ratatui/examples/user_input.rs
Florian Dehau 6cb57f5d2a feat: add stateful widgets
Most widgets can be drawn directly based on the input parameters. However, some
features may require some kind of associated state to be implemented.

For example, the `List` widget can highlight the item currently selected. This
can be translated in an offset, which is the number of elements to skip in
order to have the selected item within the viewport currently allocated to this
widget. The widget can therefore only provide the following behavior: whenever
the selected item is out of the viewport scroll to a predefined position (make
the selected item the last viewable item or the one in the middle).
Nonetheless, if the widget has access to the last computed offset then it can
implement a natural scrolling experience where the last offset is reused until
the selected item is out of the viewport.

To allow such behavior within the widgets, this commit introduces the following
changes:
- Add a `StatefulWidget` trait with an associated `State` type. Widgets that
can take advantage of having a "memory" between two draw calls needs to
implement this trait.
- Add a `render_stateful_widget` method on `Frame` where the associated
state is given as a parameter.

The chosen approach is thus to let the developers manage their widgets' states
themselves as they are already responsible for the lifecycle of the wigets
(given that the crate exposes an immediate mode api).

The following changes were also introduced:

- `Widget::render` has been deleted. Developers should use `Frame::render_widget`
instead.
- `Widget::background` has been deleted. Developers should use `Buffer::set_background`
instead.
- `SelectableList` has been deleted. Developers can directly use `List` where
`SelectableList` features have been back-ported.
2020-02-23 19:23:37 +01:00

154 lines
4.8 KiB
Rust

/// A simple example demonstrating how to handle user input. This is
/// a bit out of the scope of the library as it does not provide any
/// input handling out of the box. However, it may helps some to get
/// started.
///
/// This is a very simple example:
/// * A input box always focused. Every character you type is registered
/// here
/// * Pressing Backspace erases a character
/// * Pressing Enter pushes the current input in the history of previous
/// messages
#[allow(dead_code)]
mod util;
use std::io::{self, Write};
use termion::cursor::Goto;
use termion::event::Key;
use termion::input::MouseTerminal;
use termion::raw::IntoRawMode;
use termion::screen::AlternateScreen;
use tui::backend::TermionBackend;
use tui::layout::{Constraint, Direction, Layout};
use tui::style::{Color, Style};
use tui::widgets::{Block, Borders, List, Paragraph, Text};
use tui::Terminal;
use unicode_width::UnicodeWidthStr;
use crate::util::event::{Event, Events};
enum InputMode {
Normal,
Editing,
}
/// App holds the state of the application
struct App {
/// Current value of the input box
input: String,
/// Current input mode
input_mode: InputMode,
/// History of recorded messages
messages: Vec<String>,
}
impl Default for App {
fn default() -> App {
App {
input: String::new(),
input_mode: InputMode::Normal,
messages: Vec::new(),
}
}
}
fn main() -> Result<(), failure::Error> {
// Terminal initialization
let stdout = io::stdout().into_raw_mode()?;
let stdout = MouseTerminal::from(stdout);
let stdout = AlternateScreen::from(stdout);
let backend = TermionBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
// Setup event handlers
let mut events = Events::new();
// Create default app state
let mut app = App::default();
loop {
// Draw UI
terminal.draw(|mut f| {
let chunks = Layout::default()
.direction(Direction::Vertical)
.margin(2)
.constraints(
[
Constraint::Length(1),
Constraint::Length(3),
Constraint::Min(1),
]
.as_ref(),
)
.split(f.size());
let msg = match app.input_mode {
InputMode::Normal => "Press q to exit, e to start editing.",
InputMode::Editing => "Press Esc to stop editing, Enter to record the message",
};
let text = [Text::raw(msg)];
let help_message = Paragraph::new(text.iter());
f.render_widget(help_message, chunks[0]);
let text = [Text::raw(&app.input)];
let input = Paragraph::new(text.iter())
.style(Style::default().fg(Color::Yellow))
.block(Block::default().borders(Borders::ALL).title("Input"));
f.render_widget(input, chunks[1]);
let messages = app
.messages
.iter()
.enumerate()
.map(|(i, m)| Text::raw(format!("{}: {}", i, m)));
let messages =
List::new(messages).block(Block::default().borders(Borders::ALL).title("Messages"));
f.render_widget(messages, chunks[2]);
})?;
// Put the cursor back inside the input box
write!(
terminal.backend_mut(),
"{}",
Goto(4 + app.input.width() as u16, 5)
)?;
// stdout is buffered, flush it to see the effect immediately when hitting backspace
io::stdout().flush().ok();
// Handle input
match events.next()? {
Event::Input(input) => match app.input_mode {
InputMode::Normal => match input {
Key::Char('e') => {
app.input_mode = InputMode::Editing;
events.disable_exit_key();
}
Key::Char('q') => {
break;
}
_ => {}
},
InputMode::Editing => match input {
Key::Char('\n') => {
app.messages.push(app.input.drain(..).collect());
}
Key::Char(c) => {
app.input.push(c);
}
Key::Backspace => {
app.input.pop();
}
Key::Esc => {
app.input_mode = InputMode::Normal;
events.enable_exit_key();
}
_ => {}
},
},
_ => {}
}
}
Ok(())
}