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Fix ICE with buffered lint referring to AST node deleted by everybody_loops Fixes #87308. Note the following comment:08759c691e/compiler/rustc_lint/src/early.rs (L415-L417)As it turns out, this is not _always_ a bug, because `-Zunpretty=everybody_loops` causes a lot of AST nodes to be deleted, and thus some buffered lints will refer to non-existent node ids. To fix this, my changes simply ignore buffered lints if `-Zunpretty=everybody_loops` is enabled, which, from my understanding, shouldn't be a big issue because it only affects pretty-printing. Of course, a more elegant solution would only ignore buffered lints that actually point at deleted node ids, but I haven't figured out an easy way of achieving this. For the concrete example in #87308, the buffered lint is created [here](08759c691e/compiler/rustc_expand/src/mbe/macro_rules.rs (L145-L151)) with the `lint_node_id` from [here](08759c691e/compiler/rustc_expand/src/mbe/macro_rules.rs (L319)), i.e. it points at the macro _expansion_, which then gets deleted by `ReplaceBodyWithLoop` [here](08759c691e/compiler/rustc_interface/src/passes.rs (L377)).