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	Use bare arrays rather than array refs / Vecs for all constraint examples. Ref: https://github.com/ratatui-org/ratatui-book/issues/94
		
			
				
	
	
		
			249 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			249 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use std::{error::Error, io};
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/// A simple example demonstrating how to handle user input. This is
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/// a bit out of the scope of the library as it does not provide any
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/// input handling out of the box. However, it may helps some to get
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/// started.
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///
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/// This is a very simple example:
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///   * An input box always focused. Every character you type is registered
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///   here.
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///   * An entered character is inserted at the cursor position.
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///   * Pressing Backspace erases the left character before the cursor position
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///   * Pressing Enter pushes the current input in the history of previous
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///   messages.
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/// **Note: ** as this is a relatively simple example unicode characters are unsupported and
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/// their use will result in undefined behaviour.
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use crossterm::{
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    event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyEventKind},
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    execute,
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    terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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};
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use ratatui::{prelude::*, widgets::*};
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enum InputMode {
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    Normal,
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    Editing,
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}
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/// App holds the state of the application
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struct App {
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    /// Current value of the input box
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    input: String,
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    /// Position of cursor in the editor area.
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    cursor_position: usize,
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    /// Current input mode
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    input_mode: InputMode,
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    /// History of recorded messages
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    messages: Vec<String>,
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}
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impl Default for App {
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    fn default() -> App {
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        App {
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            input: String::new(),
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            input_mode: InputMode::Normal,
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            messages: Vec::new(),
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            cursor_position: 0,
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        }
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    }
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}
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impl App {
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    fn move_cursor_left(&mut self) {
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        let cursor_moved_left = self.cursor_position.saturating_sub(1);
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        self.cursor_position = self.clamp_cursor(cursor_moved_left);
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    }
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    fn move_cursor_right(&mut self) {
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        let cursor_moved_right = self.cursor_position.saturating_add(1);
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        self.cursor_position = self.clamp_cursor(cursor_moved_right);
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    }
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    fn enter_char(&mut self, new_char: char) {
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        self.input.insert(self.cursor_position, new_char);
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        self.move_cursor_right();
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    }
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    fn delete_char(&mut self) {
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        let is_not_cursor_leftmost = self.cursor_position != 0;
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        if is_not_cursor_leftmost {
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            // Method "remove" is not used on the saved text for deleting the selected char.
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            // Reason: Using remove on String works on bytes instead of the chars.
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            // Using remove would require special care because of char boundaries.
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            let current_index = self.cursor_position;
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            let from_left_to_current_index = current_index - 1;
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            // Getting all characters before the selected character.
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            let before_char_to_delete = self.input.chars().take(from_left_to_current_index);
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            // Getting all characters after selected character.
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            let after_char_to_delete = self.input.chars().skip(current_index);
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            // Put all characters together except the selected one.
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            // By leaving the selected one out, it is forgotten and therefore deleted.
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            self.input = before_char_to_delete.chain(after_char_to_delete).collect();
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            self.move_cursor_left();
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        }
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    }
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    fn clamp_cursor(&self, new_cursor_pos: usize) -> usize {
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        new_cursor_pos.clamp(0, self.input.len())
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    }
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    fn reset_cursor(&mut self) {
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        self.cursor_position = 0;
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    }
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    fn submit_message(&mut self) {
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        self.messages.push(self.input.clone());
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        self.input.clear();
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        self.reset_cursor();
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    }
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}
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fn main() -> Result<(), Box<dyn Error>> {
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    // setup terminal
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    enable_raw_mode()?;
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    let mut stdout = io::stdout();
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    execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
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    let backend = CrosstermBackend::new(stdout);
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    let mut terminal = Terminal::new(backend)?;
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    // create app and run it
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    let app = App::default();
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    let res = run_app(&mut terminal, app);
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    // restore terminal
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    disable_raw_mode()?;
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    execute!(
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        terminal.backend_mut(),
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        LeaveAlternateScreen,
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        DisableMouseCapture
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    )?;
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    terminal.show_cursor()?;
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    if let Err(err) = res {
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        println!("{err:?}");
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    }
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    Ok(())
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}
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fn run_app<B: Backend>(terminal: &mut Terminal<B>, mut app: App) -> io::Result<()> {
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    loop {
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        terminal.draw(|f| ui(f, &app))?;
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        if let Event::Key(key) = event::read()? {
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            match app.input_mode {
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                InputMode::Normal => match key.code {
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                    KeyCode::Char('e') => {
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                        app.input_mode = InputMode::Editing;
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                    }
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                    KeyCode::Char('q') => {
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                        return Ok(());
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                    }
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                    _ => {}
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                },
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                InputMode::Editing if key.kind == KeyEventKind::Press => match key.code {
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                    KeyCode::Enter => app.submit_message(),
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                    KeyCode::Char(to_insert) => {
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                        app.enter_char(to_insert);
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                    }
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                    KeyCode::Backspace => {
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                        app.delete_char();
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                    }
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                    KeyCode::Left => {
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                        app.move_cursor_left();
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                    }
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                    KeyCode::Right => {
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                        app.move_cursor_right();
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                    }
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                    KeyCode::Esc => {
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                        app.input_mode = InputMode::Normal;
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                    }
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                    _ => {}
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                },
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                _ => {}
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            }
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        }
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    }
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}
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fn ui(f: &mut Frame, app: &App) {
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    let chunks = Layout::default()
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        .direction(Direction::Vertical)
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        .constraints([
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            Constraint::Length(1),
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            Constraint::Length(3),
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            Constraint::Min(1),
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        ])
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        .split(f.size());
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    let (msg, style) = match app.input_mode {
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        InputMode::Normal => (
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            vec![
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                "Press ".into(),
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                "q".bold(),
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                " to exit, ".into(),
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                "e".bold(),
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                " to start editing.".bold(),
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            ],
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            Style::default().add_modifier(Modifier::RAPID_BLINK),
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        ),
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        InputMode::Editing => (
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            vec![
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                "Press ".into(),
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                "Esc".bold(),
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                " to stop editing, ".into(),
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                "Enter".bold(),
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                " to record the message".into(),
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            ],
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            Style::default(),
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        ),
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    };
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    let mut text = Text::from(Line::from(msg));
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    text.patch_style(style);
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    let help_message = Paragraph::new(text);
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    f.render_widget(help_message, chunks[0]);
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    let input = Paragraph::new(app.input.as_str())
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        .style(match app.input_mode {
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            InputMode::Normal => Style::default(),
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            InputMode::Editing => Style::default().fg(Color::Yellow),
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        })
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        .block(Block::default().borders(Borders::ALL).title("Input"));
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    f.render_widget(input, chunks[1]);
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    match app.input_mode {
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        InputMode::Normal =>
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            // Hide the cursor. `Frame` does this by default, so we don't need to do anything here
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            {}
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        InputMode::Editing => {
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            // Make the cursor visible and ask ratatui to put it at the specified coordinates after
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            // rendering
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            f.set_cursor(
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                // Draw the cursor at the current position in the input field.
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                // This position is can be controlled via the left and right arrow key
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                chunks[1].x + app.cursor_position as u16 + 1,
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                // Move one line down, from the border to the input line
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                chunks[1].y + 1,
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            )
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        }
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    }
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    let messages: Vec<ListItem> = app
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        .messages
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        .iter()
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        .enumerate()
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        .map(|(i, m)| {
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            let content = Line::from(Span::raw(format!("{i}: {m}")));
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            ListItem::new(content)
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        })
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        .collect();
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    let messages =
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        List::new(messages).block(Block::default().borders(Borders::ALL).title("Messages"));
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    f.render_widget(messages, chunks[2]);
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}
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