2021-04-02 08:58:50 -05:00

127 lines
3.6 KiB
Rust

#![allow(unused_macros)]
use testcrate::*;
macro_rules! sum {
($($i:ty, $fn_add:ident, $fn_sub:ident);*;) => {
$(
fuzz_2(N, |x: $i, y: $i| {
let add0 = x.wrapping_add(y);
let sub0 = x.wrapping_sub(y);
let add1: $i = $fn_add(x, y);
let sub1: $i = $fn_sub(x, y);
if add0 != add1 {
panic!(
"{}({}, {}): std: {}, builtins: {}",
stringify!($fn_add), x, y, add0, add1
);
}
if sub0 != sub1 {
panic!(
"{}({}, {}): std: {}, builtins: {}",
stringify!($fn_sub), x, y, sub0, sub1
);
}
});
)*
};
}
macro_rules! overflowing_sum {
($($i:ty, $fn_add:ident, $fn_sub:ident);*;) => {
$(
fuzz_2(N, |x: $i, y: $i| {
let add0 = x.overflowing_add(y);
let sub0 = x.overflowing_sub(y);
let add1: ($i, bool) = $fn_add(x, y);
let sub1: ($i, bool) = $fn_sub(x, y);
if add0.0 != add1.0 || add0.1 != add1.1 {
panic!(
"{}({}, {}): std: {:?}, builtins: {:?}",
stringify!($fn_add), x, y, add0, add1
);
}
if sub0.0 != sub1.0 || sub0.1 != sub1.1 {
panic!(
"{}({}, {}): std: {:?}, builtins: {:?}",
stringify!($fn_sub), x, y, sub0, sub1
);
}
});
)*
};
}
#[test]
fn addsub() {
use compiler_builtins::int::addsub::{
__rust_i128_add, __rust_i128_addo, __rust_i128_sub, __rust_i128_subo, __rust_u128_add,
__rust_u128_addo, __rust_u128_sub, __rust_u128_subo,
};
// Integer addition and subtraction is very simple, so 100 fuzzing passes should be plenty.
sum!(
u128, __rust_u128_add, __rust_u128_sub;
i128, __rust_i128_add, __rust_i128_sub;
);
overflowing_sum!(
u128, __rust_u128_addo, __rust_u128_subo;
i128, __rust_i128_addo, __rust_i128_subo;
);
}
macro_rules! float_sum {
($($f:ty, $fn_add:ident, $fn_sub:ident);*;) => {
$(
fuzz_float_2(N, |x: $f, y: $f| {
let add0 = x + y;
let sub0 = x - y;
let add1: $f = $fn_add(x, y);
let sub1: $f = $fn_sub(x, y);
if !Float::eq_repr(add0, add1) {
panic!(
"{}({}, {}): std: {}, builtins: {}",
stringify!($fn_add), x, y, add0, add1
);
}
if !Float::eq_repr(sub0, sub1) {
panic!(
"{}({}, {}): std: {}, builtins: {}",
stringify!($fn_sub), x, y, sub0, sub1
);
}
});
)*
};
}
#[cfg(not(all(target_arch = "x86", not(target_feature = "sse"))))]
#[test]
fn float_addsub() {
use compiler_builtins::float::{
add::{__adddf3, __addsf3},
sub::{__subdf3, __subsf3},
Float,
};
float_sum!(
f32, __addsf3, __subsf3;
f64, __adddf3, __subdf3;
);
}
#[cfg(target_arch = "arm")]
#[test]
fn float_addsub_arm() {
use compiler_builtins::float::{
add::{__adddf3vfp, __addsf3vfp},
sub::{__subdf3vfp, __subsf3vfp},
Float,
};
float_sum!(
f32, __addsf3vfp, __subsf3vfp;
f64, __adddf3vfp, __subdf3vfp;
);
}