Guillaume Gomez 335232d958
Rollup merge of #141224 - RalfJung:no-objects, r=traviscross
terminology: allocated object → allocation

Rust does not have "objects" in memory so "allocated object" is a somewhat odd name. I am not sure where the term comes from. "object" has been used to refer to allocations already [in 1.0 docs](https://doc.rust-lang.org/1.0.0/std/primitive.pointer.html#method.offset); this was apparently later changed to "allocated object".

"Allocation" is already the terminology used in Miri and in the [UCG](https://rust-lang.github.io/unsafe-code-guidelines/glossary.html#allocation). We should properly move to that terminology, and avoid any confusion about whether Rust has an object memory model. (It does not. Memory contains untyped bytes.)

Cc ``@rust-lang/opsem`` ``@rust-lang/lang``
2025-06-01 19:35:42 +02:00
..