Josh McKinney 6dcd53bc6b
feat: add ergonomic methods for layouting Rects (#1909)
This commit introduces new methods for the `Rect` struct that simplify
the process of splitting a `Rect` into sub-rects according to a given
`Layout`. By putting these methods on the `Rect` struct, we make it a
bit more natural that a layout is applied to the `Rect` itself, rather
than passing a `Rect` to the `Layout` struct to be split.

Adds:
- `Rect::layout` and `Rect::try_layout` methods that allow splitting a
  `Rect` into an array of sub-rects according to a given `Layout`.
- `Rect::layout_vec` method that returns a `Vec` of sub-rects.
- `Layout::try_areas` method that returns an array of sub-rects, with
  compile-time checks for the number of constraints. This is added
  mainly for consistency with the new `Rect` methods.

```rust
use ratatui_core::layout::{Layout, Constraint, Rect};
let area = Rect::new(0, 0, 10, 10);
let layout = Layout::vertical([Constraint::Fill(1); 2]);

// Rect::layout() infers the number of constraints at compile time:
let [top, main] = area.layout(&layout);

// Rect::try_layout() and Layout::try_areas() do the same, but return a
// Result:
let [top, main] = area.try_layout(&layout)?;
let [top, main] = layout.try_areas(area)?;

// Rect::layout_vec() returns a Vec of sub-rects:
let areas_vec = area.layout_vec(&layout);

// you can also explicitly specify the number of constraints:
let areas = area.layout::<2>(&layout);
let areas = area.try_layout::<2>(&layout)?;
let areas = layout.try_areas::<2>(area)?;
```
2025-06-28 01:23:34 -07:00

93 lines
3.0 KiB
Rust

//! # [Ratatui] `Sparkline` example
//!
//! The latest version of this example is available in the [widget examples] folder in the
//! repository.
//!
//! Please note that the examples are designed to be run against the `main` branch of the Github
//! repository. This means that you may not be able to compile with the latest release version on
//! crates.io, or the one that you have installed locally.
//!
//! See the [examples readme] for more information on finding examples that match the version of the
//! library you are using.
//!
//! [Ratatui]: https://github.com/ratatui/ratatui
//! [widget examples]: https://github.com/ratatui/ratatui/blob/main/ratatui-widgets/examples
//! [examples readme]: https://github.com/ratatui/ratatui/blob/main/examples/README.md
use core::time::Duration;
use color_eyre::Result;
use crossterm::event;
use ratatui::layout::{Constraint, Layout, Rect};
use ratatui::style::{Color, Style, Stylize};
use ratatui::text::{Line, Span};
use ratatui::widgets::{RenderDirection, Sparkline};
use ratatui::{Frame, symbols};
fn main() -> Result<()> {
color_eyre::install()?;
let frame_timeout = Duration::from_secs_f64(1.0 / 60.0); // run at 60 FPS
ratatui::run(|terminal| {
loop {
terminal.draw(render)?;
if event::poll(frame_timeout)? && event::read()?.is_key_press() {
break Ok(());
}
}
})
}
/// Render the UI with various sparklines.
fn render(frame: &mut Frame) {
let constraints = [
Constraint::Length(1),
Constraint::Max(2),
Constraint::Fill(1),
Constraint::Fill(1),
];
let layout = Layout::vertical(constraints).spacing(1);
let [top, first, second, _] = frame.area().layout(&layout);
let title = Line::from_iter([
Span::from("Sparkline Widget").bold(),
Span::from(" (Press 'q' to quit)"),
]);
frame.render_widget(title.centered(), top);
render_sparkline(frame, first);
render_sin_wave(frame, second);
}
/// Render a sparkline with some sample data.
pub fn render_sparkline(frame: &mut Frame, area: Rect) {
let data = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10].repeat(area.width.into());
let sparkline = Sparkline::default()
.data(&data)
.max(10)
.direction(RenderDirection::LeftToRight)
.style(Color::Cyan);
frame.render_widget(sparkline, area);
}
/// Render a sin wave based on the current frame count.
pub fn render_sin_wave(frame: &mut Frame, area: Rect) {
let phase_shift = frame.count() as f64 * 0.2;
let data: Vec<u64> = (0..area.width)
.map(|v| {
let angle = f64::from(v) * 0.5 + phase_shift;
((angle.sin() * 3.0 + 3.0) * 10.0).round() as u64
})
.collect();
let sparkline = Sparkline::default()
.data(&data)
.max(100)
.direction(RenderDirection::RightToLeft)
.style(Style::default().magenta().on_black())
.absent_value_style(Color::Red)
.absent_value_symbol(symbols::shade::FULL);
frame.render_widget(sparkline, area);
}