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Disabling loading of pretty printers in the debugger itself is more reliable. Before this commit the .gdb_debug_scripts section couldn't be included in dylibs or rlibs as otherwise there is no way to disable the section anymore without recompiling the entire standard library.
211 lines
4.6 KiB
Rust
211 lines
4.6 KiB
Rust
//@ compile-flags:-g
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//@ disable-gdb-pretty-printers
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// === GDB TESTS ===================================================================================
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// gdb-command:run
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// DESTRUCTURED STRUCT
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// gdb-command:print x
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// gdb-check:$1 = 400
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// gdb-command:print y
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// gdb-check:$2 = 401.5
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// gdb-command:print z
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// gdb-check:$3 = true
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// gdb-command:continue
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// DESTRUCTURED TUPLE
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// gdb-command:print/x _i8
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// gdb-check:$4 = 0x6f
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// gdb-command:print/x _u8
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// gdb-check:$5 = 0x70
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// gdb-command:print _i16
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// gdb-check:$6 = -113
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// gdb-command:print _u16
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// gdb-check:$7 = 114
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// gdb-command:print _i32
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// gdb-check:$8 = -115
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// gdb-command:print _u32
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// gdb-check:$9 = 116
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// gdb-command:print _i64
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// gdb-check:$10 = -117
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// gdb-command:print _u64
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// gdb-check:$11 = 118
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// gdb-command:print _f32
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// gdb-check:$12 = 119.5
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// gdb-command:print _f64
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// gdb-check:$13 = 120.5
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// gdb-command:continue
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// MORE COMPLEX CASE
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// gdb-command:print v1
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// gdb-check:$14 = 80000
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// gdb-command:print x1
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// gdb-check:$15 = 8000
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// gdb-command:print *y1
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// gdb-check:$16 = 80001.5
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// gdb-command:print z1
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// gdb-check:$17 = false
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// gdb-command:print *x2
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// gdb-check:$18 = -30000
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// gdb-command:print y2
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// gdb-check:$19 = -300001.5
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// gdb-command:print *z2
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// gdb-check:$20 = true
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// gdb-command:print v2
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// gdb-check:$21 = 854237.5
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// gdb-command:continue
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// SIMPLE IDENTIFIER
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// gdb-command:print i
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// gdb-check:$22 = 1234
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// gdb-command:continue
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// gdb-command:print simple_struct_ident
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// gdb-check:$23 = destructured_for_loop_variable::Struct {x: 3537, y: 35437.5, z: true}
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// gdb-command:continue
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// gdb-command:print simple_tuple_ident
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// gdb-check:$24 = (34903493, 232323)
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// gdb-command:continue
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// === LLDB TESTS ==================================================================================
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// lldb-command:type format add --format hex char
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// lldb-command:type format add --format hex 'unsigned char'
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// lldb-command:run
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// DESTRUCTURED STRUCT
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// lldb-command:v x
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// lldb-check:[...] 400
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// lldb-command:v y
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// lldb-check:[...] 401.5
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// lldb-command:v z
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// lldb-check:[...] true
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// lldb-command:continue
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// DESTRUCTURED TUPLE
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// lldb-command:v _i8
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// lldb-check:[...] 0x6f
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// lldb-command:v _u8
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// lldb-check:[...] 0x70
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// lldb-command:v _i16
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// lldb-check:[...] -113
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// lldb-command:v _u16
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// lldb-check:[...] 114
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// lldb-command:v _i32
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// lldb-check:[...] -115
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// lldb-command:v _u32
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// lldb-check:[...] 116
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// lldb-command:v _i64
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// lldb-check:[...] -117
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// lldb-command:v _u64
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// lldb-check:[...] 118
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// lldb-command:v _f32
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// lldb-check:[...] 119.5
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// lldb-command:v _f64
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// lldb-check:[...] 120.5
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// lldb-command:continue
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// MORE COMPLEX CASE
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// lldb-command:v v1
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// lldb-check:[...] 80000
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// lldb-command:v x1
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// lldb-check:[...] 8000
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// lldb-command:v *y1
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// lldb-check:[...] 80001.5
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// lldb-command:v z1
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// lldb-check:[...] false
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// lldb-command:v *x2
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// lldb-check:[...] -30000
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// lldb-command:v y2
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// lldb-check:[...] -300001.5
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// lldb-command:v *z2
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// lldb-check:[...] true
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// lldb-command:v v2
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// lldb-check:[...] 854237.5
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// lldb-command:continue
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// SIMPLE IDENTIFIER
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// lldb-command:v i
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// lldb-check:[...] 1234
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// lldb-command:continue
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// lldb-command:v simple_struct_ident
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// lldb-check:[...] { x = 3537 y = 35437.5 z = true }
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// lldb-command:continue
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// lldb-command:v simple_tuple_ident
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// lldb-check:[...] { 0 = 34903493 1 = 232323 }
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// lldb-command:continue
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#![allow(unused_variables)]
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#![feature(box_patterns)]
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struct Struct {
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x: i16,
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y: f32,
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z: bool
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}
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fn main() {
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let s = Struct {
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x: 400,
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y: 401.5,
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z: true
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};
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for &Struct { x, y, z } in &[s] {
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zzz(); // #break
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}
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let tuple: (i8, u8, i16, u16, i32, u32, i64, u64, f32, f64) =
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(0x6f, 0x70, -113, 114, -115, 116, -117, 118, 119.5, 120.5);
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for &(_i8, _u8, _i16, _u16, _i32, _u32, _i64, _u64, _f32, _f64) in &[tuple] {
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zzz(); // #break
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}
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let more_complex: (i32, &Struct, Struct, Box<f64>) =
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(80000,
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&Struct {
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x: 8000,
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y: 80001.5,
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z: false
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},
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Struct {
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x: -30000,
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y: -300001.5,
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z: true
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},
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Box::new(854237.5));
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for &(v1,
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&Struct { x: x1, y: ref y1, z: z1 },
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Struct { x: ref x2, y: y2, z: ref z2 },
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box v2) in [more_complex].iter() {
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zzz(); // #break
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}
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for i in 1234..1235 {
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zzz(); // #break
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}
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for simple_struct_ident in
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vec![Struct {
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x: 3537,
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y: 35437.5,
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z: true
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}].into_iter() {
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zzz(); // #break
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}
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for simple_tuple_ident in vec![(34903493u32, 232323i64)] {
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zzz(); // #break
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}
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}
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fn zzz() {()}
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