn title() {
use HorizontalAlignment::*;
use Position::*;
let mut buffer = Buffer::empty(Rect::new(0, 0, 11, 3));
#[expect(deprecated)] // until Title is removed
Block::bordered()
.title(Title::from("A").position(Top).alignment(Left))
.title(Title::from("B").position(Top).alignment(Center))
.title(Title::from("C").position(Top).alignment(Right))
.title(Title::from("D").position(Bottom).alignment(Left))
.title(Title::from("E").position(Bottom).alignment(Center))
.title(Title::from("F").position(Bottom).alignment(Right))
.render(buffer.area, &mut buffer);
#[rustfmt::skip]
let expected = Buffer::with_lines([
"┌A───B───C┐",
"│ │",
"└D───E───F┘",
]);
assert_eq!(buffer, expected);
}
#[test]
fn title_top_bottom() {
let mut buffer = Buffer::empty(Rect::new(0, 0, 11, 3));
Block::bordered()
.title_top(Line::raw("A").left_aligned())
.title_top(Line::raw("B").centered())
.title_top(Line::raw("C").right_aligned())
.title_bottom(Line::raw("D").left_aligned())
.title_bottom(Line::raw("E").centered())
.title_bottom(Line::raw("F").right_aligned())
.render(buffer.area, &mut buffer);
#[rustfmt::skip]
let expected = Buffer::with_lines([
"┌A───B───C┐",
"│ │",
"└D───E───F┘",
]);
assert_eq!(buffer, expected);
}
#[test]
fn title_alignment() {
let tests = vec![
(Alignment::Left, "test "),
(Alignment::Center, " test "),
(Alignment::Right, " test"),
];
for (alignment, expected) in tests {
let mut buffer = Buffer::empty(Rect::new(0, 0, 8, 1));
Block::new()
.title_alignment(alignment)
.title("test")
.render(buffer.area, &mut buffer);
assert_eq!(buffer, Buffer::with_lines([expected]));
}
}
#[test]
fn title_alignment_overrides_block_title_alignment() {
let tests = vec![
(Alignment::Right, Alignment::Left, "test "),
(Alignment::Left, Alignment::Center, " test "),
(Alignment::Center, Alignment::Right, " test"),
];
for (block_title_alignment, alignment, expected) in tests {
let mut buffer = Buffer::empty(Rect::new(0, 0, 8, 1));
Block::new()
.title_alignment(block_title_alignment)
.title(Line::from("test").alignment(alignment))
.render(buffer.area, &mut buffer);
assert_eq!(buffer, Buffer::with_lines([expected]));
}
}
/// This is a regression test for bug <https://github.com/ratatui/ratatui/issues/929>
#[test]
fn render_right_aligned_empty_title() {
let mut buffer = Buffer::empty(Rect::new(0, 0, 15, 3));
Block::new()
.title_alignment(Alignment::Right)
.title("")
.render(buffer.area, &mut buffer);
assert_eq!(buffer, Buffer::with_lines([" "; 3]));
}
#[test]
fn title_position() {
let mut buffer = Buffer::empty(Rect::new(0, 0, 4, 2));
Block::new()
.title_position(Position::Bottom)
.title("test")
.render(buffer.area, &mut buffer);
assert_eq!(buffer, Buffer::with_lines([" ", "test"]));
}
#[test]
fn title_content_style() {
for alignment in [Alignment::Left, Alignment::Center, Alignment::Right] {
let mut buffer = Buffer::empty(Rect::new(0, 0, 4, 1));
Block::new()
.title_alignment(alignment)
.title("test".yellow())
.render(buffer.area, &mut buffer);
assert_eq!(buffer, Buffer::with_lines(["test".yellow()]));
}
}
#[test]
fn block_title_style() {
for alignment in [Alignment::Left, Alignment::Center, Alignment::Right] {
let mut buffer = Buffer::empty(Rect::new(0, 0, 4, 1));
Block::new()
.title_alignment(alignment)
.title_style(Style::new().yellow())
.title("test")
.render(buffer.area, &mut buffer);
assert_eq!(buffer, Buffer::with_lines(["test".yellow()]));
}
}
#[test]
fn title_style_overrides_block_title_style() {
for alignment in [Alignment::Left, Alignment::Center, Alignment::Right] {
let mut buffer = Buffer::empty(Rect::new(0, 0, 4, 1));
Block::new()
.title_alignment(alignment)
.title_style(Style::new().green().on_red())
.title("test".yellow())
.render(buffer.area, &mut buffer);
assert_eq!(buffer, Buffer::with_lines(["test".yellow().on_red()]));
}
}
#[test]
fn title_border_style() {
let mut buffer = Buffer::empty(Rect::new(0, 0, 10, 3));
Block::bordered()
.title("test")
.border_style(Style::new().yellow())
.render(buffer.area, &mut buffer);
#[rustfmt::skip]
let mut expected = Buffer::with_lines([
"┌test────┐",
"│ │",
"└────────┘",
]);
expected.set_style(Rect::new(0, 0, 10, 3), Style::new().yellow());
expected.set_style(Rect::new(1, 1, 8, 1), Style::reset());
assert_eq!(buffer, expected);
}
#[test]
fn border_type_to_string() {
assert_eq!(format!("{}", BorderType::Plain), "Plain");
assert_eq!(format!("{}", BorderType::Rounded), "Rounded");
assert_eq!(format!("{}", BorderType::Double), "Double");
assert_eq!(format!("{}", BorderType::Thick), "Thick");
assert_eq!(
format!("{}", BorderType::LightDoubleDashed),
"LightDoubleDashed"
);
assert_eq!(
format!("{}", BorderType::HeavyDoubleDashed),
"HeavyDoubleDashed"
);
assert_eq!(
format!("{}", BorderType::LightTripleDashed),
"LightTripleDashed"
);
assert_eq!(
format!("{}", BorderType::HeavyTripleDashed),
"HeavyTripleDashed"
);
assert_eq!(
format!("{}", BorderType::LightQuadrupleDashed),
"LightQuadrupleDashed"
);
assert_eq!(
format!("{}", BorderType::HeavyQuadrupleDashed),
"HeavyQuadrupleDashed"
);
}
#[test]
fn border_type_from_str() {
assert_eq!("Plain".parse(), Ok(BorderType::Plain));
assert_eq!("Rounded".parse(), Ok(BorderType::Rounded));
assert_eq!("Double".parse(), Ok(BorderType::Double));
assert_eq!("Thick".parse(), Ok(BorderType::Thick));
assert_eq!(
"LightDoubleDashed".parse(),
Ok(BorderType::LightDoubleDashed)
);
assert_eq!(
"HeavyDoubleDashed".parse(),
Ok(BorderType::HeavyDoubleDashed)
);
assert_eq!(
"LightTripleDashed".parse(),
Ok(BorderType::LightTripleDashed)
);
assert_eq!(
"HeavyTripleDashed".parse(),
Ok(BorderType::HeavyTripleDashed)
);
assert_eq!(
"LightQuadrupleDashed".parse(),
Ok(BorderType::LightQuadrupleDashed)
);
assert_eq!(
"HeavyQuadrupleDashed".parse(),
Ok(BorderType::HeavyQuadrupleDashed)
);
assert_eq!("".parse::<BorderType>(), Err(ParseError::VariantNotFound));
}
#[test]
fn render_plain_border() {
let mut buffer = Buffer::empty(Rect::new(0, 0, 10, 3));
Block::bordered()
.border_type(BorderType::Plain)
.render(buffer.area, &mut buffer);
#[rustfmt::skip]
let expected = Buffer::with_lines([
"┌────────┐",
"│ │",
"└────────┘",
]);
assert_eq!(buffer, expected);
}
#[test]
fn render_rounded_border() {
let mut buffer = Buffer::empty(Rect::new(0, 0, 10, 3));
Block::bordered()
.border_type(BorderType::Rounded)
.render(buffer.area, &mut buffer);
#[rustfmt::skip]
let expected = Buffer::with_lines([
"╭────────╮",
"│ │",
"╰────────╯",
]);
assert_eq!(buffer, expected);
}
#[test]
fn render_double_border() {
let mut buffer = Buffer::empty(Rect::new(0, 0, 10, 3));
Block::bordered()
.border_type(BorderType::Double)
.render(buffer.area, &mut buffer);
#[rustfmt::skip]
let expected = Buffer::with_lines([
"╔════════╗",
"║ ║",
"╚════════╝",
]);
assert_eq!(buffer, expected);
}
#[test]
fn render_quadrant_inside() {
let mut buffer = Buffer::empty(Rect::new(0, 0, 10, 3));
Block::bordered()
.border_type(BorderType::QuadrantInside)
.render(buffer.area, &mut buffer);
#[rustfmt::skip]
let expected = Buffer::with_lines([
"▗▄▄▄▄▄▄▄▄▖",
"▐ ▌",
"▝▀▀▀▀▀▀▀▀▘",
]);
assert_eq!(buffer, expected);
}
#[test]
fn render_border_quadrant_outside() {
let mut buffer = Buffer::empty(Rect::new(0, 0, 10, 3));
Block::bordered()
.border_type(BorderType::QuadrantOutside)
.render(buffer.area, &mut buffer);
#[rustfmt::skip]
let expected = Buffer::with_lines([
"▛▀▀▀▀▀▀▀▀▜",
"▌ ▐",
"▙▄▄▄▄▄▄▄▄▟",
]);
assert_eq!(buffer, expected);
}
#[test]
fn render_solid_border() {
let mut buffer = Buffer::empty(Rect::new(0, 0, 10, 3));
Block::bordered()
.border_type(BorderType::Thick)
.render(buffer.area, &mut buffer);
#[rustfmt::skip]
let expected = Buffer::with_lines([
"┏━━━━━━━━┓",
"┃ ┃",
"┗━━━━━━━━┛",
]);
assert_eq!(buffer, expected);
}
#[test]
fn render_light_double_dashed_border() {
let mut buffer = Buffer::empty(Rect::new(0, 0, 10, 3));
Block::bordered()
.border_type(BorderType::LightDoubleDashed)
.render(buffer.area, &mut buffer);
#[rustfmt::skip]
let expected = Buffer::with_lines([
"┌╌╌╌╌╌╌╌╌┐",
"╎ ╎",
"└╌╌╌╌╌╌╌╌┘",
]);
assert_eq!(buffer, expected);
}
#[test]
fn render_heavy_double_dashed_border() {
let mut buffer = Buffer::empty(Rect::new(0, 0, 10, 3));
Block::bordered()
.border_type(BorderType::HeavyDoubleDashed)
.render(buffer.area, &mut buffer);
#[rustfmt::skip]
let expected = Buffer::with_lines([
"┏╍╍╍╍╍╍╍╍┓",
"╏ ╏",
"┗╍╍╍╍╍╍╍╍┛",
]);
assert_eq!(buffer, expected);
}
#[test]
fn render_light_triple_dashed_border() {
let mut buffer = Buffer::empty(Rect::new(0, 0, 10, 3));
Block::bordered()
.border_type(BorderType::LightTripleDashed)
.render(buffer.area, &mut buffer);
#[rustfmt::skip]
let expected = Buffer::with_lines([
"┌┄┄┄┄┄┄┄┄┐",
"┆ ┆",
"└┄┄┄┄┄┄┄┄┘",
]);
assert_eq!(buffer, expected);
}
#[test]
fn render_heavy_triple_dashed_border() {
let mut buffer = Buffer::empty(Rect::new(0, 0, 10, 3));
Block::bordered()
.border_type(BorderType::HeavyTripleDashed)
.render(buffer.area, &mut buffer);
#[rustfmt::skip]
let expected = Buffer::with_lines([
"┏┅┅┅┅┅┅┅┅┓",
"┇ ┇",
"┗┅┅┅┅┅┅┅┅┛",
]);
assert_eq!(buffer, expected);
}
#[test]
fn render_light_quadruple_dashed_border() {
let mut buffer = Buffer::empty(Rect::new(0, 0, 10, 3));
Block::bordered()
.border_type(BorderType::LightQuadrupleDashed)
.render(buffer.area, &mut buffer);
#[rustfmt::skip]
let expected = Buffer::with_lines([
"┌┈┈┈┈┈┈┈┈┐",
"┊ ┊",
"└┈┈┈┈┈┈┈┈┘",
]);
assert_eq!(buffer, expected);
}
#[test]
fn render_heavy_quadruple_dashed_border() {
let mut buffer = Buffer::empty(Rect::new(0, 0, 10, 3));
Block::bordered()
.border_type(BorderType::HeavyQuadrupleDashed)
.render(buffer.area, &mut buffer);
#[rustfmt::skip]
let expected = Buffer::with_lines([
"┏┉┉┉┉┉┉┉┉┓",
"┋ ┋",
"┗┉┉┉┉┉┉┉┉┛",
]);
assert_eq!(buffer, expected);
}
#[test]
fn render_custom_border_set() {
let mut buffer = Buffer::empty(Rect::new(0, 0, 10, 3));
Block::bordered()
.border_set(border::Set {
top_left: "1",
top_right: "2",
bottom_left: "3",
bottom_right: "4",
vertical_left: "L",
vertical_right: "R",
horizontal_top: "T",
horizontal_bottom: "B",
})
.render(buffer.area, &mut buffer);
#[rustfmt::skip]
let expected = Buffer::with_lines([
"1TTTTTTTT2",
"L R",
"3BBBBBBBB4",
]);
assert_eq!(buffer, expected);
}
}