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Crossterm 0.29 introduced methods to easily check / extract the event type. E.g. as_key_press_event() and is_key_press(). This commit updates the examples to use these methods instead of matching on the event type. This makes the code cleaner and easier to read. Also does a general cleanup of the event handling code in the examples.
101 lines
3.4 KiB
Rust
101 lines
3.4 KiB
Rust
//! # [Ratatui] `List` example
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//!
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//! The latest version of this example is available in the [widget examples] folder in the
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//! repository.
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//!
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//! Please note that the examples are designed to be run against the `main` branch of the Github
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//! repository. This means that you may not be able to compile with the latest release version on
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//! crates.io, or the one that you have installed locally.
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//!
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//! See the [examples readme] for more information on finding examples that match the version of the
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//! library you are using.
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//!
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//! [Ratatui]: https://github.com/ratatui/ratatui
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//! [widget examples]: https://github.com/ratatui/ratatui/blob/main/ratatui-widgets/examples
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//! [examples readme]: https://github.com/ratatui/ratatui/blob/main/examples/README.md
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use color_eyre::Result;
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use crossterm::event::{self, KeyCode};
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use ratatui::layout::{Constraint, Layout, Rect};
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use ratatui::style::{Color, Modifier, Style, Stylize};
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use ratatui::text::{Line, Span};
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use ratatui::widgets::{List, ListDirection, ListState};
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use ratatui::{DefaultTerminal, Frame};
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fn main() -> Result<()> {
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color_eyre::install()?;
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let terminal = ratatui::init();
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let result = run(terminal);
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ratatui::restore();
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result
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}
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/// Run the application.
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fn run(mut terminal: DefaultTerminal) -> Result<()> {
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let mut list_state = ListState::default().with_selected(Some(0));
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loop {
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terminal.draw(|frame| render(frame, &mut list_state))?;
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if let Some(key) = event::read()?.as_key_press_event() {
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match key.code {
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KeyCode::Char('j') | KeyCode::Down => list_state.select_next(),
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KeyCode::Char('k') | KeyCode::Up => list_state.select_previous(),
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KeyCode::Char('q') | KeyCode::Esc => return Ok(()),
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_ => {}
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}
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}
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}
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}
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/// Render the UI with various lists.
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fn render(frame: &mut Frame, list_state: &mut ListState) {
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let vertical = Layout::vertical([
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Constraint::Length(1),
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Constraint::Fill(1),
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Constraint::Fill(1),
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])
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.spacing(1);
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let [top, first, second] = vertical.areas(frame.area());
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let title = Line::from_iter([
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Span::from("List Widget").bold(),
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Span::from(" (Press 'q' to quit and arrow keys to navigate)"),
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]);
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frame.render_widget(title.centered(), top);
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render_list(frame, first, list_state);
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render_bottom_list(frame, second);
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}
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/// Render a list.
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pub fn render_list(frame: &mut Frame, area: Rect, list_state: &mut ListState) {
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let items = ["Item 1", "Item 2", "Item 3", "Item 4"];
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let list = List::new(items)
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.style(Color::White)
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.highlight_style(Modifier::REVERSED)
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.highlight_symbol("> ");
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frame.render_stateful_widget(list, area, list_state);
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}
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/// Render a bottom-to-top list.
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pub fn render_bottom_list(frame: &mut Frame, area: Rect) {
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let items = [
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"[Remy]: I'm building one now.\nIt even supports multiline text!",
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"[Gusteau]: With enough passion, yes.",
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"[Remy]: But can anyone build a TUI in Rust?",
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"[Gusteau]: Anyone can cook!",
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];
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let list = List::new(items)
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.style(Color::White)
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.highlight_style(Style::new().yellow().italic())
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.highlight_symbol("> ".red())
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.scroll_padding(1)
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.direction(ListDirection::BottomToTop)
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.repeat_highlight_symbol(true);
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let mut state = ListState::default();
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state.select_first();
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frame.render_stateful_widget(list, area, &mut state);
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}
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