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			36 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
// compile-flags: -C no-prepopulate-passes
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//
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#![crate_type = "lib"]
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pub struct Bytes {
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  a: u8,
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  b: u8,
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  c: u8,
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  d: u8,
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}
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// CHECK-LABEL: small_array_alignment
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// The array is stored as i32, but its alignment is lower, go with 1 byte to avoid target
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// dependent alignment
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#[no_mangle]
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pub fn small_array_alignment(x: &mut [i8; 4], y: [i8; 4]) {
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// CHECK: [[TMP:%.+]] = alloca i32
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// CHECK: %y = alloca [4 x i8]
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// CHECK: store i32 %0, {{i32\*|ptr}} [[TMP]]
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// CHECK: call void @llvm.memcpy.{{.*}}({{i8\*|ptr}} align 1 {{.+}}, {{i8\*|ptr}} align 4 {{.+}}, i{{[0-9]+}} 4, i1 false)
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    *x = y;
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}
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// CHECK-LABEL: small_struct_alignment
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// The struct is stored as i32, but its alignment is lower, go with 1 byte to avoid target
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// dependent alignment
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#[no_mangle]
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pub fn small_struct_alignment(x: &mut Bytes, y: Bytes) {
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// CHECK: [[TMP:%.+]] = alloca i32
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// CHECK: %y = alloca %Bytes
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// CHECK: store i32 %0, {{i32\*|ptr}} [[TMP]]
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// CHECK: call void @llvm.memcpy.{{.*}}({{i8\*|ptr}} align 1 {{.+}}, {{i8\*|ptr}} align 4 {{.+}}, i{{[0-9]+}} 4, i1 false)
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    *x = y;
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}
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