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compiler: simplify TargetOptions ABI functions
`adjust_abi` is not needed and `is_abi_supported` can be a 1-liner.
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@ -697,7 +697,6 @@ impl<'a, Ty> FnAbi<'a, Ty> {
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"sparc" => sparc::compute_abi_info(cx, self),
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"sparc64" => sparc64::compute_abi_info(cx, self),
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"nvptx64" => {
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let abi = cx.target_spec().adjust_abi(abi, self.c_variadic);
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if abi == ExternAbi::PtxKernel || abi == ExternAbi::GpuKernel {
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nvptx64::compute_ptx_kernel_abi_info(cx, self)
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} else {
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@ -2915,114 +2915,9 @@ impl DerefMut for Target {
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}
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impl Target {
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/// Given a function ABI, turn it into the correct ABI for this target.
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pub fn adjust_abi(&self, abi: ExternAbi, c_variadic: bool) -> ExternAbi {
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use ExternAbi::*;
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match abi {
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// On Windows, `extern "system"` behaves like msvc's `__stdcall`.
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// `__stdcall` only applies on x86 and on non-variadic functions:
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// https://learn.microsoft.com/en-us/cpp/cpp/stdcall?view=msvc-170
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System { unwind } => {
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if self.is_like_windows && self.arch == "x86" && !c_variadic {
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Stdcall { unwind }
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} else {
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C { unwind }
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}
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}
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EfiApi => {
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if self.arch == "arm" {
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Aapcs { unwind: false }
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} else if self.arch == "x86_64" {
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Win64 { unwind: false }
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} else {
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C { unwind: false }
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}
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}
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// See commentary in `is_abi_supported`.
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Stdcall { unwind } | Thiscall { unwind } | Fastcall { unwind } => {
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if self.arch == "x86" { abi } else { C { unwind } }
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}
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Vectorcall { unwind } => {
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if ["x86", "x86_64"].contains(&&*self.arch) {
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abi
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} else {
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C { unwind }
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}
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}
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// The Windows x64 calling convention we use for `extern "Rust"`
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// <https://learn.microsoft.com/en-us/cpp/build/x64-software-conventions#register-volatility-and-preservation>
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// expects the callee to save `xmm6` through `xmm15`, but `PreserveMost`
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// (that we use by default for `extern "rust-cold"`) doesn't save any of those.
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// So to avoid bloating callers, just use the Rust convention here.
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RustCold if self.is_like_windows && self.arch == "x86_64" => Rust,
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abi => abi,
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}
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}
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pub fn is_abi_supported(&self, abi: ExternAbi) -> bool {
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use ExternAbi::*;
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match abi {
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Rust | C { .. } | System { .. } | RustCall | Unadjusted | Cdecl { .. } | RustCold => {
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true
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}
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EfiApi => {
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["arm", "aarch64", "riscv32", "riscv64", "x86", "x86_64"].contains(&&self.arch[..])
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}
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X86Interrupt => ["x86", "x86_64"].contains(&&self.arch[..]),
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Aapcs { .. } => "arm" == self.arch,
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CCmseNonSecureCall | CCmseNonSecureEntry => {
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["thumbv8m.main-none-eabi", "thumbv8m.main-none-eabihf", "thumbv8m.base-none-eabi"]
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.contains(&&self.llvm_target[..])
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}
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Win64 { .. } | SysV64 { .. } => self.arch == "x86_64",
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PtxKernel => self.arch == "nvptx64",
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GpuKernel => ["amdgpu", "nvptx64"].contains(&&self.arch[..]),
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Msp430Interrupt => self.arch == "msp430",
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RiscvInterruptM | RiscvInterruptS => ["riscv32", "riscv64"].contains(&&self.arch[..]),
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AvrInterrupt | AvrNonBlockingInterrupt => self.arch == "avr",
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Thiscall { .. } => self.arch == "x86",
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// On windows these fall-back to platform native calling convention (C) when the
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// architecture is not supported.
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//
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// This is I believe a historical accident that has occurred as part of Microsoft
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// striving to allow most of the code to "just" compile when support for 64-bit x86
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// was added and then later again, when support for ARM architectures was added.
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//
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// This is well documented across MSDN. Support for this in Rust has been added in
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// #54576. This makes much more sense in context of Microsoft's C++ than it does in
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// Rust, but there isn't much leeway remaining here to change it back at the time this
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// comment has been written.
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//
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// Following are the relevant excerpts from the MSDN documentation.
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//
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// > The __vectorcall calling convention is only supported in native code on x86 and
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// x64 processors that include Streaming SIMD Extensions 2 (SSE2) and above.
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// > ...
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// > On ARM machines, __vectorcall is accepted and ignored by the compiler.
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//
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// -- https://docs.microsoft.com/en-us/cpp/cpp/vectorcall?view=msvc-160
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//
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// > On ARM and x64 processors, __stdcall is accepted and ignored by the compiler;
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//
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// -- https://docs.microsoft.com/en-us/cpp/cpp/stdcall?view=msvc-160
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//
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// > In most cases, keywords or compiler switches that specify an unsupported
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// > convention on a particular platform are ignored, and the platform default
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// > convention is used.
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//
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// -- https://docs.microsoft.com/en-us/cpp/cpp/argument-passing-and-naming-conventions
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Stdcall { .. } | Fastcall { .. } | Vectorcall { .. } if self.is_like_windows => true,
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// Outside of Windows we want to only support these calling conventions for the
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// architectures for which these calling conventions are actually well defined.
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Stdcall { .. } | Fastcall { .. } if self.arch == "x86" => true,
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Vectorcall { .. } if ["x86", "x86_64"].contains(&&self.arch[..]) => true,
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// Reject these calling conventions everywhere else.
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Stdcall { .. } | Fastcall { .. } | Vectorcall { .. } => false,
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}
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let abi_map = AbiMap::from_target(self);
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abi_map.canonize_abi(abi, false).is_mapped()
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}
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/// Minimum integer size in bits that this target can perform atomic
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