the behavior of the type system not only depends on the current
assumptions, but also the currentnphase of the compiler. This is
mostly necessary as we need to decide whether and how to reveal
opaque types. We track this via the `TypingMode`.
Depend on rustc_abi in compiler crates that use it indirectly but have
not yet taken on that dependency, and are not entangled in my other PRs.
This leaves an "excise rustc_target" step after the dust settles.
These things don't need to be `Vec`s; boxed slices are enough.
The frequent one here is call arguments, but MIR building knows the number of arguments from the THIR, so the collect is always getting the allocation right in the first place, and thus this shouldn't ever add the shrink-in-place overhead.
Drop array patterns using subslices
Fixes#109004
Drops contiguous subslices of an array when moving elements out with a pattern, which improves perf for large arrays
r? `@compiler-errors`
And while doing the updates for that, also uses `FieldIdx` in `ProjectionKind::Field` and `TypeckResults::field_indices`.
There's more places that could use it (like `rustc_const_eval` and `LayoutS`), but I tried to keep this PR from exploding to *even more* places.
Part 2/? of https://github.com/rust-lang/compiler-team/issues/606
The first PR for https://github.com/rust-lang/compiler-team/issues/606
This is just the move-and-rename, because it's plenty big-and-bitrotty already. Future PRs will start using `FieldIdx` more broadly, and concomitantly removing `FieldIdx::new`s.
Since structs are always `VariantIdx(0)`, there's a bunch of files where the only reason they had `VariantIdx` or `vec::Idx` imported at all was to get the first variant.
So this uses a constant for that, and adds some doc-comments to `VariantIdx` while I'm there, since it doesn't have any today.
Instead of building two kinds of drop pair loops, of which only one will
be eventually used at runtime in a given monomorphization, always use
index based loop.