`ast::Item` has an `ident` field.
- It's always non-empty for these item kinds: `ExternCrate`, `Static`,
`Const`, `Fn`, `Mod`, `TyAlias`, `Enum`, `Struct`, `Union`,
`Trait`, `TraitAlias`, `MacroDef`, `Delegation`.
- It's always empty for these item kinds: `Use`, `ForeignMod`,
`GlobalAsm`, `Impl`, `MacCall`, `DelegationMac`.
There is a similar story for `AssocItemKind` and `ForeignItemKind`.
Some sites that handle items check for an empty ident, some don't. This
is a very C-like way of doing things, but this is Rust, we have sum
types, we can do this properly and never forget to check for the
exceptional case and never YOLO possibly empty identifiers (or possibly
dummy spans) around and hope that things will work out.
The commit is large but it's mostly obvious plumbing work. Some notable
things.
- `ast::Item` got 8 bytes bigger. This could be avoided by boxing the
fields within some of the `ast::ItemKind` variants (specifically:
`Struct`, `Union`, `Enum`). I might do that in a follow-up; this
commit is big enough already.
- For the visitors: `FnKind` no longer needs an `ident` field because
the `Fn` within how has one.
- In the parser, the `ItemInfo` typedef is no longer needed. It was used
in various places to return an `Ident` alongside an `ItemKind`, but
now the `Ident` (if present) is within the `ItemKind`.
- In a few places I renamed identifier variables called `name` (or
`foo_name`) as `ident` (or `foo_ident`), to better match the type, and
because `name` is normally used for `Symbol`s. It's confusing to see
something like `foo_name.name`.
`rustc_resolve` allocates many things in `ResolverArenas`. The lifetime
used for references into the arena is mostly `'a`, and sometimes `'b`.
This commit changes it to `'ra`, which is much more descriptive. The
commit also changes the order of lifetimes on a couple of structs so
that '`ra` is second last, before `'tcx`, and does other minor
renamings such as `'r` to `'a`.
Something similar was previously removed as a part of #104602, but after this PR all table changes should also be "locally correct" after every update.
Lower them into a single item with multiple resolutions instead.
This also allows to remove additional `NodId`s and `DefId`s related to those additional items.
Previously if the parent was not in the table, and there was nothing to inherit from, the child's private visibility was used, but that's not correct - the parent may have a larger visibility so we should set it to at least the parent's private visibility.
That parent's private visibility is also inserted into the table for caching, so it's not recalculated later if used again.
Optimizations removed in the previous commit required this function to behave incorrectly, but now those optimizations are gone so we can fix the bug.
Fixes https://github.com/rust-lang/rust/issues/104249
First, they require eagerly calculating private visibility (current normal module), which is somewhat expensive.
Private visibilities are also lost once calculated, instead of being cached in the table.
Second, I cannot prove that the optimizations are correct.
Maybe they can be partially reinstated in the future in cases when it's cheap and provably correct to do them.
They will also probably be merged into `fn update` in that case.
Partially fixes https://github.com/rust-lang/rust/issues/104249
Fixes https://github.com/rust-lang/rust/issues/104539