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make large niche description more terse, switch to using u128::is_power_of_two
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@ -1090,7 +1090,7 @@ fn render_memory_layout(
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} else if is_pwr2minus1(niches) {
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format_to!(label, "niches = 2{} - 1, ", pwr2_to_exponent(niches + 1));
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} else {
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format_to!(label, "niches = really rather quite large, ");
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format_to!(label, "niches = a lot, ");
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}
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} else {
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format_to!(label, "niches = {niches}, ");
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@ -1224,15 +1224,15 @@ fn render_dyn_compatibility(
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}
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fn is_pwr2(val: u128) -> bool {
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val.count_ones() == 1
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val.is_power_of_two()
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}
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fn is_pwr2minus1(val: u128) -> bool {
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val == u128::MAX || (val + 1).count_ones() == 1
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val == u128::MAX || is_pwr2(val + 1)
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}
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fn is_pwr2plus1(val: u128) -> bool {
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val != 0 && (val - 1).count_ones() == 1
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val != 0 && is_pwr2(val - 1)
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}
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fn pwr2_to_exponent(num: u128) -> String {
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@ -1357,7 +1357,7 @@ fn hover_enum_limit() {
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---
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size = 12 (0xC), align = 4, niches = really rather quite large
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size = 12 (0xC), align = 4, niches = a lot
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"#]],
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);
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}
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