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68 lines
1.9 KiB
Rust
68 lines
1.9 KiB
Rust
//! Test for inner statics with the same name.
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//!
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//! Before, the path name for all items defined in methods of traits and impls never
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//! took into account the name of the method. This meant that if you had two statics
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//! of the same name in two different methods the statics would end up having the
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//! same symbol named (even after mangling) because the path components leading to
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//! the symbol were exactly the same (just __extensions__ and the static name).
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//!
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//! It turns out that if you add the symbol "A" twice to LLVM, it automatically
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//! makes the second one "A1" instead of "A". What this meant is that in local crate
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//! compilations we never found this bug. Even across crates, this was never a
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//! problem. The problem arises when you have generic methods that don't get
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//! generated at compile-time of a library. If the statics were re-added to LLVM by
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//! a client crate of a library in a different order, you would reference different
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//! constants (the integer suffixes wouldn't be guaranteed to be the same).
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pub struct A<T> { pub v: T }
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pub struct B<T> { pub v: T }
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pub mod test {
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pub struct A<T> { pub v: T }
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impl<T> A<T> {
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pub fn foo(&self) -> isize {
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static a: isize = 5;
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return a
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}
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pub fn bar(&self) -> isize {
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static a: isize = 6;
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return a;
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}
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}
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}
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impl<T> A<T> {
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pub fn foo(&self) -> isize {
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static a: isize = 1;
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return a
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}
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pub fn bar(&self) -> isize {
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static a: isize = 2;
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return a;
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}
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}
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impl<T> B<T> {
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pub fn foo(&self) -> isize {
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static a: isize = 3;
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return a
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}
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pub fn bar(&self) -> isize {
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static a: isize = 4;
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return a;
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}
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}
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pub fn foo() -> isize {
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let a = A { v: () };
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let b = B { v: () };
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let c = test::A { v: () };
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return a.foo() + a.bar() +
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b.foo() + b.bar() +
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c.foo() + c.bar();
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}
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