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			65 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//@ run-pass
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//@ ignore-android needs extra network permissions
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//@ needs-threads
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//@ ignore-netbsd system ulimit (Too many open files)
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//@ ignore-openbsd system ulimit (Too many open files)
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use std::io::prelude::*;
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use std::net::{TcpListener, TcpStream};
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use std::process;
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use std::sync::mpsc::channel;
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use std::thread::{self, Builder};
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use std::time::Duration;
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const TARGET_CNT: usize = 200;
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fn main() {
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    // This test has a chance to time out, try to not let it time out
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    thread::spawn(move || -> () {
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        thread::sleep(Duration::from_secs(30));
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        process::exit(1);
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    });
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    let listener = TcpListener::bind("127.0.0.1:0").unwrap();
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    let addr = listener.local_addr().unwrap();
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    thread::spawn(move || -> () {
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        loop {
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            let mut stream = match listener.accept() {
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                Ok(stream) => stream.0,
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                Err(_) => continue,
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            };
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            let _ = stream.read(&mut [0]);
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            let _ = stream.write(&[2]);
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        }
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    });
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    let (tx, rx) = channel();
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    let mut spawned_cnt = 0;
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    for _ in 0..TARGET_CNT {
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        let tx = tx.clone();
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        let res = Builder::new().stack_size(64 * 1024).spawn(move || {
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            match TcpStream::connect(addr) {
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                Ok(mut stream) => {
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                    let _ = stream.write(&[1]);
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                    let _ = stream.read(&mut [0]);
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                }
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                Err(..) => {}
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            }
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            tx.send(()).unwrap();
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        });
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        if let Ok(_) = res {
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            spawned_cnt += 1;
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        };
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    }
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    // Wait for all clients to exit, but don't wait for the server to exit. The
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    // server just runs infinitely.
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    drop(tx);
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    for _ in 0..spawned_cnt {
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        rx.recv().unwrap();
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    }
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    assert_eq!(spawned_cnt, TARGET_CNT);
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    process::exit(0);
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}
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