Merge branch 'master' into compute-lazy-assits

# Conflicts:
#	crates/rust-analyzer/src/main_loop/handlers.rs
#	crates/rust-analyzer/src/to_proto.rs
This commit is contained in:
Mikhail Rakhmanov
2020-06-03 19:26:01 +02:00
50 changed files with 1191 additions and 1829 deletions

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@@ -30,7 +30,7 @@ https://rust-lang.zulipchat.com/#narrow/stream/185405-t-compiler.2Fwg-rls-2.2E0
* [good-first-issue](https://github.com/rust-analyzer/rust-analyzer/labels/good%20first%20issue)
are good issues to get into the project.
* [E-mentor](https://github.com/rust-analyzer/rust-analyzer/issues?q=is%3Aopen+is%3Aissue+label%3AE-mentor)
* [E-has-instructions](https://github.com/rust-analyzer/rust-analyzer/issues?q=is%3Aopen+is%3Aissue+label%3AE-has-instructions)
issues have links to the code in question and tests.
* [E-easy](https://github.com/rust-analyzer/rust-analyzer/issues?q=is%3Aopen+is%3Aissue+label%3AE-easy),
[E-medium](https://github.com/rust-analyzer/rust-analyzer/issues?q=is%3Aopen+is%3Aissue+label%3AE-medium),
@@ -117,6 +117,109 @@ Additionally, I use `cargo run --release -p rust-analyzer -- analysis-stats
path/to/some/rust/crate` to run a batch analysis. This is primarily useful for
performance optimizations, or for bug minimization.
# Code Style & Review Process
Our approach to "clean code" is two fold:
* We generally don't block PRs on style changes.
* At the same time, all code in rust-analyzer is constantly refactored.
It is explicitly OK for reviewer to flag only some nits in the PR, and than send a follow up cleanup PR for things which are easier to explain by example, cc-ing the original author.
Sending small cleanup PRs (like rename a single local variable) is encouraged.
## Scale of Changes
Everyone knows that it's better to send small & focused pull requests.
The problem is, sometimes you *have* to, eg, rewrite the whole compiler, and that just doesn't fit into a set of isolated PRs.
The main thing too keep an eye on is the boundaries between various components.
There are three kinds of changes:
1. Internals of a single component are changed.
Specifically, you don't change any `pub` items.
A good example here would be an addition of a new assist.
2. API of a component is expanded.
Specifically, you add a new `pub` function which wasn't there before.
A good example here would be expansion of assist API, for example, to implement lazy assists or assists groups.
3. A new dependency between components is introduced.
Specifically, you add a `pub use` reexport from another crate or you add a new line to `[dependencies]` section of `Cargo.toml`.
A good example here would be adding reference search capability to the assists crates.
For the first group, the change is generally merged as long as:
* it works for the happy case,
* it has tests,
* it doesn't panic for unhappy case.
For the second group, the change would be subjected to quite a bit of scrutiny and iteration.
The new API needs to be right (or at least easy to change later).
The actual implementation doesn't matter that much.
It's very important to minimize the amount of changed lines of code for changes of the second kind.
Often, you start doing change of the first kind, only to realise that you need to elevate to a change of the second kind.
In this case, we'll probably ask you to split API changes into a separate PR.
Changes of the third group should be pretty rare, so we don't specify any specific process for them.
That said, adding an innocent-looking `pub use` is a very simple way to break encapsulation, keep an eye on it!
Note: if you enjoyed this abstract hand-waving about boundaries, you might appreciate
https://www.tedinski.com/2018/02/06/system-boundaries.html
## Order of Imports
We separate import groups with blank lines
```
mod x;
mod y;
use std::{ ... }
use crate_foo::{ ... }
use crate_bar::{ ... }
use crate::{}
use super::{} // but prefer `use crate::`
```
## Order of Items
Optimize for the reader who sees the file for the first time, and wants to get the general idea about what's going on.
People read things from top to bottom, so place most important things first.
Specifically, if all items except one are private, always put the non-private item on top.
Put `struct`s and `enum`s first, functions and impls last.
Do
```
// Good
struct Foo {
bars: Vec<Bar>
}
struct Bar;
```
rather than
```
// Not as good
struct Bar;
struct Foo {
bars: Vec<Bar>
}
```
## Documentation
For `.md` and `.adoc` files, prefer a sentence-per-line format, don't wrap lines.
If the line is too long, you want to split the sentence in two :-)
# Logging
Logging is done by both rust-analyzer and VS Code, so it might be tricky to

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@@ -1,298 +0,0 @@
=== Expand Macro Recursively
**Source:** https://github.com/rust-analyzer/rust-analyzer/blob/master/crates/ra_ide/src/expand_macro.rs#L15[expand_macro.rs]
Shows the full macro expansion of the macro at current cursor.
|===
| Editor | Action Name
| VS Code | **Rust Analyzer: Expand macro recursively**
|===
=== Extend Selection
**Source:** https://github.com/rust-analyzer/rust-analyzer/blob/master/crates/ra_ide/src/extend_selection.rs#L15[extend_selection.rs]
Extends the current selection to the encompassing syntactic construct
(expression, statement, item, module, etc). It works with multiple cursors.
|===
| Editor | Shortcut
| VS Code | kbd:[Ctrl+Shift+→]
|===
=== File Structure
**Source:** https://github.com/rust-analyzer/rust-analyzer/blob/master/crates/ra_ide/src/display/structure.rs#L17[structure.rs]
Provides a tree of the symbols defined in the file. Can be used to
* fuzzy search symbol in a file (super useful)
* draw breadcrumbs to describe the context around the cursor
* draw outline of the file
|===
| Editor | Shortcut
| VS Code | kbd:[Ctrl+Shift+O]
|===
=== Go to Definition
**Source:** https://github.com/rust-analyzer/rust-analyzer/blob/master/crates/ra_ide/src/goto_definition.rs#L18[goto_definition.rs]
Navigates to the definition of an identifier.
|===
| Editor | Shortcut
| VS Code | kbd:[F12]
|===
=== Go to Implementation
**Source:** https://github.com/rust-analyzer/rust-analyzer/blob/master/crates/ra_ide/src/goto_implementation.rs#L7[goto_implementation.rs]
Navigates to the impl block of structs, enums or traits. Also implemented as a code lens.
|===
| Editor | Shortcut
| VS Code | kbd:[Ctrl+F12]
|===
=== Go to Type Definition
**Source:** https://github.com/rust-analyzer/rust-analyzer/blob/master/crates/ra_ide/src/goto_type_definition.rs#L6[goto_type_definition.rs]
Navigates to the type of an identifier.
|===
| Editor | Action Name
| VS Code | **Go to Type Definition*
|===
=== Hover
**Source:** https://github.com/rust-analyzer/rust-analyzer/blob/master/crates/ra_ide/src/hover.rs#L63[hover.rs]
Shows additional information, like type of an expression or documentation for definition when "focusing" code.
Focusing is usually hovering with a mouse, but can also be triggered with a shortcut.
=== Inlay Hints
**Source:** https://github.com/rust-analyzer/rust-analyzer/blob/master/crates/ra_ide/src/inlay_hints.rs#L40[inlay_hints.rs]
rust-analyzer shows additional information inline with the source code.
Editors usually render this using read-only virtual text snippets interspersed with code.
rust-analyzer shows hits for
* types of local variables
* names of function arguments
* types of chained expressions
**Note:** VS Code does not have native support for inlay hints https://github.com/microsoft/vscode/issues/16221[yet] and the hints are implemented using decorations.
This approach has limitations, the caret movement and bracket highlighting near the edges of the hint may be weird:
https://github.com/rust-analyzer/rust-analyzer/issues/1623[1], https://github.com/rust-analyzer/rust-analyzer/issues/3453[2].
|===
| Editor | Action Name
| VS Code | **Rust Analyzer: Toggle inlay hints*
|===
=== Join Lines
**Source:** https://github.com/rust-analyzer/rust-analyzer/blob/master/crates/ra_ide/src/join_lines.rs#L12[join_lines.rs]
Join selected lines into one, smartly fixing up whitespace, trailing commas, and braces.
|===
| Editor | Action Name
| VS Code | **Rust Analyzer: Join lines**
|===
=== Magic Completions
**Source:** https://github.com/rust-analyzer/rust-analyzer/blob/master/crates/ra_ide/src/completion.rs#L38[completion.rs]
In addition to usual reference completion, rust-analyzer provides some ✨magic✨
completions as well:
Keywords like `if`, `else` `while`, `loop` are completed with braces, and cursor
is placed at the appropriate position. Even though `if` is easy to type, you
still want to complete it, to get ` { }` for free! `return` is inserted with a
space or `;` depending on the return type of the function.
When completing a function call, `()` are automatically inserted. If a function
takes arguments, the cursor is positioned inside the parenthesis.
There are postfix completions, which can be triggered by typing something like
`foo().if`. The word after `.` determines postfix completion. Possible variants are:
- `expr.if` -> `if expr {}` or `if let ... {}` for `Option` or `Result`
- `expr.match` -> `match expr {}`
- `expr.while` -> `while expr {}` or `while let ... {}` for `Option` or `Result`
- `expr.ref` -> `&expr`
- `expr.refm` -> `&mut expr`
- `expr.not` -> `!expr`
- `expr.dbg` -> `dbg!(expr)`
There also snippet completions:
.Expressions
- `pd` -> `println!("{:?}")`
- `ppd` -> `println!("{:#?}")`
.Items
- `tfn` -> `#[test] fn f(){}`
- `tmod` ->
```rust
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_fn() {}
}
```
=== Matching Brace
**Source:** https://github.com/rust-analyzer/rust-analyzer/blob/master/crates/ra_ide/src/matching_brace.rs#L3[matching_brace.rs]
If the cursor is on any brace (`<>(){}[]`) which is a part of a brace-pair,
moves cursor to the matching brace. It uses the actual parser to determine
braces, so it won't confuse generics with comparisons.
|===
| Editor | Action Name
| VS Code | **Rust Analyzer: Find matching brace**
|===
=== On Typing Assists
**Source:** https://github.com/rust-analyzer/rust-analyzer/blob/master/crates/ra_ide/src/typing.rs#L35[typing.rs]
Some features trigger on typing certain characters:
- typing `let =` tries to smartly add `;` if `=` is followed by an existing expression
- Enter inside comments automatically inserts `///`
- typing `.` in a chain method call auto-indents
=== Parent Module
**Source:** https://github.com/rust-analyzer/rust-analyzer/blob/master/crates/ra_ide/src/parent_module.rs#L12[parent_module.rs]
Navigates to the parent module of the current module.
|===
| Editor | Action Name
| VS Code | **Rust Analyzer: Locate parent module**
|===
=== Run
**Source:** https://github.com/rust-analyzer/rust-analyzer/blob/master/crates/ra_ide/src/runnables.rs#L45[runnables.rs]
Shows a popup suggesting to run a test/benchmark/binary **at the current cursor
location**. Super useful for repeatedly running just a single test. Do bind this
to a shortcut!
|===
| Editor | Action Name
| VS Code | **Rust Analyzer: Run**
|===
=== Semantic Syntax Highlighting
**Source:** https://github.com/rust-analyzer/rust-analyzer/blob/master/crates/ra_ide/src/syntax_highlighting.rs#L33[syntax_highlighting.rs]
rust-analyzer highlights the code semantically.
For example, `bar` in `foo::Bar` might be colored differently depending on whether `Bar` is an enum or a trait.
rust-analyzer does not specify colors directly, instead it assigns tag (like `struct`) and a set of modifiers (like `declaration`) to each token.
It's up to the client to map those to specific colors.
The general rule is that a reference to an entity gets colored the same way as the entity itself.
We also give special modifier for `mut` and `&mut` local variables.
=== Show Syntax Tree
**Source:** https://github.com/rust-analyzer/rust-analyzer/blob/master/crates/ra_ide/src/syntax_tree.rs#L9[syntax_tree.rs]
Shows the parse tree of the current file. It exists mostly for debugging
rust-analyzer itself.
|===
| Editor | Action Name
| VS Code | **Rust Analyzer: Show Syntax Tree**
|===
=== Status
**Source:** https://github.com/rust-analyzer/rust-analyzer/blob/master/crates/ra_ide/src/status.rs#L27[status.rs]
Shows internal statistic about memory usage of rust-analyzer.
|===
| Editor | Action Name
| VS Code | **Rust Analyzer: Status**
|===
=== Structural Seach and Replace
**Source:** https://github.com/rust-analyzer/rust-analyzer/blob/master/crates/ra_ide/src/ssr.rs#L26[ssr.rs]
Search and replace with named wildcards that will match any expression.
The syntax for a structural search replace command is `<search_pattern> ==>> <replace_pattern>`.
A `$<name>:expr` placeholder in the search pattern will match any expression and `$<name>` will reference it in the replacement.
Available via the command `rust-analyzer.ssr`.
```rust
// Using structural search replace command [foo($a:expr, $b:expr) ==>> ($a).foo($b)]
// BEFORE
String::from(foo(y + 5, z))
// AFTER
String::from((y + 5).foo(z))
```
|===
| Editor | Action Name
| VS Code | **Rust Analyzer: Structural Search Replace**
|===
=== Workspace Symbol
**Source:** https://github.com/rust-analyzer/rust-analyzer/blob/master/crates/ra_ide_db/src/symbol_index.rs#L113[symbol_index.rs]
Uses fuzzy-search to find types, modules and functions by name across your
project and dependencies. This is **the** most useful feature, which improves code
navigation tremendously. It mostly works on top of the built-in LSP
functionality, however `#` and `*` symbols can be used to narrow down the
search. Specifically,
- `Foo` searches for `Foo` type in the current workspace
- `foo#` searches for `foo` function in the current workspace
- `Foo*` searches for `Foo` type among dependencies, including `stdlib`
- `foo#*` searches for `foo` function among dependencies
That is, `#` switches from "types" to all symbols, `*` switches from the current
workspace to dependencies.
|===
| Editor | Shortcut
| VS Code | kbd:[Ctrl+T]
|===

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@@ -269,6 +269,57 @@ Gnome Builder currently has support for RLS, and there's no way to configure the
1. Rename, symlink or copy the `rust-analyzer` binary to `rls` and place it somewhere Builder can find (in `PATH`, or under `~/.cargo/bin`).
2. Enable the Rust Builder plugin.
== Non-Cargo Based Projects
rust-analyzer does not require Cargo.
However, if you use some other build system, you'll have to describe the structure of your project for rust-analyzer in the `rust-project.json` format:
[source,TypeScript]
----
interface JsonProject {
/// The set of paths containing the crates for this project.
/// Any `Crate` must be nested inside some `root`.
roots: string[];
/// The set of crates comprising the current project.
/// Must include all transitive dependencies as well as sysroot crate (libstd, libcore and such).
crates: Crate[];
}
interface Crate {
/// Path to the root module of the crate.
root_module: string;
/// Edition of the crate.
edition: "2015" | "2018";
/// Dependencies
deps: Dep[];
/// The set of cfgs activated for a given crate, like `["unix", "feature=foo", "feature=bar"]`.
cfg: string[];
/// value of the OUT_DIR env variable.
out_dir?: string;
/// For proc-macro crates, path to compiles proc-macro (.so file).
proc_macro_dylib_path?: string;
}
interface Dep {
/// Index of a crate in the `crates` array.
crate: number,
/// Name as should appear in the (implicit) `extern crate name` declaration.
name: string,
}
----
This format is provisional and subject to change.
Specifically, the `roots` setup will be different eventually.
There are tree ways to feed `rust-project.json` to rust-analyzer:
* Place `rust-project.json` file at the root of the project, and rust-anlayzer will discover it.
* Specify `"rust-analyzer.linkedProjects": [ "path/to/rust-project.json" ]` in the settings (and make sure that your LSP client sends settings as a part of initialize request).
* Specify `"rust-analyzer.linkedProjects": [ { "roots": [...], "crates": [...] }]` inline.
See https://github.com/rust-analyzer/rust-project.json-example for a small example.
== Features
include::./generated_features.adoc[]