// Copyright 2013-2014 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.

//! The implementations of `Rand` for the built-in types.

use core::prelude::*;
use core::char;
use core::isize;
use core::usize;

use {Rand,Rng};

impl Rand for isize {
    #[inline]
    fn rand<R: Rng>(rng: &mut R) -> isize {
        if isize::BITS == 32 {
            rng.gen::<i32>() as isize
        } else {
            rng.gen::<i64>() as isize
        }
    }
}

impl Rand for i8 {
    #[inline]
    fn rand<R: Rng>(rng: &mut R) -> i8 {
        rng.next_u32() as i8
    }
}

impl Rand for i16 {
    #[inline]
    fn rand<R: Rng>(rng: &mut R) -> i16 {
        rng.next_u32() as i16
    }
}

impl Rand for i32 {
    #[inline]
    fn rand<R: Rng>(rng: &mut R) -> i32 {
        rng.next_u32() as i32
    }
}

impl Rand for i64 {
    #[inline]
    fn rand<R: Rng>(rng: &mut R) -> i64 {
        rng.next_u64() as i64
    }
}

impl Rand for usize {
    #[inline]
    fn rand<R: Rng>(rng: &mut R) -> usize {
        if usize::BITS == 32 {
            rng.gen::<u32>() as usize
        } else {
            rng.gen::<u64>() as usize
        }
    }
}

impl Rand for u8 {
    #[inline]
    fn rand<R: Rng>(rng: &mut R) -> u8 {
        rng.next_u32() as u8
    }
}

impl Rand for u16 {
    #[inline]
    fn rand<R: Rng>(rng: &mut R) -> u16 {
        rng.next_u32() as u16
    }
}

impl Rand for u32 {
    #[inline]
    fn rand<R: Rng>(rng: &mut R) -> u32 {
        rng.next_u32()
    }
}

impl Rand for u64 {
    #[inline]
    fn rand<R: Rng>(rng: &mut R) -> u64 {
        rng.next_u64()
    }
}

macro_rules! float_impls {
    ($mod_name:ident, $ty:ty, $mantissa_bits:expr, $method_name:ident) => {
        mod $mod_name {
            use {Rand, Rng, Open01, Closed01};

            const SCALE: $ty = (1u64 << $mantissa_bits) as $ty;

            impl Rand for $ty {
                /// Generate a floating point number in the half-open
                /// interval `[0,1)`.
                ///
                /// See `Closed01` for the closed interval `[0,1]`,
                /// and `Open01` for the open interval `(0,1)`.
                #[inline]
                fn rand<R: Rng>(rng: &mut R) -> $ty {
                    rng.$method_name()
                }
            }
            impl Rand for Open01<$ty> {
                #[inline]
                fn rand<R: Rng>(rng: &mut R) -> Open01<$ty> {
                    // add a small amount (specifically 2 bits below
                    // the precision of f64/f32 at 1.0), so that small
                    // numbers are larger than 0, but large numbers
                    // aren't pushed to/above 1.
                    Open01(rng.$method_name() + 0.25 / SCALE)
                }
            }
            impl Rand for Closed01<$ty> {
                #[inline]
                fn rand<R: Rng>(rng: &mut R) -> Closed01<$ty> {
                    // rescale so that 1.0 - epsilon becomes 1.0
                    // precisely.
                    Closed01(rng.$method_name() * SCALE / (SCALE - 1.0))
                }
            }
        }
    }
}
float_impls! { f64_rand_impls, f64, 53, next_f64 }
float_impls! { f32_rand_impls, f32, 24, next_f32 }

impl Rand for char {
    #[inline]
    fn rand<R: Rng>(rng: &mut R) -> char {
        // a char is 21 bits
        const CHAR_MASK: u32 = 0x001f_ffff;
        loop {
            // Rejection sampling. About 0.2% of numbers with at most
            // 21-bits are invalid codepoints (surrogates), so this
            // will succeed first go almost every time.
            match char::from_u32(rng.next_u32() & CHAR_MASK) {
                Some(c) => return c,
                None => {}
            }
        }
    }
}

impl Rand for bool {
    #[inline]
    fn rand<R: Rng>(rng: &mut R) -> bool {
        rng.gen::<u8>() & 1 == 1
    }
}

macro_rules! tuple_impl {
    // use variables to indicate the arity of the tuple
    ($($tyvar:ident),* ) => {
        // the trailing commas are for the 1 tuple
        impl<
            $( $tyvar : Rand ),*
            > Rand for ( $( $tyvar ),* , ) {

            #[inline]
            fn rand<R: Rng>(_rng: &mut R) -> ( $( $tyvar ),* , ) {
                (
                    // use the $tyvar's to get the appropriate number of
                    // repeats (they're not actually needed)
                    $(
                        _rng.gen::<$tyvar>()
                    ),*
                    ,
                )
            }
        }
    }
}

impl Rand for () {
    #[inline]
    fn rand<R: Rng>(_: &mut R) -> () { () }
}
tuple_impl!{A}
tuple_impl!{A, B}
tuple_impl!{A, B, C}
tuple_impl!{A, B, C, D}
tuple_impl!{A, B, C, D, E}
tuple_impl!{A, B, C, D, E, F}
tuple_impl!{A, B, C, D, E, F, G}
tuple_impl!{A, B, C, D, E, F, G, H}
tuple_impl!{A, B, C, D, E, F, G, H, I}
tuple_impl!{A, B, C, D, E, F, G, H, I, J}
tuple_impl!{A, B, C, D, E, F, G, H, I, J, K}
tuple_impl!{A, B, C, D, E, F, G, H, I, J, K, L}

impl<T:Rand> Rand for Option<T> {
    #[inline]
    fn rand<R: Rng>(rng: &mut R) -> Option<T> {
        if rng.gen() {
            Some(rng.gen())
        } else {
            None
        }
    }
}
