Sebastian Poeplau 868bdde25b Preserve the .debug_gdb_scripts section
Make sure that compiler and linker don't optimize the section's contents
away by adding the global holding the data to "llvm.used". The volatile
load in the main shim is retained because "llvm.used", which translates
to SHF_GNU_RETAIN on ELF targets, requires a reasonably recent linker;
emitting the volatile load ensures compatibility with older linkers, at
least when libstd is used.

Pretty printers in dylib dependencies are now emitted by the main crate
instead of the dylib; apart from matching how rlibs are handled, this
approach has the advantage that `omit_gdb_pretty_printer_section` keeps
working with dylib dependencies.
2025-08-05 10:55:07 +02:00
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Why Rust?

  • Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.

  • Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.

  • Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).

Quick Start

Read "Installation" from The Book.

Installing from Source

If you really want to install from source (though this is not recommended), see INSTALL.md.

Getting Help

See https://www.rust-lang.org/community for a list of chat platforms and forums.

Contributing

See CONTRIBUTING.md.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

Trademark

The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").

If you want to use these names or brands, please read the Rust language trademark policy.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.

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