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Disabling loading of pretty printers in the debugger itself is more reliable. Before this commit the .gdb_debug_scripts section couldn't be included in dylibs or rlibs as otherwise there is no way to disable the section anymore without recompiling the entire standard library.
99 lines
2.3 KiB
Rust
99 lines
2.3 KiB
Rust
//@ compile-flags:-g
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//@ disable-gdb-pretty-printers
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// === GDB TESTS ===================================================================================
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// gdb-command:run
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// gdb-command:print no_padding1
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// gdb-check:$1 = evec_in_struct::NoPadding1 {x: [0, 1, 2], y: -3, z: [4.5, 5.5]}
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// gdb-command:print no_padding2
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// gdb-check:$2 = evec_in_struct::NoPadding2 {x: [6, 7, 8], y: [[9, 10], [11, 12]]}
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// gdb-command:print struct_internal_padding
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// gdb-check:$3 = evec_in_struct::StructInternalPadding {x: [13, 14], y: [15, 16]}
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// gdb-command:print single_vec
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// gdb-check:$4 = evec_in_struct::SingleVec {x: [17, 18, 19, 20, 21]}
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// gdb-command:print struct_padded_at_end
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// gdb-check:$5 = evec_in_struct::StructPaddedAtEnd {x: [22, 23], y: [24, 25]}
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// === LLDB TESTS ==================================================================================
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// lldb-command:run
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// lldb-command:v no_padding1
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// lldb-check:[...] { x = { [0] = 0 [1] = 1 [2] = 2 } y = -3 z = { [0] = 4.5 [1] = 5.5 } }
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// lldb-command:v no_padding2
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// lldb-check:[...] { x = { [0] = 6 [1] = 7 [2] = 8 } y = { [0] = { [0] = 9 [1] = 10 } [1] = { [0] = 11 [1] = 12 } } }
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// lldb-command:v struct_internal_padding
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// lldb-check:[...] { x = { [0] = 13 [1] = 14 } y = { [0] = 15 [1] = 16 } }
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// lldb-command:v single_vec
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// lldb-check:[...] { x = { [0] = 17 [1] = 18 [2] = 19 [3] = 20 [4] = 21 } }
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// lldb-command:v struct_padded_at_end
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// lldb-check:[...] { x = { [0] = 22 [1] = 23 } y = { [0] = 24 [1] = 25 } }
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#![allow(unused_variables)]
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struct NoPadding1 {
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x: [u32; 3],
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y: i32,
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z: [f32; 2]
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}
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struct NoPadding2 {
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x: [u32; 3],
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y: [[u32; 2]; 2]
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}
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struct StructInternalPadding {
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x: [i16; 2],
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y: [i64; 2]
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}
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struct SingleVec {
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x: [i16; 5]
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}
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struct StructPaddedAtEnd {
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x: [i64; 2],
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y: [i16; 2]
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}
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fn main() {
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let no_padding1 = NoPadding1 {
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x: [0, 1, 2],
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y: -3,
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z: [4.5, 5.5]
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};
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let no_padding2 = NoPadding2 {
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x: [6, 7, 8],
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y: [[9, 10], [11, 12]]
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};
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let struct_internal_padding = StructInternalPadding {
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x: [13, 14],
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y: [15, 16]
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};
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let single_vec = SingleVec {
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x: [17, 18, 19, 20, 21]
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};
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let struct_padded_at_end = StructPaddedAtEnd {
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x: [22, 23],
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y: [24, 25]
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};
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zzz(); // #break
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}
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fn zzz() { () }
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