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This commit introduces new methods for the `Rect` struct that simplify the process of splitting a `Rect` into sub-rects according to a given `Layout`. By putting these methods on the `Rect` struct, we make it a bit more natural that a layout is applied to the `Rect` itself, rather than passing a `Rect` to the `Layout` struct to be split. Adds: - `Rect::layout` and `Rect::try_layout` methods that allow splitting a `Rect` into an array of sub-rects according to a given `Layout`. - `Rect::layout_vec` method that returns a `Vec` of sub-rects. - `Layout::try_areas` method that returns an array of sub-rects, with compile-time checks for the number of constraints. This is added mainly for consistency with the new `Rect` methods. ```rust use ratatui_core::layout::{Layout, Constraint, Rect}; let area = Rect::new(0, 0, 10, 10); let layout = Layout::vertical([Constraint::Fill(1); 2]); // Rect::layout() infers the number of constraints at compile time: let [top, main] = area.layout(&layout); // Rect::try_layout() and Layout::try_areas() do the same, but return a // Result: let [top, main] = area.try_layout(&layout)?; let [top, main] = layout.try_areas(area)?; // Rect::layout_vec() returns a Vec of sub-rects: let areas_vec = area.layout_vec(&layout); // you can also explicitly specify the number of constraints: let areas = area.layout::<2>(&layout); let areas = area.try_layout::<2>(&layout)?; let areas = layout.try_areas::<2>(area)?; ```
93 lines
3.0 KiB
Rust
93 lines
3.0 KiB
Rust
//! # [Ratatui] `Sparkline` example
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//!
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//! The latest version of this example is available in the [widget examples] folder in the
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//! repository.
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//!
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//! Please note that the examples are designed to be run against the `main` branch of the Github
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//! repository. This means that you may not be able to compile with the latest release version on
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//! crates.io, or the one that you have installed locally.
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//!
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//! See the [examples readme] for more information on finding examples that match the version of the
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//! library you are using.
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//!
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//! [Ratatui]: https://github.com/ratatui/ratatui
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//! [widget examples]: https://github.com/ratatui/ratatui/blob/main/ratatui-widgets/examples
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//! [examples readme]: https://github.com/ratatui/ratatui/blob/main/examples/README.md
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use core::time::Duration;
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use color_eyre::Result;
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use crossterm::event;
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use ratatui::layout::{Constraint, Layout, Rect};
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use ratatui::style::{Color, Style, Stylize};
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use ratatui::text::{Line, Span};
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use ratatui::widgets::{RenderDirection, Sparkline};
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use ratatui::{Frame, symbols};
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fn main() -> Result<()> {
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color_eyre::install()?;
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let frame_timeout = Duration::from_secs_f64(1.0 / 60.0); // run at 60 FPS
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ratatui::run(|terminal| {
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loop {
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terminal.draw(render)?;
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if event::poll(frame_timeout)? && event::read()?.is_key_press() {
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break Ok(());
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}
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}
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})
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}
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/// Render the UI with various sparklines.
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fn render(frame: &mut Frame) {
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let constraints = [
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Constraint::Length(1),
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Constraint::Max(2),
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Constraint::Fill(1),
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Constraint::Fill(1),
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];
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let layout = Layout::vertical(constraints).spacing(1);
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let [top, first, second, _] = frame.area().layout(&layout);
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let title = Line::from_iter([
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Span::from("Sparkline Widget").bold(),
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Span::from(" (Press 'q' to quit)"),
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]);
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frame.render_widget(title.centered(), top);
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render_sparkline(frame, first);
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render_sin_wave(frame, second);
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}
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/// Render a sparkline with some sample data.
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pub fn render_sparkline(frame: &mut Frame, area: Rect) {
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let data = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10].repeat(area.width.into());
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let sparkline = Sparkline::default()
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.data(&data)
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.max(10)
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.direction(RenderDirection::LeftToRight)
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.style(Color::Cyan);
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frame.render_widget(sparkline, area);
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}
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/// Render a sin wave based on the current frame count.
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pub fn render_sin_wave(frame: &mut Frame, area: Rect) {
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let phase_shift = frame.count() as f64 * 0.2;
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let data: Vec<u64> = (0..area.width)
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.map(|v| {
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let angle = f64::from(v) * 0.5 + phase_shift;
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((angle.sin() * 3.0 + 3.0) * 10.0).round() as u64
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})
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.collect();
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let sparkline = Sparkline::default()
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.data(&data)
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.max(100)
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.direction(RenderDirection::RightToLeft)
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.style(Style::default().magenta().on_black())
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.absent_value_style(Color::Red)
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.absent_value_symbol(symbols::shade::FULL);
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frame.render_widget(sparkline, area);
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}
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