mirror of
				https://github.com/rust-lang/rust.git
				synced 2025-10-29 20:15:27 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			2363 lines
		
	
	
		
			74 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			2363 lines
		
	
	
		
			74 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| #[doc(keyword = "as")]
 | |
| //
 | |
| /// Cast between types, or rename an import.
 | |
| ///
 | |
| /// `as` is most commonly used to turn primitive types into other primitive types, but it has other
 | |
| /// uses that include turning pointers into addresses, addresses into pointers, and pointers into
 | |
| /// other pointers.
 | |
| ///
 | |
| /// ```rust
 | |
| /// let thing1: u8 = 89.0 as u8;
 | |
| /// assert_eq!('B' as u32, 66);
 | |
| /// assert_eq!(thing1 as char, 'Y');
 | |
| /// let thing2: f32 = thing1 as f32 + 10.5;
 | |
| /// assert_eq!(true as u8 + thing2 as u8, 100);
 | |
| /// ```
 | |
| ///
 | |
| /// In general, any cast that can be performed via ascribing the type can also be done using `as`,
 | |
| /// so instead of writing `let x: u32 = 123`, you can write `let x = 123 as u32` (note: `let x: u32
 | |
| /// = 123` would be best in that situation). The same is not true in the other direction, however;
 | |
| /// explicitly using `as` allows a few more coercions that aren't allowed implicitly, such as
 | |
| /// changing the type of a raw pointer or turning closures into raw pointers.
 | |
| ///
 | |
| /// `as` can be seen as the primitive for `From` and `Into`: `as` only works  with primitives
 | |
| /// (`u8`, `bool`, `str`, pointers, ...) whereas `From` and `Into`  also works with types like
 | |
| /// `String` or `Vec`.
 | |
| ///
 | |
| /// `as` can also be used with the `_` placeholder when the destination type can be inferred. Note
 | |
| /// that this can cause inference breakage and usually such code should use an explicit type for
 | |
| /// both clarity and stability. This is most useful when converting pointers using `as *const _` or
 | |
| /// `as *mut _` though the [`cast`][const-cast] method is recommended over `as *const _` and it is
 | |
| /// [the same][mut-cast] for `as *mut _`: those methods make the intent clearer.
 | |
| ///
 | |
| /// `as` is also used to rename imports in [`use`] and [`extern crate`][`crate`] statements:
 | |
| ///
 | |
| /// ```
 | |
| /// # #[allow(unused_imports)]
 | |
| /// use std::{mem as memory, net as network};
 | |
| /// // Now you can use the names `memory` and `network` to refer to `std::mem` and `std::net`.
 | |
| /// ```
 | |
| /// For more information on what `as` is capable of, see the [Reference].
 | |
| ///
 | |
| /// [Reference]: ../reference/expressions/operator-expr.html#type-cast-expressions
 | |
| /// [`crate`]: keyword.crate.html
 | |
| /// [`use`]: keyword.use.html
 | |
| /// [const-cast]: pointer::cast
 | |
| /// [mut-cast]: primitive.pointer.html#method.cast-1
 | |
| mod as_keyword {}
 | |
| 
 | |
| #[doc(keyword = "break")]
 | |
| //
 | |
| /// Exit early from a loop.
 | |
| ///
 | |
| /// When `break` is encountered, execution of the associated loop body is
 | |
| /// immediately terminated.
 | |
| ///
 | |
| /// ```rust
 | |
| /// let mut last = 0;
 | |
| ///
 | |
| /// for x in 1..100 {
 | |
| ///     if x > 12 {
 | |
| ///         break;
 | |
| ///     }
 | |
| ///     last = x;
 | |
| /// }
 | |
| ///
 | |
| /// assert_eq!(last, 12);
 | |
| /// println!("{last}");
 | |
| /// ```
 | |
| ///
 | |
| /// A break expression is normally associated with the innermost loop enclosing the
 | |
| /// `break` but a label can be used to specify which enclosing loop is affected.
 | |
| ///
 | |
| /// ```rust
 | |
| /// 'outer: for i in 1..=5 {
 | |
| ///     println!("outer iteration (i): {i}");
 | |
| ///
 | |
| ///     '_inner: for j in 1..=200 {
 | |
| ///         println!("    inner iteration (j): {j}");
 | |
| ///         if j >= 3 {
 | |
| ///             // breaks from inner loop, lets outer loop continue.
 | |
| ///             break;
 | |
| ///         }
 | |
| ///         if i >= 2 {
 | |
| ///             // breaks from outer loop, and directly to "Bye".
 | |
| ///             break 'outer;
 | |
| ///         }
 | |
| ///     }
 | |
| /// }
 | |
| /// println!("Bye.");
 | |
| /// ```
 | |
| ///
 | |
| /// When associated with `loop`, a break expression may be used to return a value from that loop.
 | |
| /// This is only valid with `loop` and not with any other type of loop.
 | |
| /// If no value is specified, `break;` returns `()`.
 | |
| /// Every `break` within a loop must return the same type.
 | |
| ///
 | |
| /// ```rust
 | |
| /// let (mut a, mut b) = (1, 1);
 | |
| /// let result = loop {
 | |
| ///     if b > 10 {
 | |
| ///         break b;
 | |
| ///     }
 | |
| ///     let c = a + b;
 | |
| ///     a = b;
 | |
| ///     b = c;
 | |
| /// };
 | |
| /// // first number in Fibonacci sequence over 10:
 | |
| /// assert_eq!(result, 13);
 | |
| /// println!("{result}");
 | |
| /// ```
 | |
| ///
 | |
| /// For more details consult the [Reference on "break expression"] and the [Reference on "break and
 | |
| /// loop values"].
 | |
| ///
 | |
| /// [Reference on "break expression"]: ../reference/expressions/loop-expr.html#break-expressions
 | |
| /// [Reference on "break and loop values"]:
 | |
| /// ../reference/expressions/loop-expr.html#break-and-loop-values
 | |
| mod break_keyword {}
 | |
| 
 | |
| #[doc(keyword = "const")]
 | |
| //
 | |
| /// Compile-time constants, compile-time evaluable functions, and raw pointers.
 | |
| ///
 | |
| /// ## Compile-time constants
 | |
| ///
 | |
| /// Sometimes a certain value is used many times throughout a program, and it can become
 | |
| /// inconvenient to copy it over and over. What's more, it's not always possible or desirable to
 | |
| /// make it a variable that gets carried around to each function that needs it. In these cases, the
 | |
| /// `const` keyword provides a convenient alternative to code duplication:
 | |
| ///
 | |
| /// ```rust
 | |
| /// const THING: u32 = 0xABAD1DEA;
 | |
| ///
 | |
| /// let foo = 123 + THING;
 | |
| /// ```
 | |
| ///
 | |
| /// Constants must be explicitly typed; unlike with `let`, you can't ignore their type and let the
 | |
| /// compiler figure it out. Any constant value can be defined in a `const`, which in practice happens
 | |
| /// to be most things that would be reasonable to have in a constant (barring `const fn`s). For
 | |
| /// example, you can't have a [`File`] as a `const`.
 | |
| ///
 | |
| /// [`File`]: crate::fs::File
 | |
| ///
 | |
| /// The only lifetime allowed in a constant is `'static`, which is the lifetime that encompasses
 | |
| /// all others in a Rust program. For example, if you wanted to define a constant string, it would
 | |
| /// look like this:
 | |
| ///
 | |
| /// ```rust
 | |
| /// const WORDS: &'static str = "hello rust!";
 | |
| /// ```
 | |
| ///
 | |
| /// Thanks to static lifetime elision, you usually don't have to explicitly use `'static`:
 | |
| ///
 | |
| /// ```rust
 | |
| /// const WORDS: &str = "hello convenience!";
 | |
| /// ```
 | |
| ///
 | |
| /// `const` items looks remarkably similar to `static` items, which introduces some confusion as
 | |
| /// to which one should be used at which times. To put it simply, constants are inlined wherever
 | |
| /// they're used, making using them identical to simply replacing the name of the `const` with its
 | |
| /// value. Static variables, on the other hand, point to a single location in memory, which all
 | |
| /// accesses share. This means that, unlike with constants, they can't have destructors, and act as
 | |
| /// a single value across the entire codebase.
 | |
| ///
 | |
| /// Constants, like statics, should always be in `SCREAMING_SNAKE_CASE`.
 | |
| ///
 | |
| /// For more detail on `const`, see the [Rust Book] or the [Reference].
 | |
| ///
 | |
| /// ## Compile-time evaluable functions
 | |
| ///
 | |
| /// The other main use of the `const` keyword is in `const fn`. This marks a function as being
 | |
| /// callable in the body of a `const` or `static` item and in array initializers (commonly called
 | |
| /// "const contexts"). `const fn` are restricted in the set of operations they can perform, to
 | |
| /// ensure that they can be evaluated at compile-time. See the [Reference][const-eval] for more
 | |
| /// detail.
 | |
| ///
 | |
| /// Turning a `fn` into a `const fn` has no effect on run-time uses of that function.
 | |
| ///
 | |
| /// ## Other uses of `const`
 | |
| ///
 | |
| /// The `const` keyword is also used in raw pointers in combination with `mut`, as seen in `*const
 | |
| /// T` and `*mut T`. More about `const` as used in raw pointers can be read at the Rust docs for the [pointer primitive].
 | |
| ///
 | |
| /// [pointer primitive]: pointer
 | |
| /// [Rust Book]: ../book/ch03-01-variables-and-mutability.html#constants
 | |
| /// [Reference]: ../reference/items/constant-items.html
 | |
| /// [const-eval]: ../reference/const_eval.html
 | |
| mod const_keyword {}
 | |
| 
 | |
| #[doc(keyword = "continue")]
 | |
| //
 | |
| /// Skip to the next iteration of a loop.
 | |
| ///
 | |
| /// When `continue` is encountered, the current iteration is terminated, returning control to the
 | |
| /// loop head, typically continuing with the next iteration.
 | |
| ///
 | |
| /// ```rust
 | |
| /// // Printing odd numbers by skipping even ones
 | |
| /// for number in 1..=10 {
 | |
| ///     if number % 2 == 0 {
 | |
| ///         continue;
 | |
| ///     }
 | |
| ///     println!("{number}");
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// Like `break`, `continue` is normally associated with the innermost enclosing loop, but labels
 | |
| /// may be used to specify the affected loop.
 | |
| ///
 | |
| /// ```rust
 | |
| /// // Print Odd numbers under 30 with unit <= 5
 | |
| /// 'tens: for ten in 0..3 {
 | |
| ///     '_units: for unit in 0..=9 {
 | |
| ///         if unit % 2 == 0 {
 | |
| ///             continue;
 | |
| ///         }
 | |
| ///         if unit > 5 {
 | |
| ///             continue 'tens;
 | |
| ///         }
 | |
| ///         println!("{}", ten * 10 + unit);
 | |
| ///     }
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// See [continue expressions] from the reference for more details.
 | |
| ///
 | |
| /// [continue expressions]: ../reference/expressions/loop-expr.html#continue-expressions
 | |
| mod continue_keyword {}
 | |
| 
 | |
| #[doc(keyword = "crate")]
 | |
| //
 | |
| /// A Rust binary or library.
 | |
| ///
 | |
| /// The primary use of the `crate` keyword is as a part of `extern crate` declarations, which are
 | |
| /// used to specify a dependency on a crate external to the one it's declared in. Crates are the
 | |
| /// fundamental compilation unit of Rust code, and can be seen as libraries or projects. More can
 | |
| /// be read about crates in the [Reference].
 | |
| ///
 | |
| /// ```rust ignore
 | |
| /// extern crate rand;
 | |
| /// extern crate my_crate as thing;
 | |
| /// extern crate std; // implicitly added to the root of every Rust project
 | |
| /// ```
 | |
| ///
 | |
| /// The `as` keyword can be used to change what the crate is referred to as in your project. If a
 | |
| /// crate name includes a dash, it is implicitly imported with the dashes replaced by underscores.
 | |
| ///
 | |
| /// `crate` can also be used as in conjunction with `pub` to signify that the item it's attached to
 | |
| /// is public only to other members of the same crate it's in.
 | |
| ///
 | |
| /// ```rust
 | |
| /// # #[allow(unused_imports)]
 | |
| /// pub(crate) use std::io::Error as IoError;
 | |
| /// pub(crate) enum CoolMarkerType { }
 | |
| /// pub struct PublicThing {
 | |
| ///     pub(crate) semi_secret_thing: bool,
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// `crate` is also used to represent the absolute path of a module, where `crate` refers to the
 | |
| /// root of the current crate. For instance, `crate::foo::bar` refers to the name `bar` inside the
 | |
| /// module `foo`, from anywhere else in the same crate.
 | |
| ///
 | |
| /// [Reference]: ../reference/items/extern-crates.html
 | |
| mod crate_keyword {}
 | |
| 
 | |
| #[doc(keyword = "else")]
 | |
| //
 | |
| /// What expression to evaluate when an [`if`] condition evaluates to [`false`].
 | |
| ///
 | |
| /// `else` expressions are optional. When no else expressions are supplied it is assumed to evaluate
 | |
| /// to the unit type `()`.
 | |
| ///
 | |
| /// The type that the `else` blocks evaluate to must be compatible with the type that the `if` block
 | |
| /// evaluates to.
 | |
| ///
 | |
| /// As can be seen below, `else` must be followed by either: `if`, `if let`, or a block `{}` and it
 | |
| /// will return the value of that expression.
 | |
| ///
 | |
| /// ```rust
 | |
| /// let result = if true == false {
 | |
| ///     "oh no"
 | |
| /// } else if "something" == "other thing" {
 | |
| ///     "oh dear"
 | |
| /// } else if let Some(200) = "blarg".parse::<i32>().ok() {
 | |
| ///     "uh oh"
 | |
| /// } else {
 | |
| ///     println!("Sneaky side effect.");
 | |
| ///     "phew, nothing's broken"
 | |
| /// };
 | |
| /// ```
 | |
| ///
 | |
| /// Here's another example but here we do not try and return an expression:
 | |
| ///
 | |
| /// ```rust
 | |
| /// if true == false {
 | |
| ///     println!("oh no");
 | |
| /// } else if "something" == "other thing" {
 | |
| ///     println!("oh dear");
 | |
| /// } else if let Some(200) = "blarg".parse::<i32>().ok() {
 | |
| ///     println!("uh oh");
 | |
| /// } else {
 | |
| ///     println!("phew, nothing's broken");
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// The above is _still_ an expression but it will always evaluate to `()`.
 | |
| ///
 | |
| /// There is possibly no limit to the number of `else` blocks that could follow an `if` expression
 | |
| /// however if you have several then a [`match`] expression might be preferable.
 | |
| ///
 | |
| /// Read more about control flow in the [Rust Book].
 | |
| ///
 | |
| /// [Rust Book]: ../book/ch03-05-control-flow.html#handling-multiple-conditions-with-else-if
 | |
| /// [`match`]: keyword.match.html
 | |
| /// [`false`]: keyword.false.html
 | |
| /// [`if`]: keyword.if.html
 | |
| mod else_keyword {}
 | |
| 
 | |
| #[doc(keyword = "enum")]
 | |
| //
 | |
| /// A type that can be any one of several variants.
 | |
| ///
 | |
| /// Enums in Rust are similar to those of other compiled languages like C, but have important
 | |
| /// differences that make them considerably more powerful. What Rust calls enums are more commonly
 | |
| /// known as [Algebraic Data Types][ADT] if you're coming from a functional programming background.
 | |
| /// The important detail is that each enum variant can have data to go along with it.
 | |
| ///
 | |
| /// ```rust
 | |
| /// # struct Coord;
 | |
| /// enum SimpleEnum {
 | |
| ///     FirstVariant,
 | |
| ///     SecondVariant,
 | |
| ///     ThirdVariant,
 | |
| /// }
 | |
| ///
 | |
| /// enum Location {
 | |
| ///     Unknown,
 | |
| ///     Anonymous,
 | |
| ///     Known(Coord),
 | |
| /// }
 | |
| ///
 | |
| /// enum ComplexEnum {
 | |
| ///     Nothing,
 | |
| ///     Something(u32),
 | |
| ///     LotsOfThings {
 | |
| ///         usual_struct_stuff: bool,
 | |
| ///         blah: String,
 | |
| ///     }
 | |
| /// }
 | |
| ///
 | |
| /// enum EmptyEnum { }
 | |
| /// ```
 | |
| ///
 | |
| /// The first enum shown is the usual kind of enum you'd find in a C-style language. The second
 | |
| /// shows off a hypothetical example of something storing location data, with `Coord` being any
 | |
| /// other type that's needed, for example a struct. The third example demonstrates the kind of
 | |
| /// data a variant can store, ranging from nothing, to a tuple, to an anonymous struct.
 | |
| ///
 | |
| /// Instantiating enum variants involves explicitly using the enum's name as its namespace,
 | |
| /// followed by one of its variants. `SimpleEnum::SecondVariant` would be an example from above.
 | |
| /// When data follows along with a variant, such as with rust's built-in [`Option`] type, the data
 | |
| /// is added as the type describes, for example `Option::Some(123)`. The same follows with
 | |
| /// struct-like variants, with things looking like `ComplexEnum::LotsOfThings { usual_struct_stuff:
 | |
| /// true, blah: "hello!".to_string(), }`. Empty Enums are similar to [`!`] in that they cannot be
 | |
| /// instantiated at all, and are used mainly to mess with the type system in interesting ways.
 | |
| ///
 | |
| /// For more information, take a look at the [Rust Book] or the [Reference]
 | |
| ///
 | |
| /// [ADT]: https://en.wikipedia.org/wiki/Algebraic_data_type
 | |
| /// [Rust Book]: ../book/ch06-01-defining-an-enum.html
 | |
| /// [Reference]: ../reference/items/enumerations.html
 | |
| mod enum_keyword {}
 | |
| 
 | |
| #[doc(keyword = "extern")]
 | |
| //
 | |
| /// Link to or import external code.
 | |
| ///
 | |
| /// The `extern` keyword is used in two places in Rust. One is in conjunction with the [`crate`]
 | |
| /// keyword to make your Rust code aware of other Rust crates in your project, i.e., `extern crate
 | |
| /// lazy_static;`. The other use is in foreign function interfaces (FFI).
 | |
| ///
 | |
| /// `extern` is used in two different contexts within FFI. The first is in the form of external
 | |
| /// blocks, for declaring function interfaces that Rust code can call foreign code by.
 | |
| ///
 | |
| /// ```rust ignore
 | |
| /// #[link(name = "my_c_library")]
 | |
| /// extern "C" {
 | |
| ///     fn my_c_function(x: i32) -> bool;
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// This code would attempt to link with `libmy_c_library.so` on unix-like systems and
 | |
| /// `my_c_library.dll` on Windows at runtime, and panic if it can't find something to link to. Rust
 | |
| /// code could then use `my_c_function` as if it were any other unsafe Rust function. Working with
 | |
| /// non-Rust languages and FFI is inherently unsafe, so wrappers are usually built around C APIs.
 | |
| ///
 | |
| /// The mirror use case of FFI is also done via the `extern` keyword:
 | |
| ///
 | |
| /// ```rust
 | |
| /// #[no_mangle]
 | |
| /// pub extern "C" fn callable_from_c(x: i32) -> bool {
 | |
| ///     x % 3 == 0
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// If compiled as a dylib, the resulting .so could then be linked to from a C library, and the
 | |
| /// function could be used as if it was from any other library.
 | |
| ///
 | |
| /// For more information on FFI, check the [Rust book] or the [Reference].
 | |
| ///
 | |
| /// [Rust book]:
 | |
| /// ../book/ch19-01-unsafe-rust.html#using-extern-functions-to-call-external-code
 | |
| /// [Reference]: ../reference/items/external-blocks.html
 | |
| /// [`crate`]: keyword.crate.html
 | |
| mod extern_keyword {}
 | |
| 
 | |
| #[doc(keyword = "false")]
 | |
| //
 | |
| /// A value of type [`bool`] representing logical **false**.
 | |
| ///
 | |
| /// `false` is the logical opposite of [`true`].
 | |
| ///
 | |
| /// See the documentation for [`true`] for more information.
 | |
| ///
 | |
| /// [`true`]: keyword.true.html
 | |
| mod false_keyword {}
 | |
| 
 | |
| #[doc(keyword = "fn")]
 | |
| //
 | |
| /// A function or function pointer.
 | |
| ///
 | |
| /// Functions are the primary way code is executed within Rust. Function blocks, usually just
 | |
| /// called functions, can be defined in a variety of different places and be assigned many
 | |
| /// different attributes and modifiers.
 | |
| ///
 | |
| /// Standalone functions that just sit within a module not attached to anything else are common,
 | |
| /// but most functions will end up being inside [`impl`] blocks, either on another type itself, or
 | |
| /// as a trait impl for that type.
 | |
| ///
 | |
| /// ```rust
 | |
| /// fn standalone_function() {
 | |
| ///     // code
 | |
| /// }
 | |
| ///
 | |
| /// pub fn public_thing(argument: bool) -> String {
 | |
| ///     // code
 | |
| ///     # "".to_string()
 | |
| /// }
 | |
| ///
 | |
| /// struct Thing {
 | |
| ///     foo: i32,
 | |
| /// }
 | |
| ///
 | |
| /// impl Thing {
 | |
| ///     pub fn new() -> Self {
 | |
| ///         Self {
 | |
| ///             foo: 42,
 | |
| ///         }
 | |
| ///     }
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// In addition to presenting fixed types in the form of `fn name(arg: type, ..) -> return_type`,
 | |
| /// functions can also declare a list of type parameters along with trait bounds that they fall
 | |
| /// into.
 | |
| ///
 | |
| /// ```rust
 | |
| /// fn generic_function<T: Clone>(x: T) -> (T, T, T) {
 | |
| ///     (x.clone(), x.clone(), x.clone())
 | |
| /// }
 | |
| ///
 | |
| /// fn generic_where<T>(x: T) -> T
 | |
| ///     where T: std::ops::Add<Output = T> + Copy
 | |
| /// {
 | |
| ///     x + x + x
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// Declaring trait bounds in the angle brackets is functionally identical to using a `where`
 | |
| /// clause. It's up to the programmer to decide which works better in each situation, but `where`
 | |
| /// tends to be better when things get longer than one line.
 | |
| ///
 | |
| /// Along with being made public via `pub`, `fn` can also have an [`extern`] added for use in
 | |
| /// FFI.
 | |
| ///
 | |
| /// For more information on the various types of functions and how they're used, consult the [Rust
 | |
| /// book] or the [Reference].
 | |
| ///
 | |
| /// [`impl`]: keyword.impl.html
 | |
| /// [`extern`]: keyword.extern.html
 | |
| /// [Rust book]: ../book/ch03-03-how-functions-work.html
 | |
| /// [Reference]: ../reference/items/functions.html
 | |
| mod fn_keyword {}
 | |
| 
 | |
| #[doc(keyword = "for")]
 | |
| //
 | |
| /// Iteration with [`in`], trait implementation with [`impl`], or [higher-ranked trait bounds]
 | |
| /// (`for<'a>`).
 | |
| ///
 | |
| /// The `for` keyword is used in many syntactic locations:
 | |
| ///
 | |
| /// * `for` is used in for-in-loops (see below).
 | |
| /// * `for` is used when implementing traits as in `impl Trait for Type` (see [`impl`] for more info
 | |
| ///   on that).
 | |
| /// * `for` is also used for [higher-ranked trait bounds] as in `for<'a> &'a T: PartialEq<i32>`.
 | |
| ///
 | |
| /// for-in-loops, or to be more precise, iterator loops, are a simple syntactic sugar over a common
 | |
| /// practice within Rust, which is to loop over anything that implements [`IntoIterator`] until the
 | |
| /// iterator returned by `.into_iter()` returns `None` (or the loop body uses `break`).
 | |
| ///
 | |
| /// ```rust
 | |
| /// for i in 0..5 {
 | |
| ///     println!("{}", i * 2);
 | |
| /// }
 | |
| ///
 | |
| /// for i in std::iter::repeat(5) {
 | |
| ///     println!("turns out {i} never stops being 5");
 | |
| ///     break; // would loop forever otherwise
 | |
| /// }
 | |
| ///
 | |
| /// 'outer: for x in 5..50 {
 | |
| ///     for y in 0..10 {
 | |
| ///         if x == y {
 | |
| ///             break 'outer;
 | |
| ///         }
 | |
| ///     }
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// As shown in the example above, `for` loops (along with all other loops) can be tagged, using
 | |
| /// similar syntax to lifetimes (only visually similar, entirely distinct in practice). Giving the
 | |
| /// same tag to `break` breaks the tagged loop, which is useful for inner loops. It is definitely
 | |
| /// not a goto.
 | |
| ///
 | |
| /// A `for` loop expands as shown:
 | |
| ///
 | |
| /// ```rust
 | |
| /// # fn code() { }
 | |
| /// # let iterator = 0..2;
 | |
| /// for loop_variable in iterator {
 | |
| ///     code()
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// ```rust
 | |
| /// # fn code() { }
 | |
| /// # let iterator = 0..2;
 | |
| /// {
 | |
| ///     let result = match IntoIterator::into_iter(iterator) {
 | |
| ///         mut iter => loop {
 | |
| ///             match iter.next() {
 | |
| ///                 None => break,
 | |
| ///                 Some(loop_variable) => { code(); },
 | |
| ///             };
 | |
| ///         },
 | |
| ///     };
 | |
| ///     result
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// More details on the functionality shown can be seen at the [`IntoIterator`] docs.
 | |
| ///
 | |
| /// For more information on for-loops, see the [Rust book] or the [Reference].
 | |
| ///
 | |
| /// See also, [`loop`], [`while`].
 | |
| ///
 | |
| /// [`in`]: keyword.in.html
 | |
| /// [`impl`]: keyword.impl.html
 | |
| /// [`loop`]: keyword.loop.html
 | |
| /// [`while`]: keyword.while.html
 | |
| /// [higher-ranked trait bounds]: ../reference/trait-bounds.html#higher-ranked-trait-bounds
 | |
| /// [Rust book]:
 | |
| /// ../book/ch03-05-control-flow.html#looping-through-a-collection-with-for
 | |
| /// [Reference]: ../reference/expressions/loop-expr.html#iterator-loops
 | |
| mod for_keyword {}
 | |
| 
 | |
| #[doc(keyword = "if")]
 | |
| //
 | |
| /// Evaluate a block if a condition holds.
 | |
| ///
 | |
| /// `if` is a familiar construct to most programmers, and is the main way you'll often do logic in
 | |
| /// your code. However, unlike in most languages, `if` blocks can also act as expressions.
 | |
| ///
 | |
| /// ```rust
 | |
| /// # let rude = true;
 | |
| /// if 1 == 2 {
 | |
| ///     println!("whoops, mathematics broke");
 | |
| /// } else {
 | |
| ///     println!("everything's fine!");
 | |
| /// }
 | |
| ///
 | |
| /// let greeting = if rude {
 | |
| ///     "sup nerd."
 | |
| /// } else {
 | |
| ///     "hello, friend!"
 | |
| /// };
 | |
| ///
 | |
| /// if let Ok(x) = "123".parse::<i32>() {
 | |
| ///     println!("{} double that and you get {}!", greeting, x * 2);
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// Shown above are the three typical forms an `if` block comes in. First is the usual kind of
 | |
| /// thing you'd see in many languages, with an optional `else` block. Second uses `if` as an
 | |
| /// expression, which is only possible if all branches return the same type. An `if` expression can
 | |
| /// be used everywhere you'd expect. The third kind of `if` block is an `if let` block, which
 | |
| /// behaves similarly to using a `match` expression:
 | |
| ///
 | |
| /// ```rust
 | |
| /// if let Some(x) = Some(123) {
 | |
| ///     // code
 | |
| ///     # let _ = x;
 | |
| /// } else {
 | |
| ///     // something else
 | |
| /// }
 | |
| ///
 | |
| /// match Some(123) {
 | |
| ///     Some(x) => {
 | |
| ///         // code
 | |
| ///         # let _ = x;
 | |
| ///     },
 | |
| ///     _ => {
 | |
| ///         // something else
 | |
| ///     },
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// Each kind of `if` expression can be mixed and matched as needed.
 | |
| ///
 | |
| /// ```rust
 | |
| /// if true == false {
 | |
| ///     println!("oh no");
 | |
| /// } else if "something" == "other thing" {
 | |
| ///     println!("oh dear");
 | |
| /// } else if let Some(200) = "blarg".parse::<i32>().ok() {
 | |
| ///     println!("uh oh");
 | |
| /// } else {
 | |
| ///     println!("phew, nothing's broken");
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// The `if` keyword is used in one other place in Rust, namely as a part of pattern matching
 | |
| /// itself, allowing patterns such as `Some(x) if x > 200` to be used.
 | |
| ///
 | |
| /// For more information on `if` expressions, see the [Rust book] or the [Reference].
 | |
| ///
 | |
| /// [Rust book]: ../book/ch03-05-control-flow.html#if-expressions
 | |
| /// [Reference]: ../reference/expressions/if-expr.html
 | |
| mod if_keyword {}
 | |
| 
 | |
| #[doc(keyword = "impl")]
 | |
| //
 | |
| /// Implement some functionality for a type.
 | |
| ///
 | |
| /// The `impl` keyword is primarily used to define implementations on types. Inherent
 | |
| /// implementations are standalone, while trait implementations are used to implement traits for
 | |
| /// types, or other traits.
 | |
| ///
 | |
| /// Functions and consts can both be defined in an implementation. A function defined in an
 | |
| /// `impl` block can be standalone, meaning it would be called like `Foo::bar()`. If the function
 | |
| /// takes `self`, `&self`, or `&mut self` as its first argument, it can also be called using
 | |
| /// method-call syntax, a familiar feature to any object oriented programmer, like `foo.bar()`.
 | |
| ///
 | |
| /// ```rust
 | |
| /// struct Example {
 | |
| ///     number: i32,
 | |
| /// }
 | |
| ///
 | |
| /// impl Example {
 | |
| ///     fn boo() {
 | |
| ///         println!("boo! Example::boo() was called!");
 | |
| ///     }
 | |
| ///
 | |
| ///     fn answer(&mut self) {
 | |
| ///         self.number += 42;
 | |
| ///     }
 | |
| ///
 | |
| ///     fn get_number(&self) -> i32 {
 | |
| ///         self.number
 | |
| ///     }
 | |
| /// }
 | |
| ///
 | |
| /// trait Thingy {
 | |
| ///     fn do_thingy(&self);
 | |
| /// }
 | |
| ///
 | |
| /// impl Thingy for Example {
 | |
| ///     fn do_thingy(&self) {
 | |
| ///         println!("doing a thing! also, number is {}!", self.number);
 | |
| ///     }
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// For more information on implementations, see the [Rust book][book1] or the [Reference].
 | |
| ///
 | |
| /// The other use of the `impl` keyword is in `impl Trait` syntax, which can be seen as a shorthand
 | |
| /// for "a concrete type that implements this trait". Its primary use is working with closures,
 | |
| /// which have type definitions generated at compile time that can't be simply typed out.
 | |
| ///
 | |
| /// ```rust
 | |
| /// fn thing_returning_closure() -> impl Fn(i32) -> bool {
 | |
| ///     println!("here's a closure for you!");
 | |
| ///     |x: i32| x % 3 == 0
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// For more information on `impl Trait` syntax, see the [Rust book][book2].
 | |
| ///
 | |
| /// [book1]: ../book/ch05-03-method-syntax.html
 | |
| /// [Reference]: ../reference/items/implementations.html
 | |
| /// [book2]: ../book/ch10-02-traits.html#returning-types-that-implement-traits
 | |
| mod impl_keyword {}
 | |
| 
 | |
| #[doc(keyword = "in")]
 | |
| //
 | |
| /// Iterate over a series of values with [`for`].
 | |
| ///
 | |
| /// The expression immediately following `in` must implement the [`IntoIterator`] trait.
 | |
| ///
 | |
| /// ## Literal Examples:
 | |
| ///
 | |
| ///    * `for _ in 1..3 {}` - Iterate over an exclusive range up to but excluding 3.
 | |
| ///    * `for _ in 1..=3 {}` - Iterate over an inclusive range up to and including 3.
 | |
| ///
 | |
| /// (Read more about [range patterns])
 | |
| ///
 | |
| /// [`IntoIterator`]: ../book/ch13-04-performance.html
 | |
| /// [range patterns]: ../reference/patterns.html?highlight=range#range-patterns
 | |
| /// [`for`]: keyword.for.html
 | |
| ///
 | |
| /// The other use of `in` is with the keyword `pub`. It allows users to declare an item as visible
 | |
| /// only within a given scope.
 | |
| ///
 | |
| /// ## Literal Example:
 | |
| ///
 | |
| ///    * `pub(in crate::outer_mod) fn outer_mod_visible_fn() {}` - fn is visible in `outer_mod`
 | |
| ///
 | |
| /// Starting with the 2018 edition, paths for `pub(in path)` must start with `crate`, `self` or
 | |
| /// `super`. The 2015 edition may also use paths starting with `::` or modules from the crate root.
 | |
| ///
 | |
| /// For more information, see the [Reference].
 | |
| ///
 | |
| /// [Reference]: ../reference/visibility-and-privacy.html#pubin-path-pubcrate-pubsuper-and-pubself
 | |
| mod in_keyword {}
 | |
| 
 | |
| #[doc(keyword = "let")]
 | |
| //
 | |
| /// Bind a value to a variable.
 | |
| ///
 | |
| /// The primary use for the `let` keyword is in `let` statements, which are used to introduce a new
 | |
| /// set of variables into the current scope, as given by a pattern.
 | |
| ///
 | |
| /// ```rust
 | |
| /// # #![allow(unused_assignments)]
 | |
| /// let thing1: i32 = 100;
 | |
| /// let thing2 = 200 + thing1;
 | |
| ///
 | |
| /// let mut changing_thing = true;
 | |
| /// changing_thing = false;
 | |
| ///
 | |
| /// let (part1, part2) = ("first", "second");
 | |
| ///
 | |
| /// struct Example {
 | |
| ///     a: bool,
 | |
| ///     b: u64,
 | |
| /// }
 | |
| ///
 | |
| /// let Example { a, b: _ } = Example {
 | |
| ///     a: true,
 | |
| ///     b: 10004,
 | |
| /// };
 | |
| /// assert!(a);
 | |
| /// ```
 | |
| ///
 | |
| /// The pattern is most commonly a single variable, which means no pattern matching is done and
 | |
| /// the expression given is bound to the variable. Apart from that, patterns used in `let` bindings
 | |
| /// can be as complicated as needed, given that the pattern is exhaustive. See the [Rust
 | |
| /// book][book1] for more information on pattern matching. The type of the pattern is optionally
 | |
| /// given afterwards, but if left blank is automatically inferred by the compiler if possible.
 | |
| ///
 | |
| /// Variables in Rust are immutable by default, and require the `mut` keyword to be made mutable.
 | |
| ///
 | |
| /// Multiple variables can be defined with the same name, known as shadowing. This doesn't affect
 | |
| /// the original variable in any way beyond being unable to directly access it beyond the point of
 | |
| /// shadowing. It continues to remain in scope, getting dropped only when it falls out of scope.
 | |
| /// Shadowed variables don't need to have the same type as the variables shadowing them.
 | |
| ///
 | |
| /// ```rust
 | |
| /// let shadowing_example = true;
 | |
| /// let shadowing_example = 123.4;
 | |
| /// let shadowing_example = shadowing_example as u32;
 | |
| /// let mut shadowing_example = format!("cool! {shadowing_example}");
 | |
| /// shadowing_example += " something else!"; // not shadowing
 | |
| /// ```
 | |
| ///
 | |
| /// Other places the `let` keyword is used include along with [`if`], in the form of `if let`
 | |
| /// expressions. They're useful if the pattern being matched isn't exhaustive, such as with
 | |
| /// enumerations. `while let` also exists, which runs a loop with a pattern matched value until
 | |
| /// that pattern can't be matched.
 | |
| ///
 | |
| /// For more information on the `let` keyword, see the [Rust book][book2] or the [Reference]
 | |
| ///
 | |
| /// [book1]: ../book/ch06-02-match.html
 | |
| /// [`if`]: keyword.if.html
 | |
| /// [book2]: ../book/ch18-01-all-the-places-for-patterns.html#let-statements
 | |
| /// [Reference]: ../reference/statements.html#let-statements
 | |
| mod let_keyword {}
 | |
| 
 | |
| #[doc(keyword = "while")]
 | |
| //
 | |
| /// Loop while a condition is upheld.
 | |
| ///
 | |
| /// A `while` expression is used for predicate loops. The `while` expression runs the conditional
 | |
| /// expression before running the loop body, then runs the loop body if the conditional
 | |
| /// expression evaluates to `true`, or exits the loop otherwise.
 | |
| ///
 | |
| /// ```rust
 | |
| /// let mut counter = 0;
 | |
| ///
 | |
| /// while counter < 10 {
 | |
| ///     println!("{counter}");
 | |
| ///     counter += 1;
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// Like the [`for`] expression, we can use `break` and `continue`. A `while` expression
 | |
| /// cannot break with a value and always evaluates to `()` unlike [`loop`].
 | |
| ///
 | |
| /// ```rust
 | |
| /// let mut i = 1;
 | |
| ///
 | |
| /// while i < 100 {
 | |
| ///     i *= 2;
 | |
| ///     if i == 64 {
 | |
| ///         break; // Exit when `i` is 64.
 | |
| ///     }
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// As `if` expressions have their pattern matching variant in `if let`, so too do `while`
 | |
| /// expressions with `while let`. The `while let` expression matches the pattern against the
 | |
| /// expression, then runs the loop body if pattern matching succeeds, or exits the loop otherwise.
 | |
| /// We can use `break` and `continue` in `while let` expressions just like in `while`.
 | |
| ///
 | |
| /// ```rust
 | |
| /// let mut counter = Some(0);
 | |
| ///
 | |
| /// while let Some(i) = counter {
 | |
| ///     if i == 10 {
 | |
| ///         counter = None;
 | |
| ///     } else {
 | |
| ///         println!("{i}");
 | |
| ///         counter = Some (i + 1);
 | |
| ///     }
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// For more information on `while` and loops in general, see the [reference].
 | |
| ///
 | |
| /// See also, [`for`], [`loop`].
 | |
| ///
 | |
| /// [`for`]: keyword.for.html
 | |
| /// [`loop`]: keyword.loop.html
 | |
| /// [reference]: ../reference/expressions/loop-expr.html#predicate-loops
 | |
| mod while_keyword {}
 | |
| 
 | |
| #[doc(keyword = "loop")]
 | |
| //
 | |
| /// Loop indefinitely.
 | |
| ///
 | |
| /// `loop` is used to define the simplest kind of loop supported in Rust. It runs the code inside
 | |
| /// it until the code uses `break` or the program exits.
 | |
| ///
 | |
| /// ```rust
 | |
| /// loop {
 | |
| ///     println!("hello world forever!");
 | |
| ///     # break;
 | |
| /// }
 | |
| ///
 | |
| /// let mut i = 1;
 | |
| /// loop {
 | |
| ///     println!("i is {i}");
 | |
| ///     if i > 100 {
 | |
| ///         break;
 | |
| ///     }
 | |
| ///     i *= 2;
 | |
| /// }
 | |
| /// assert_eq!(i, 128);
 | |
| /// ```
 | |
| ///
 | |
| /// Unlike the other kinds of loops in Rust (`while`, `while let`, and `for`), loops can be used as
 | |
| /// expressions that return values via `break`.
 | |
| ///
 | |
| /// ```rust
 | |
| /// let mut i = 1;
 | |
| /// let something = loop {
 | |
| ///     i *= 2;
 | |
| ///     if i > 100 {
 | |
| ///         break i;
 | |
| ///     }
 | |
| /// };
 | |
| /// assert_eq!(something, 128);
 | |
| /// ```
 | |
| ///
 | |
| /// Every `break` in a loop has to have the same type. When it's not explicitly giving something,
 | |
| /// `break;` returns `()`.
 | |
| ///
 | |
| /// For more information on `loop` and loops in general, see the [Reference].
 | |
| ///
 | |
| /// See also, [`for`], [`while`].
 | |
| ///
 | |
| /// [`for`]: keyword.for.html
 | |
| /// [`while`]: keyword.while.html
 | |
| /// [Reference]: ../reference/expressions/loop-expr.html
 | |
| mod loop_keyword {}
 | |
| 
 | |
| #[doc(keyword = "match")]
 | |
| //
 | |
| /// Control flow based on pattern matching.
 | |
| ///
 | |
| /// `match` can be used to run code conditionally. Every pattern must
 | |
| /// be handled exhaustively either explicitly or by using wildcards like
 | |
| /// `_` in the `match`. Since `match` is an expression, values can also be
 | |
| /// returned.
 | |
| ///
 | |
| /// ```rust
 | |
| /// let opt = Option::None::<usize>;
 | |
| /// let x = match opt {
 | |
| ///     Some(int) => int,
 | |
| ///     None => 10,
 | |
| /// };
 | |
| /// assert_eq!(x, 10);
 | |
| ///
 | |
| /// let a_number = Option::Some(10);
 | |
| /// match a_number {
 | |
| ///     Some(x) if x <= 5 => println!("0 to 5 num = {x}"),
 | |
| ///     Some(x @ 6..=10) => println!("6 to 10 num = {x}"),
 | |
| ///     None => panic!(),
 | |
| ///     // all other numbers
 | |
| ///     _ => panic!(),
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// `match` can be used to gain access to the inner members of an enum
 | |
| /// and use them directly.
 | |
| ///
 | |
| /// ```rust
 | |
| /// enum Outer {
 | |
| ///     Double(Option<u8>, Option<String>),
 | |
| ///     Single(Option<u8>),
 | |
| ///     Empty
 | |
| /// }
 | |
| ///
 | |
| /// let get_inner = Outer::Double(None, Some(String::new()));
 | |
| /// match get_inner {
 | |
| ///     Outer::Double(None, Some(st)) => println!("{st}"),
 | |
| ///     Outer::Single(opt) => println!("{opt:?}"),
 | |
| ///     _ => panic!(),
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// For more information on `match` and matching in general, see the [Reference].
 | |
| ///
 | |
| /// [Reference]: ../reference/expressions/match-expr.html
 | |
| mod match_keyword {}
 | |
| 
 | |
| #[doc(keyword = "mod")]
 | |
| //
 | |
| /// Organize code into [modules].
 | |
| ///
 | |
| /// Use `mod` to create new [modules] to encapsulate code, including other
 | |
| /// modules:
 | |
| ///
 | |
| /// ```
 | |
| /// mod foo {
 | |
| ///     mod bar {
 | |
| ///         type MyType = (u8, u8);
 | |
| ///         fn baz() {}
 | |
| ///     }
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// Like [`struct`]s and [`enum`]s, a module and its content are private by
 | |
| /// default, inaccessible to code outside of the module.
 | |
| ///
 | |
| /// To learn more about allowing access, see the documentation for the [`pub`]
 | |
| /// keyword.
 | |
| ///
 | |
| /// [`enum`]: keyword.enum.html
 | |
| /// [`pub`]: keyword.pub.html
 | |
| /// [`struct`]: keyword.struct.html
 | |
| /// [modules]: ../reference/items/modules.html
 | |
| mod mod_keyword {}
 | |
| 
 | |
| #[doc(keyword = "move")]
 | |
| //
 | |
| /// Capture a [closure]'s environment by value.
 | |
| ///
 | |
| /// `move` converts any variables captured by reference or mutable reference
 | |
| /// to variables captured by value.
 | |
| ///
 | |
| /// ```rust
 | |
| /// let data = vec![1, 2, 3];
 | |
| /// let closure = move || println!("captured {data:?} by value");
 | |
| ///
 | |
| /// // data is no longer available, it is owned by the closure
 | |
| /// ```
 | |
| ///
 | |
| /// Note: `move` closures may still implement [`Fn`] or [`FnMut`], even though
 | |
| /// they capture variables by `move`. This is because the traits implemented by
 | |
| /// a closure type are determined by *what* the closure does with captured
 | |
| /// values, not *how* it captures them:
 | |
| ///
 | |
| /// ```rust
 | |
| /// fn create_fn() -> impl Fn() {
 | |
| ///     let text = "Fn".to_owned();
 | |
| ///     move || println!("This is a: {text}")
 | |
| /// }
 | |
| ///
 | |
| /// let fn_plain = create_fn();
 | |
| /// fn_plain();
 | |
| /// ```
 | |
| ///
 | |
| /// `move` is often used when [threads] are involved.
 | |
| ///
 | |
| /// ```rust
 | |
| /// let data = vec![1, 2, 3];
 | |
| ///
 | |
| /// std::thread::spawn(move || {
 | |
| ///     println!("captured {data:?} by value")
 | |
| /// }).join().unwrap();
 | |
| ///
 | |
| /// // data was moved to the spawned thread, so we cannot use it here
 | |
| /// ```
 | |
| ///
 | |
| /// `move` is also valid before an async block.
 | |
| ///
 | |
| /// ```rust
 | |
| /// let capture = "hello".to_owned();
 | |
| /// let block = async move {
 | |
| ///     println!("rust says {capture} from async block");
 | |
| /// };
 | |
| /// ```
 | |
| ///
 | |
| /// For more information on the `move` keyword, see the [closures][closure] section
 | |
| /// of the Rust book or the [threads] section.
 | |
| ///
 | |
| /// [closure]: ../book/ch13-01-closures.html
 | |
| /// [threads]: ../book/ch16-01-threads.html#using-move-closures-with-threads
 | |
| mod move_keyword {}
 | |
| 
 | |
| #[doc(keyword = "mut")]
 | |
| //
 | |
| /// A mutable variable, reference, or pointer.
 | |
| ///
 | |
| /// `mut` can be used in several situations. The first is mutable variables,
 | |
| /// which can be used anywhere you can bind a value to a variable name. Some
 | |
| /// examples:
 | |
| ///
 | |
| /// ```rust
 | |
| /// // A mutable variable in the parameter list of a function.
 | |
| /// fn foo(mut x: u8, y: u8) -> u8 {
 | |
| ///     x += y;
 | |
| ///     x
 | |
| /// }
 | |
| ///
 | |
| /// // Modifying a mutable variable.
 | |
| /// # #[allow(unused_assignments)]
 | |
| /// let mut a = 5;
 | |
| /// a = 6;
 | |
| ///
 | |
| /// assert_eq!(foo(3, 4), 7);
 | |
| /// assert_eq!(a, 6);
 | |
| /// ```
 | |
| ///
 | |
| /// The second is mutable references. They can be created from `mut` variables
 | |
| /// and must be unique: no other variables can have a mutable reference, nor a
 | |
| /// shared reference.
 | |
| ///
 | |
| /// ```rust
 | |
| /// // Taking a mutable reference.
 | |
| /// fn push_two(v: &mut Vec<u8>) {
 | |
| ///     v.push(2);
 | |
| /// }
 | |
| ///
 | |
| /// // A mutable reference cannot be taken to a non-mutable variable.
 | |
| /// let mut v = vec![0, 1];
 | |
| /// // Passing a mutable reference.
 | |
| /// push_two(&mut v);
 | |
| ///
 | |
| /// assert_eq!(v, vec![0, 1, 2]);
 | |
| /// ```
 | |
| ///
 | |
| /// ```rust,compile_fail,E0502
 | |
| /// let mut v = vec![0, 1];
 | |
| /// let mut_ref_v = &mut v;
 | |
| /// ##[allow(unused)]
 | |
| /// let ref_v = &v;
 | |
| /// mut_ref_v.push(2);
 | |
| /// ```
 | |
| ///
 | |
| /// Mutable raw pointers work much like mutable references, with the added
 | |
| /// possibility of not pointing to a valid object. The syntax is `*mut Type`.
 | |
| ///
 | |
| /// More information on mutable references and pointers can be found in the [Reference].
 | |
| ///
 | |
| /// [Reference]: ../reference/types/pointer.html#mutable-references-mut
 | |
| mod mut_keyword {}
 | |
| 
 | |
| #[doc(keyword = "pub")]
 | |
| //
 | |
| /// Make an item visible to others.
 | |
| ///
 | |
| /// The keyword `pub` makes any module, function, or data structure accessible from inside
 | |
| /// of external modules. The `pub` keyword may also be used in a `use` declaration to re-export
 | |
| /// an identifier from a namespace.
 | |
| ///
 | |
| /// For more information on the `pub` keyword, please see the visibility section
 | |
| /// of the [reference] and for some examples, see [Rust by Example].
 | |
| ///
 | |
| /// [reference]:../reference/visibility-and-privacy.html?highlight=pub#visibility-and-privacy
 | |
| /// [Rust by Example]:../rust-by-example/mod/visibility.html
 | |
| mod pub_keyword {}
 | |
| 
 | |
| #[doc(keyword = "ref")]
 | |
| //
 | |
| /// Bind by reference during pattern matching.
 | |
| ///
 | |
| /// `ref` annotates pattern bindings to make them borrow rather than move.
 | |
| /// It is **not** a part of the pattern as far as matching is concerned: it does
 | |
| /// not affect *whether* a value is matched, only *how* it is matched.
 | |
| ///
 | |
| /// By default, [`match`] statements consume all they can, which can sometimes
 | |
| /// be a problem, when you don't really need the value to be moved and owned:
 | |
| ///
 | |
| /// ```compile_fail,E0382
 | |
| /// let maybe_name = Some(String::from("Alice"));
 | |
| /// // The variable 'maybe_name' is consumed here ...
 | |
| /// match maybe_name {
 | |
| ///     Some(n) => println!("Hello, {n}"),
 | |
| ///     _ => println!("Hello, world"),
 | |
| /// }
 | |
| /// // ... and is now unavailable.
 | |
| /// println!("Hello again, {}", maybe_name.unwrap_or("world".into()));
 | |
| /// ```
 | |
| ///
 | |
| /// Using the `ref` keyword, the value is only borrowed, not moved, making it
 | |
| /// available for use after the [`match`] statement:
 | |
| ///
 | |
| /// ```
 | |
| /// let maybe_name = Some(String::from("Alice"));
 | |
| /// // Using `ref`, the value is borrowed, not moved ...
 | |
| /// match maybe_name {
 | |
| ///     Some(ref n) => println!("Hello, {n}"),
 | |
| ///     _ => println!("Hello, world"),
 | |
| /// }
 | |
| /// // ... so it's available here!
 | |
| /// println!("Hello again, {}", maybe_name.unwrap_or("world".into()));
 | |
| /// ```
 | |
| ///
 | |
| /// # `&` vs `ref`
 | |
| ///
 | |
| /// - `&` denotes that your pattern expects a reference to an object. Hence `&`
 | |
| /// is a part of said pattern: `&Foo` matches different objects than `Foo` does.
 | |
| ///
 | |
| /// - `ref` indicates that you want a reference to an unpacked value. It is not
 | |
| /// matched against: `Foo(ref foo)` matches the same objects as `Foo(foo)`.
 | |
| ///
 | |
| /// See also the [Reference] for more information.
 | |
| ///
 | |
| /// [`match`]: keyword.match.html
 | |
| /// [Reference]: ../reference/patterns.html#identifier-patterns
 | |
| mod ref_keyword {}
 | |
| 
 | |
| #[doc(keyword = "return")]
 | |
| //
 | |
| /// Return a value from a function.
 | |
| ///
 | |
| /// A `return` marks the end of an execution path in a function:
 | |
| ///
 | |
| /// ```
 | |
| /// fn foo() -> i32 {
 | |
| ///     return 3;
 | |
| /// }
 | |
| /// assert_eq!(foo(), 3);
 | |
| /// ```
 | |
| ///
 | |
| /// `return` is not needed when the returned value is the last expression in the
 | |
| /// function. In this case the `;` is omitted:
 | |
| ///
 | |
| /// ```
 | |
| /// fn foo() -> i32 {
 | |
| ///     3
 | |
| /// }
 | |
| /// assert_eq!(foo(), 3);
 | |
| /// ```
 | |
| ///
 | |
| /// `return` returns from the function immediately (an "early return"):
 | |
| ///
 | |
| /// ```no_run
 | |
| /// use std::fs::File;
 | |
| /// use std::io::{Error, ErrorKind, Read, Result};
 | |
| ///
 | |
| /// fn main() -> Result<()> {
 | |
| ///     let mut file = match File::open("foo.txt") {
 | |
| ///         Ok(f) => f,
 | |
| ///         Err(e) => return Err(e),
 | |
| ///     };
 | |
| ///
 | |
| ///     let mut contents = String::new();
 | |
| ///     let size = match file.read_to_string(&mut contents) {
 | |
| ///         Ok(s) => s,
 | |
| ///         Err(e) => return Err(e),
 | |
| ///     };
 | |
| ///
 | |
| ///     if contents.contains("impossible!") {
 | |
| ///         return Err(Error::new(ErrorKind::Other, "oh no!"));
 | |
| ///     }
 | |
| ///
 | |
| ///     if size > 9000 {
 | |
| ///         return Err(Error::new(ErrorKind::Other, "over 9000!"));
 | |
| ///     }
 | |
| ///
 | |
| ///     assert_eq!(contents, "Hello, world!");
 | |
| ///     Ok(())
 | |
| /// }
 | |
| /// ```
 | |
| mod return_keyword {}
 | |
| 
 | |
| #[doc(keyword = "self")]
 | |
| //
 | |
| /// The receiver of a method, or the current module.
 | |
| ///
 | |
| /// `self` is used in two situations: referencing the current module and marking
 | |
| /// the receiver of a method.
 | |
| ///
 | |
| /// In paths, `self` can be used to refer to the current module, either in a
 | |
| /// [`use`] statement or in a path to access an element:
 | |
| ///
 | |
| /// ```
 | |
| /// # #![allow(unused_imports)]
 | |
| /// use std::io::{self, Read};
 | |
| /// ```
 | |
| ///
 | |
| /// Is functionally the same as:
 | |
| ///
 | |
| /// ```
 | |
| /// # #![allow(unused_imports)]
 | |
| /// use std::io;
 | |
| /// use std::io::Read;
 | |
| /// ```
 | |
| ///
 | |
| /// Using `self` to access an element in the current module:
 | |
| ///
 | |
| /// ```
 | |
| /// # #![allow(dead_code)]
 | |
| /// # fn main() {}
 | |
| /// fn foo() {}
 | |
| /// fn bar() {
 | |
| ///     self::foo()
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// `self` as the current receiver for a method allows to omit the parameter
 | |
| /// type most of the time. With the exception of this particularity, `self` is
 | |
| /// used much like any other parameter:
 | |
| ///
 | |
| /// ```
 | |
| /// struct Foo(i32);
 | |
| ///
 | |
| /// impl Foo {
 | |
| ///     // No `self`.
 | |
| ///     fn new() -> Self {
 | |
| ///         Self(0)
 | |
| ///     }
 | |
| ///
 | |
| ///     // Consuming `self`.
 | |
| ///     fn consume(self) -> Self {
 | |
| ///         Self(self.0 + 1)
 | |
| ///     }
 | |
| ///
 | |
| ///     // Borrowing `self`.
 | |
| ///     fn borrow(&self) -> &i32 {
 | |
| ///         &self.0
 | |
| ///     }
 | |
| ///
 | |
| ///     // Borrowing `self` mutably.
 | |
| ///     fn borrow_mut(&mut self) -> &mut i32 {
 | |
| ///         &mut self.0
 | |
| ///     }
 | |
| /// }
 | |
| ///
 | |
| /// // This method must be called with a `Type::` prefix.
 | |
| /// let foo = Foo::new();
 | |
| /// assert_eq!(foo.0, 0);
 | |
| ///
 | |
| /// // Those two calls produces the same result.
 | |
| /// let foo = Foo::consume(foo);
 | |
| /// assert_eq!(foo.0, 1);
 | |
| /// let foo = foo.consume();
 | |
| /// assert_eq!(foo.0, 2);
 | |
| ///
 | |
| /// // Borrowing is handled automatically with the second syntax.
 | |
| /// let borrow_1 = Foo::borrow(&foo);
 | |
| /// let borrow_2 = foo.borrow();
 | |
| /// assert_eq!(borrow_1, borrow_2);
 | |
| ///
 | |
| /// // Borrowing mutably is handled automatically too with the second syntax.
 | |
| /// let mut foo = Foo::new();
 | |
| /// *Foo::borrow_mut(&mut foo) += 1;
 | |
| /// assert_eq!(foo.0, 1);
 | |
| /// *foo.borrow_mut() += 1;
 | |
| /// assert_eq!(foo.0, 2);
 | |
| /// ```
 | |
| ///
 | |
| /// Note that this automatic conversion when calling `foo.method()` is not
 | |
| /// limited to the examples above. See the [Reference] for more information.
 | |
| ///
 | |
| /// [`use`]: keyword.use.html
 | |
| /// [Reference]: ../reference/items/associated-items.html#methods
 | |
| mod self_keyword {}
 | |
| 
 | |
| // FIXME: Once rustdoc can handle URL conflicts on case insensitive file systems, we can remove the
 | |
| // three next lines and put back: `#[doc(keyword = "Self")]`.
 | |
| #[doc(alias = "Self")]
 | |
| #[allow(rustc::existing_doc_keyword)]
 | |
| #[doc(keyword = "SelfTy")]
 | |
| //
 | |
| /// The implementing type within a [`trait`] or [`impl`] block, or the current type within a type
 | |
| /// definition.
 | |
| ///
 | |
| /// Within a type definition:
 | |
| ///
 | |
| /// ```
 | |
| /// # #![allow(dead_code)]
 | |
| /// struct Node {
 | |
| ///     elem: i32,
 | |
| ///     // `Self` is a `Node` here.
 | |
| ///     next: Option<Box<Self>>,
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// In an [`impl`] block:
 | |
| ///
 | |
| /// ```
 | |
| /// struct Foo(i32);
 | |
| ///
 | |
| /// impl Foo {
 | |
| ///     fn new() -> Self {
 | |
| ///         Self(0)
 | |
| ///     }
 | |
| /// }
 | |
| ///
 | |
| /// assert_eq!(Foo::new().0, Foo(0).0);
 | |
| /// ```
 | |
| ///
 | |
| /// Generic parameters are implicit with `Self`:
 | |
| ///
 | |
| /// ```
 | |
| /// # #![allow(dead_code)]
 | |
| /// struct Wrap<T> {
 | |
| ///     elem: T,
 | |
| /// }
 | |
| ///
 | |
| /// impl<T> Wrap<T> {
 | |
| ///     fn new(elem: T) -> Self {
 | |
| ///         Self { elem }
 | |
| ///     }
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// In a [`trait`] definition and related [`impl`] block:
 | |
| ///
 | |
| /// ```
 | |
| /// trait Example {
 | |
| ///     fn example() -> Self;
 | |
| /// }
 | |
| ///
 | |
| /// struct Foo(i32);
 | |
| ///
 | |
| /// impl Example for Foo {
 | |
| ///     fn example() -> Self {
 | |
| ///         Self(42)
 | |
| ///     }
 | |
| /// }
 | |
| ///
 | |
| /// assert_eq!(Foo::example().0, Foo(42).0);
 | |
| /// ```
 | |
| ///
 | |
| /// [`impl`]: keyword.impl.html
 | |
| /// [`trait`]: keyword.trait.html
 | |
| mod self_upper_keyword {}
 | |
| 
 | |
| #[doc(keyword = "static")]
 | |
| //
 | |
| /// A static item is a value which is valid for the entire duration of your
 | |
| /// program (a `'static` lifetime).
 | |
| ///
 | |
| /// On the surface, `static` items seem very similar to [`const`]s: both contain
 | |
| /// a value, both require type annotations and both can only be initialized with
 | |
| /// constant functions and values. However, `static`s are notably different in
 | |
| /// that they represent a location in memory. That means that you can have
 | |
| /// references to `static` items and potentially even modify them, making them
 | |
| /// essentially global variables.
 | |
| ///
 | |
| /// Static items do not call [`drop`] at the end of the program.
 | |
| ///
 | |
| /// There are two types of `static` items: those declared in association with
 | |
| /// the [`mut`] keyword and those without.
 | |
| ///
 | |
| /// Static items cannot be moved:
 | |
| ///
 | |
| /// ```rust,compile_fail,E0507
 | |
| /// static VEC: Vec<u32> = vec![];
 | |
| ///
 | |
| /// fn move_vec(v: Vec<u32>) -> Vec<u32> {
 | |
| ///     v
 | |
| /// }
 | |
| ///
 | |
| /// // This line causes an error
 | |
| /// move_vec(VEC);
 | |
| /// ```
 | |
| ///
 | |
| /// # Simple `static`s
 | |
| ///
 | |
| /// Accessing non-[`mut`] `static` items is considered safe, but some
 | |
| /// restrictions apply. Most notably, the type of a `static` value needs to
 | |
| /// implement the [`Sync`] trait, ruling out interior mutability containers
 | |
| /// like [`RefCell`]. See the [Reference] for more information.
 | |
| ///
 | |
| /// ```rust
 | |
| /// static FOO: [i32; 5] = [1, 2, 3, 4, 5];
 | |
| ///
 | |
| /// let r1 = &FOO as *const _;
 | |
| /// let r2 = &FOO as *const _;
 | |
| /// // With a strictly read-only static, references will have the same address
 | |
| /// assert_eq!(r1, r2);
 | |
| /// // A static item can be used just like a variable in many cases
 | |
| /// println!("{FOO:?}");
 | |
| /// ```
 | |
| ///
 | |
| /// # Mutable `static`s
 | |
| ///
 | |
| /// If a `static` item is declared with the [`mut`] keyword, then it is allowed
 | |
| /// to be modified by the program. However, accessing mutable `static`s can
 | |
| /// cause undefined behavior in a number of ways, for example due to data races
 | |
| /// in a multithreaded context. As such, all accesses to mutable `static`s
 | |
| /// require an [`unsafe`] block.
 | |
| ///
 | |
| /// Despite their unsafety, mutable `static`s are necessary in many contexts:
 | |
| /// they can be used to represent global state shared by the whole program or in
 | |
| /// [`extern`] blocks to bind to variables from C libraries.
 | |
| ///
 | |
| /// In an [`extern`] block:
 | |
| ///
 | |
| /// ```rust,no_run
 | |
| /// # #![allow(dead_code)]
 | |
| /// extern "C" {
 | |
| ///     static mut ERROR_MESSAGE: *mut std::os::raw::c_char;
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// Mutable `static`s, just like simple `static`s, have some restrictions that
 | |
| /// apply to them. See the [Reference] for more information.
 | |
| ///
 | |
| /// [`const`]: keyword.const.html
 | |
| /// [`extern`]: keyword.extern.html
 | |
| /// [`mut`]: keyword.mut.html
 | |
| /// [`unsafe`]: keyword.unsafe.html
 | |
| /// [`RefCell`]: cell::RefCell
 | |
| /// [Reference]: ../reference/items/static-items.html
 | |
| mod static_keyword {}
 | |
| 
 | |
| #[doc(keyword = "struct")]
 | |
| //
 | |
| /// A type that is composed of other types.
 | |
| ///
 | |
| /// Structs in Rust come in three flavors: Structs with named fields, tuple structs, and unit
 | |
| /// structs.
 | |
| ///
 | |
| /// ```rust
 | |
| /// struct Regular {
 | |
| ///     field1: f32,
 | |
| ///     field2: String,
 | |
| ///     pub field3: bool
 | |
| /// }
 | |
| ///
 | |
| /// struct Tuple(u32, String);
 | |
| ///
 | |
| /// struct Unit;
 | |
| /// ```
 | |
| ///
 | |
| /// Regular structs are the most commonly used. Each field defined within them has a name and a
 | |
| /// type, and once defined can be accessed using `example_struct.field` syntax. The fields of a
 | |
| /// struct share its mutability, so `foo.bar = 2;` would only be valid if `foo` was mutable. Adding
 | |
| /// `pub` to a field makes it visible to code in other modules, as well as allowing it to be
 | |
| /// directly accessed and modified.
 | |
| ///
 | |
| /// Tuple structs are similar to regular structs, but its fields have no names. They are used like
 | |
| /// tuples, with deconstruction possible via `let TupleStruct(x, y) = foo;` syntax. For accessing
 | |
| /// individual variables, the same syntax is used as with regular tuples, namely `foo.0`, `foo.1`,
 | |
| /// etc, starting at zero.
 | |
| ///
 | |
| /// Unit structs are most commonly used as marker. They have a size of zero bytes, but unlike empty
 | |
| /// enums they can be instantiated, making them isomorphic to the unit type `()`. Unit structs are
 | |
| /// useful when you need to implement a trait on something, but don't need to store any data inside
 | |
| /// it.
 | |
| ///
 | |
| /// # Instantiation
 | |
| ///
 | |
| /// Structs can be instantiated in different ways, all of which can be mixed and
 | |
| /// matched as needed. The most common way to make a new struct is via a constructor method such as
 | |
| /// `new()`, but when that isn't available (or you're writing the constructor itself), struct
 | |
| /// literal syntax is used:
 | |
| ///
 | |
| /// ```rust
 | |
| /// # struct Foo { field1: f32, field2: String, etc: bool }
 | |
| /// let example = Foo {
 | |
| ///     field1: 42.0,
 | |
| ///     field2: "blah".to_string(),
 | |
| ///     etc: true,
 | |
| /// };
 | |
| /// ```
 | |
| ///
 | |
| /// It's only possible to directly instantiate a struct using struct literal syntax when all of its
 | |
| /// fields are visible to you.
 | |
| ///
 | |
| /// There are a handful of shortcuts provided to make writing constructors more convenient, most
 | |
| /// common of which is the Field Init shorthand. When there is a variable and a field of the same
 | |
| /// name, the assignment can be simplified from `field: field` into simply `field`. The following
 | |
| /// example of a hypothetical constructor demonstrates this:
 | |
| ///
 | |
| /// ```rust
 | |
| /// struct User {
 | |
| ///     name: String,
 | |
| ///     admin: bool,
 | |
| /// }
 | |
| ///
 | |
| /// impl User {
 | |
| ///     pub fn new(name: String) -> Self {
 | |
| ///         Self {
 | |
| ///             name,
 | |
| ///             admin: false,
 | |
| ///         }
 | |
| ///     }
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// Another shortcut for struct instantiation is available, used when you need to make a new
 | |
| /// struct that has the same values as most of a previous struct of the same type, called struct
 | |
| /// update syntax:
 | |
| ///
 | |
| /// ```rust
 | |
| /// # struct Foo { field1: String, field2: () }
 | |
| /// # let thing = Foo { field1: "".to_string(), field2: () };
 | |
| /// let updated_thing = Foo {
 | |
| ///     field1: "a new value".to_string(),
 | |
| ///     ..thing
 | |
| /// };
 | |
| /// ```
 | |
| ///
 | |
| /// Tuple structs are instantiated in the same way as tuples themselves, except with the struct's
 | |
| /// name as a prefix: `Foo(123, false, 0.1)`.
 | |
| ///
 | |
| /// Empty structs are instantiated with just their name, and don't need anything else. `let thing =
 | |
| /// EmptyStruct;`
 | |
| ///
 | |
| /// # Style conventions
 | |
| ///
 | |
| /// Structs are always written in CamelCase, with few exceptions. While the trailing comma on a
 | |
| /// struct's list of fields can be omitted, it's usually kept for convenience in adding and
 | |
| /// removing fields down the line.
 | |
| ///
 | |
| /// For more information on structs, take a look at the [Rust Book][book] or the
 | |
| /// [Reference][reference].
 | |
| ///
 | |
| /// [`PhantomData`]: marker::PhantomData
 | |
| /// [book]: ../book/ch05-01-defining-structs.html
 | |
| /// [reference]: ../reference/items/structs.html
 | |
| mod struct_keyword {}
 | |
| 
 | |
| #[doc(keyword = "super")]
 | |
| //
 | |
| /// The parent of the current [module].
 | |
| ///
 | |
| /// ```rust
 | |
| /// # #![allow(dead_code)]
 | |
| /// # fn main() {}
 | |
| /// mod a {
 | |
| ///     pub fn foo() {}
 | |
| /// }
 | |
| /// mod b {
 | |
| ///     pub fn foo() {
 | |
| ///         super::a::foo(); // call a's foo function
 | |
| ///     }
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// It is also possible to use `super` multiple times: `super::super::foo`,
 | |
| /// going up the ancestor chain.
 | |
| ///
 | |
| /// See the [Reference] for more information.
 | |
| ///
 | |
| /// [module]: ../reference/items/modules.html
 | |
| /// [Reference]: ../reference/paths.html#super
 | |
| mod super_keyword {}
 | |
| 
 | |
| #[doc(keyword = "trait")]
 | |
| //
 | |
| /// A common interface for a group of types.
 | |
| ///
 | |
| /// A `trait` is like an interface that data types can implement. When a type
 | |
| /// implements a trait it can be treated abstractly as that trait using generics
 | |
| /// or trait objects.
 | |
| ///
 | |
| /// Traits can be made up of three varieties of associated items:
 | |
| ///
 | |
| /// - functions and methods
 | |
| /// - types
 | |
| /// - constants
 | |
| ///
 | |
| /// Traits may also contain additional type parameters. Those type parameters
 | |
| /// or the trait itself can be constrained by other traits.
 | |
| ///
 | |
| /// Traits can serve as markers or carry other logical semantics that
 | |
| /// aren't expressed through their items. When a type implements that
 | |
| /// trait it is promising to uphold its contract. [`Send`] and [`Sync`] are two
 | |
| /// such marker traits present in the standard library.
 | |
| ///
 | |
| /// See the [Reference][Ref-Traits] for a lot more information on traits.
 | |
| ///
 | |
| /// # Examples
 | |
| ///
 | |
| /// Traits are declared using the `trait` keyword. Types can implement them
 | |
| /// using [`impl`] `Trait` [`for`] `Type`:
 | |
| ///
 | |
| /// ```rust
 | |
| /// trait Zero {
 | |
| ///     const ZERO: Self;
 | |
| ///     fn is_zero(&self) -> bool;
 | |
| /// }
 | |
| ///
 | |
| /// impl Zero for i32 {
 | |
| ///     const ZERO: Self = 0;
 | |
| ///
 | |
| ///     fn is_zero(&self) -> bool {
 | |
| ///         *self == Self::ZERO
 | |
| ///     }
 | |
| /// }
 | |
| ///
 | |
| /// assert_eq!(i32::ZERO, 0);
 | |
| /// assert!(i32::ZERO.is_zero());
 | |
| /// assert!(!4.is_zero());
 | |
| /// ```
 | |
| ///
 | |
| /// With an associated type:
 | |
| ///
 | |
| /// ```rust
 | |
| /// trait Builder {
 | |
| ///     type Built;
 | |
| ///
 | |
| ///     fn build(&self) -> Self::Built;
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// Traits can be generic, with constraints or without:
 | |
| ///
 | |
| /// ```rust
 | |
| /// trait MaybeFrom<T> {
 | |
| ///     fn maybe_from(value: T) -> Option<Self>
 | |
| ///     where
 | |
| ///         Self: Sized;
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// Traits can build upon the requirements of other traits. In the example
 | |
| /// below `Iterator` is a **supertrait** and `ThreeIterator` is a **subtrait**:
 | |
| ///
 | |
| /// ```rust
 | |
| /// trait ThreeIterator: std::iter::Iterator {
 | |
| ///     fn next_three(&mut self) -> Option<[Self::Item; 3]>;
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// Traits can be used in functions, as parameters:
 | |
| ///
 | |
| /// ```rust
 | |
| /// # #![allow(dead_code)]
 | |
| /// fn debug_iter<I: Iterator>(it: I) where I::Item: std::fmt::Debug {
 | |
| ///     for elem in it {
 | |
| ///         println!("{elem:#?}");
 | |
| ///     }
 | |
| /// }
 | |
| ///
 | |
| /// // u8_len_1, u8_len_2 and u8_len_3 are equivalent
 | |
| ///
 | |
| /// fn u8_len_1(val: impl Into<Vec<u8>>) -> usize {
 | |
| ///     val.into().len()
 | |
| /// }
 | |
| ///
 | |
| /// fn u8_len_2<T: Into<Vec<u8>>>(val: T) -> usize {
 | |
| ///     val.into().len()
 | |
| /// }
 | |
| ///
 | |
| /// fn u8_len_3<T>(val: T) -> usize
 | |
| /// where
 | |
| ///     T: Into<Vec<u8>>,
 | |
| /// {
 | |
| ///     val.into().len()
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// Or as return types:
 | |
| ///
 | |
| /// ```rust
 | |
| /// # #![allow(dead_code)]
 | |
| /// fn from_zero_to(v: u8) -> impl Iterator<Item = u8> {
 | |
| ///     (0..v).into_iter()
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// The use of the [`impl`] keyword in this position allows the function writer
 | |
| /// to hide the concrete type as an implementation detail which can change
 | |
| /// without breaking user's code.
 | |
| ///
 | |
| /// # Trait objects
 | |
| ///
 | |
| /// A *trait object* is an opaque value of another type that implements a set of
 | |
| /// traits. A trait object implements all specified traits as well as their
 | |
| /// supertraits (if any).
 | |
| ///
 | |
| /// The syntax is the following: `dyn BaseTrait + AutoTrait1 + ... AutoTraitN`.
 | |
| /// Only one `BaseTrait` can be used so this will not compile:
 | |
| ///
 | |
| /// ```rust,compile_fail,E0225
 | |
| /// trait A {}
 | |
| /// trait B {}
 | |
| ///
 | |
| /// let _: Box<dyn A + B>;
 | |
| /// ```
 | |
| ///
 | |
| /// Neither will this, which is a syntax error:
 | |
| ///
 | |
| /// ```rust,compile_fail
 | |
| /// trait A {}
 | |
| /// trait B {}
 | |
| ///
 | |
| /// let _: Box<dyn A + dyn B>;
 | |
| /// ```
 | |
| ///
 | |
| /// On the other hand, this is correct:
 | |
| ///
 | |
| /// ```rust
 | |
| /// trait A {}
 | |
| ///
 | |
| /// let _: Box<dyn A + Send + Sync>;
 | |
| /// ```
 | |
| ///
 | |
| /// The [Reference][Ref-Trait-Objects] has more information about trait objects,
 | |
| /// their limitations and the differences between editions.
 | |
| ///
 | |
| /// # Unsafe traits
 | |
| ///
 | |
| /// Some traits may be unsafe to implement. Using the [`unsafe`] keyword in
 | |
| /// front of the trait's declaration is used to mark this:
 | |
| ///
 | |
| /// ```rust
 | |
| /// unsafe trait UnsafeTrait {}
 | |
| ///
 | |
| /// unsafe impl UnsafeTrait for i32 {}
 | |
| /// ```
 | |
| ///
 | |
| /// # Differences between the 2015 and 2018 editions
 | |
| ///
 | |
| /// In the 2015 edition the parameters pattern was not needed for traits:
 | |
| ///
 | |
| /// ```rust,edition2015
 | |
| /// # #![allow(anonymous_parameters)]
 | |
| /// trait Tr {
 | |
| ///     fn f(i32);
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// This behavior is no longer valid in edition 2018.
 | |
| ///
 | |
| /// [`for`]: keyword.for.html
 | |
| /// [`impl`]: keyword.impl.html
 | |
| /// [`unsafe`]: keyword.unsafe.html
 | |
| /// [Ref-Traits]: ../reference/items/traits.html
 | |
| /// [Ref-Trait-Objects]: ../reference/types/trait-object.html
 | |
| mod trait_keyword {}
 | |
| 
 | |
| #[doc(keyword = "true")]
 | |
| //
 | |
| /// A value of type [`bool`] representing logical **true**.
 | |
| ///
 | |
| /// Logically `true` is not equal to [`false`].
 | |
| ///
 | |
| /// ## Control structures that check for **true**
 | |
| ///
 | |
| /// Several of Rust's control structures will check for a `bool` condition evaluating to **true**.
 | |
| ///
 | |
| ///   * The condition in an [`if`] expression must be of type `bool`.
 | |
| ///     Whenever that condition evaluates to **true**, the `if` expression takes
 | |
| ///     on the value of the first block. If however, the condition evaluates
 | |
| ///     to `false`, the expression takes on value of the `else` block if there is one.
 | |
| ///
 | |
| ///   * [`while`] is another control flow construct expecting a `bool`-typed condition.
 | |
| ///     As long as the condition evaluates to **true**, the `while` loop will continually
 | |
| ///     evaluate its associated block.
 | |
| ///
 | |
| ///   * [`match`] arms can have guard clauses on them.
 | |
| ///
 | |
| /// [`if`]: keyword.if.html
 | |
| /// [`while`]: keyword.while.html
 | |
| /// [`match`]: ../reference/expressions/match-expr.html#match-guards
 | |
| /// [`false`]: keyword.false.html
 | |
| mod true_keyword {}
 | |
| 
 | |
| #[doc(keyword = "type")]
 | |
| //
 | |
| /// Define an alias for an existing type.
 | |
| ///
 | |
| /// The syntax is `type Name = ExistingType;`.
 | |
| ///
 | |
| /// # Examples
 | |
| ///
 | |
| /// `type` does **not** create a new type:
 | |
| ///
 | |
| /// ```rust
 | |
| /// type Meters = u32;
 | |
| /// type Kilograms = u32;
 | |
| ///
 | |
| /// let m: Meters = 3;
 | |
| /// let k: Kilograms = 3;
 | |
| ///
 | |
| /// assert_eq!(m, k);
 | |
| /// ```
 | |
| ///
 | |
| /// In traits, `type` is used to declare an [associated type]:
 | |
| ///
 | |
| /// ```rust
 | |
| /// trait Iterator {
 | |
| ///     // associated type declaration
 | |
| ///     type Item;
 | |
| ///     fn next(&mut self) -> Option<Self::Item>;
 | |
| /// }
 | |
| ///
 | |
| /// struct Once<T>(Option<T>);
 | |
| ///
 | |
| /// impl<T> Iterator for Once<T> {
 | |
| ///     // associated type definition
 | |
| ///     type Item = T;
 | |
| ///     fn next(&mut self) -> Option<Self::Item> {
 | |
| ///         self.0.take()
 | |
| ///     }
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// [`trait`]: keyword.trait.html
 | |
| /// [associated type]: ../reference/items/associated-items.html#associated-types
 | |
| mod type_keyword {}
 | |
| 
 | |
| #[doc(keyword = "unsafe")]
 | |
| //
 | |
| /// Code or interfaces whose [memory safety] cannot be verified by the type
 | |
| /// system.
 | |
| ///
 | |
| /// The `unsafe` keyword has two uses: to declare the existence of contracts the
 | |
| /// compiler can't check (`unsafe fn` and `unsafe trait`), and to declare that a
 | |
| /// programmer has checked that these contracts have been upheld (`unsafe {}`
 | |
| /// and `unsafe impl`, but also `unsafe fn` -- see below). They are not mutually
 | |
| /// exclusive, as can be seen in `unsafe fn`.
 | |
| ///
 | |
| /// # Unsafe abilities
 | |
| ///
 | |
| /// **No matter what, Safe Rust can't cause Undefined Behavior**. This is
 | |
| /// referred to as [soundness]: a well-typed program actually has the desired
 | |
| /// properties. The [Nomicon][nomicon-soundness] has a more detailed explanation
 | |
| /// on the subject.
 | |
| ///
 | |
| /// To ensure soundness, Safe Rust is restricted enough that it can be
 | |
| /// automatically checked. Sometimes, however, it is necessary to write code
 | |
| /// that is correct for reasons which are too clever for the compiler to
 | |
| /// understand. In those cases, you need to use Unsafe Rust.
 | |
| ///
 | |
| /// Here are the abilities Unsafe Rust has in addition to Safe Rust:
 | |
| ///
 | |
| /// - Dereference [raw pointers]
 | |
| /// - Implement `unsafe` [`trait`]s
 | |
| /// - Call `unsafe` functions
 | |
| /// - Mutate [`static`]s (including [`extern`]al ones)
 | |
| /// - Access fields of [`union`]s
 | |
| ///
 | |
| /// However, this extra power comes with extra responsibilities: it is now up to
 | |
| /// you to ensure soundness. The `unsafe` keyword helps by clearly marking the
 | |
| /// pieces of code that need to worry about this.
 | |
| ///
 | |
| /// ## The different meanings of `unsafe`
 | |
| ///
 | |
| /// Not all uses of `unsafe` are equivalent: some are here to mark the existence
 | |
| /// of a contract the programmer must check, others are to say "I have checked
 | |
| /// the contract, go ahead and do this". The following
 | |
| /// [discussion on Rust Internals] has more in-depth explanations about this but
 | |
| /// here is a summary of the main points:
 | |
| ///
 | |
| /// - `unsafe fn`: calling this function means abiding by a contract the
 | |
| /// compiler cannot enforce.
 | |
| /// - `unsafe trait`: implementing the [`trait`] means abiding by a
 | |
| /// contract the compiler cannot enforce.
 | |
| /// - `unsafe {}`: the contract necessary to call the operations inside the
 | |
| /// block has been checked by the programmer and is guaranteed to be respected.
 | |
| /// - `unsafe impl`: the contract necessary to implement the trait has been
 | |
| /// checked by the programmer and is guaranteed to be respected.
 | |
| ///
 | |
| /// `unsafe fn` also acts like an `unsafe {}` block
 | |
| /// around the code inside the function. This means it is not just a signal to
 | |
| /// the caller, but also promises that the preconditions for the operations
 | |
| /// inside the function are upheld. Mixing these two meanings can be confusing
 | |
| /// and [proposal]s exist to use `unsafe {}` blocks inside such functions when
 | |
| /// making `unsafe` operations.
 | |
| ///
 | |
| /// See the [Rustnomicon] and the [Reference] for more informations.
 | |
| ///
 | |
| /// # Examples
 | |
| ///
 | |
| /// ## Marking elements as `unsafe`
 | |
| ///
 | |
| /// `unsafe` can be used on functions. Note that functions and statics declared
 | |
| /// in [`extern`] blocks are implicitly marked as `unsafe` (but not functions
 | |
| /// declared as `extern "something" fn ...`). Mutable statics are always unsafe,
 | |
| /// wherever they are declared. Methods can also be declared as `unsafe`:
 | |
| ///
 | |
| /// ```rust
 | |
| /// # #![allow(dead_code)]
 | |
| /// static mut FOO: &str = "hello";
 | |
| ///
 | |
| /// unsafe fn unsafe_fn() {}
 | |
| ///
 | |
| /// extern "C" {
 | |
| ///     fn unsafe_extern_fn();
 | |
| ///     static BAR: *mut u32;
 | |
| /// }
 | |
| ///
 | |
| /// trait SafeTraitWithUnsafeMethod {
 | |
| ///     unsafe fn unsafe_method(&self);
 | |
| /// }
 | |
| ///
 | |
| /// struct S;
 | |
| ///
 | |
| /// impl S {
 | |
| ///     unsafe fn unsafe_method_on_struct() {}
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// Traits can also be declared as `unsafe`:
 | |
| ///
 | |
| /// ```rust
 | |
| /// unsafe trait UnsafeTrait {}
 | |
| /// ```
 | |
| ///
 | |
| /// Since `unsafe fn` and `unsafe trait` indicate that there is a safety
 | |
| /// contract that the compiler cannot enforce, documenting it is important. The
 | |
| /// standard library has many examples of this, like the following which is an
 | |
| /// extract from [`Vec::set_len`]. The `# Safety` section explains the contract
 | |
| /// that must be fulfilled to safely call the function.
 | |
| ///
 | |
| /// ```rust,ignore (stub-to-show-doc-example)
 | |
| /// /// Forces the length of the vector to `new_len`.
 | |
| /// ///
 | |
| /// /// This is a low-level operation that maintains none of the normal
 | |
| /// /// invariants of the type. Normally changing the length of a vector
 | |
| /// /// is done using one of the safe operations instead, such as
 | |
| /// /// `truncate`, `resize`, `extend`, or `clear`.
 | |
| /// ///
 | |
| /// /// # Safety
 | |
| /// ///
 | |
| /// /// - `new_len` must be less than or equal to `capacity()`.
 | |
| /// /// - The elements at `old_len..new_len` must be initialized.
 | |
| /// pub unsafe fn set_len(&mut self, new_len: usize)
 | |
| /// ```
 | |
| ///
 | |
| /// ## Using `unsafe {}` blocks and `impl`s
 | |
| ///
 | |
| /// Performing `unsafe` operations requires an `unsafe {}` block:
 | |
| ///
 | |
| /// ```rust
 | |
| /// # #![allow(dead_code)]
 | |
| /// /// Dereference the given pointer.
 | |
| /// ///
 | |
| /// /// # Safety
 | |
| /// ///
 | |
| /// /// `ptr` must be aligned and must not be dangling.
 | |
| /// unsafe fn deref_unchecked(ptr: *const i32) -> i32 {
 | |
| ///     *ptr
 | |
| /// }
 | |
| ///
 | |
| /// let a = 3;
 | |
| /// let b = &a as *const _;
 | |
| /// // SAFETY: `a` has not been dropped and references are always aligned,
 | |
| /// // so `b` is a valid address.
 | |
| /// unsafe { assert_eq!(*b, deref_unchecked(b)); };
 | |
| /// ```
 | |
| ///
 | |
| /// Traits marked as `unsafe` must be [`impl`]emented using `unsafe impl`. This
 | |
| /// makes a guarantee to other `unsafe` code that the implementation satisfies
 | |
| /// the trait's safety contract. The [Send] and [Sync] traits are examples of
 | |
| /// this behaviour in the standard library.
 | |
| ///
 | |
| /// ```rust
 | |
| /// /// Implementors of this trait must guarantee an element is always
 | |
| /// /// accessible with index 3.
 | |
| /// unsafe trait ThreeIndexable<T> {
 | |
| ///     /// Returns a reference to the element with index 3 in `&self`.
 | |
| ///     fn three(&self) -> &T;
 | |
| /// }
 | |
| ///
 | |
| /// // The implementation of `ThreeIndexable` for `[T; 4]` is `unsafe`
 | |
| /// // because the implementor must abide by a contract the compiler cannot
 | |
| /// // check but as a programmer we know there will always be a valid element
 | |
| /// // at index 3 to access.
 | |
| /// unsafe impl<T> ThreeIndexable<T> for [T; 4] {
 | |
| ///     fn three(&self) -> &T {
 | |
| ///         // SAFETY: implementing the trait means there always is an element
 | |
| ///         // with index 3 accessible.
 | |
| ///         unsafe { self.get_unchecked(3) }
 | |
| ///     }
 | |
| /// }
 | |
| ///
 | |
| /// let a = [1, 2, 4, 8];
 | |
| /// assert_eq!(a.three(), &8);
 | |
| /// ```
 | |
| ///
 | |
| /// [`extern`]: keyword.extern.html
 | |
| /// [`trait`]: keyword.trait.html
 | |
| /// [`static`]: keyword.static.html
 | |
| /// [`union`]: keyword.union.html
 | |
| /// [`impl`]: keyword.impl.html
 | |
| /// [raw pointers]: ../reference/types/pointer.html
 | |
| /// [memory safety]: ../book/ch19-01-unsafe-rust.html
 | |
| /// [Rustnomicon]: ../nomicon/index.html
 | |
| /// [nomicon-soundness]: ../nomicon/safe-unsafe-meaning.html
 | |
| /// [soundness]: https://rust-lang.github.io/unsafe-code-guidelines/glossary.html#soundness-of-code--of-a-library
 | |
| /// [Reference]: ../reference/unsafety.html
 | |
| /// [proposal]: https://github.com/rust-lang/rfcs/pull/2585
 | |
| /// [discussion on Rust Internals]: https://internals.rust-lang.org/t/what-does-unsafe-mean/6696
 | |
| mod unsafe_keyword {}
 | |
| 
 | |
| #[doc(keyword = "use")]
 | |
| //
 | |
| /// Import or rename items from other crates or modules.
 | |
| ///
 | |
| /// Usually a `use` keyword is used to shorten the path required to refer to a module item.
 | |
| /// The keyword may appear in modules, blocks and even functions, usually at the top.
 | |
| ///
 | |
| /// The most basic usage of the keyword is `use path::to::item;`,
 | |
| /// though a number of convenient shortcuts are supported:
 | |
| ///
 | |
| ///   * Simultaneously binding a list of paths with a common prefix,
 | |
| ///     using the glob-like brace syntax `use a::b::{c, d, e::f, g::h::i};`
 | |
| ///   * Simultaneously binding a list of paths with a common prefix and their common parent module,
 | |
| ///     using the [`self`] keyword, such as `use a::b::{self, c, d::e};`
 | |
| ///   * Rebinding the target name as a new local name, using the syntax `use p::q::r as x;`.
 | |
| ///     This can also be used with the last two features: `use a::b::{self as ab, c as abc}`.
 | |
| ///   * Binding all paths matching a given prefix,
 | |
| ///     using the asterisk wildcard syntax `use a::b::*;`.
 | |
| ///   * Nesting groups of the previous features multiple times,
 | |
| ///     such as `use a::b::{self as ab, c, d::{*, e::f}};`
 | |
| ///   * Reexporting with visibility modifiers such as `pub use a::b;`
 | |
| ///   * Importing with `_` to only import the methods of a trait without binding it to a name
 | |
| ///     (to avoid conflict for example): `use ::std::io::Read as _;`.
 | |
| ///
 | |
| /// Using path qualifiers like [`crate`], [`super`] or [`self`] is supported: `use crate::a::b;`.
 | |
| ///
 | |
| /// Note that when the wildcard `*` is used on a type, it does not import its methods (though
 | |
| /// for `enum`s it imports the variants, as shown in the example below).
 | |
| ///
 | |
| /// ```compile_fail,edition2018
 | |
| /// enum ExampleEnum {
 | |
| ///     VariantA,
 | |
| ///     VariantB,
 | |
| /// }
 | |
| ///
 | |
| /// impl ExampleEnum {
 | |
| ///     fn new() -> Self {
 | |
| ///         Self::VariantA
 | |
| ///     }
 | |
| /// }
 | |
| ///
 | |
| /// use ExampleEnum::*;
 | |
| ///
 | |
| /// // Compiles.
 | |
| /// let _ = VariantA;
 | |
| ///
 | |
| /// // Does not compile !
 | |
| /// let n = new();
 | |
| /// ```
 | |
| ///
 | |
| /// For more information on `use` and paths in general, see the [Reference].
 | |
| ///
 | |
| /// The differences about paths and the `use` keyword between the 2015 and 2018 editions
 | |
| /// can also be found in the [Reference].
 | |
| ///
 | |
| /// [`crate`]: keyword.crate.html
 | |
| /// [`self`]: keyword.self.html
 | |
| /// [`super`]: keyword.super.html
 | |
| /// [Reference]: ../reference/items/use-declarations.html
 | |
| mod use_keyword {}
 | |
| 
 | |
| #[doc(keyword = "where")]
 | |
| //
 | |
| /// Add constraints that must be upheld to use an item.
 | |
| ///
 | |
| /// `where` allows specifying constraints on lifetime and generic parameters.
 | |
| /// The [RFC] introducing `where` contains detailed informations about the
 | |
| /// keyword.
 | |
| ///
 | |
| /// # Examples
 | |
| ///
 | |
| /// `where` can be used for constraints with traits:
 | |
| ///
 | |
| /// ```rust
 | |
| /// fn new<T: Default>() -> T {
 | |
| ///     T::default()
 | |
| /// }
 | |
| ///
 | |
| /// fn new_where<T>() -> T
 | |
| /// where
 | |
| ///     T: Default,
 | |
| /// {
 | |
| ///     T::default()
 | |
| /// }
 | |
| ///
 | |
| /// assert_eq!(0.0, new());
 | |
| /// assert_eq!(0.0, new_where());
 | |
| ///
 | |
| /// assert_eq!(0, new());
 | |
| /// assert_eq!(0, new_where());
 | |
| /// ```
 | |
| ///
 | |
| /// `where` can also be used for lifetimes.
 | |
| ///
 | |
| /// This compiles because `longer` outlives `shorter`, thus the constraint is
 | |
| /// respected:
 | |
| ///
 | |
| /// ```rust
 | |
| /// fn select<'short, 'long>(s1: &'short str, s2: &'long str, second: bool) -> &'short str
 | |
| /// where
 | |
| ///     'long: 'short,
 | |
| /// {
 | |
| ///     if second { s2 } else { s1 }
 | |
| /// }
 | |
| ///
 | |
| /// let outer = String::from("Long living ref");
 | |
| /// let longer = &outer;
 | |
| /// {
 | |
| ///     let inner = String::from("Short living ref");
 | |
| ///     let shorter = &inner;
 | |
| ///
 | |
| ///     assert_eq!(select(shorter, longer, false), shorter);
 | |
| ///     assert_eq!(select(shorter, longer, true), longer);
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// On the other hand, this will not compile because the `where 'b: 'a` clause
 | |
| /// is missing: the `'b` lifetime is not known to live at least as long as `'a`
 | |
| /// which means this function cannot ensure it always returns a valid reference:
 | |
| ///
 | |
| /// ```rust,compile_fail
 | |
| /// fn select<'a, 'b>(s1: &'a str, s2: &'b str, second: bool) -> &'a str
 | |
| /// {
 | |
| ///     if second { s2 } else { s1 }
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// `where` can also be used to express more complicated constraints that cannot
 | |
| /// be written with the `<T: Trait>` syntax:
 | |
| ///
 | |
| /// ```rust
 | |
| /// fn first_or_default<I>(mut i: I) -> I::Item
 | |
| /// where
 | |
| ///     I: Iterator,
 | |
| ///     I::Item: Default,
 | |
| /// {
 | |
| ///     i.next().unwrap_or_else(I::Item::default)
 | |
| /// }
 | |
| ///
 | |
| /// assert_eq!(first_or_default([1, 2, 3].into_iter()), 1);
 | |
| /// assert_eq!(first_or_default(Vec::<i32>::new().into_iter()), 0);
 | |
| /// ```
 | |
| ///
 | |
| /// `where` is available anywhere generic and lifetime parameters are available,
 | |
| /// as can be seen with the [`Cow`](crate::borrow::Cow) type from the standard
 | |
| /// library:
 | |
| ///
 | |
| /// ```rust
 | |
| /// # #![allow(dead_code)]
 | |
| /// pub enum Cow<'a, B>
 | |
| /// where
 | |
| ///     B: 'a + ToOwned + ?Sized,
 | |
| /// {
 | |
| ///     Borrowed(&'a B),
 | |
| ///     Owned(<B as ToOwned>::Owned),
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// [RFC]: https://github.com/rust-lang/rfcs/blob/master/text/0135-where.md
 | |
| mod where_keyword {}
 | |
| 
 | |
| // 2018 Edition keywords
 | |
| 
 | |
| #[doc(alias = "promise")]
 | |
| #[doc(keyword = "async")]
 | |
| //
 | |
| /// Return a [`Future`] instead of blocking the current thread.
 | |
| ///
 | |
| /// Use `async` in front of `fn`, `closure`, or a `block` to turn the marked code into a `Future`.
 | |
| /// As such the code will not be run immediately, but will only be evaluated when the returned
 | |
| /// future is [`.await`]ed.
 | |
| ///
 | |
| /// We have written an [async book] detailing `async`/`await` and trade-offs compared to using threads.
 | |
| ///
 | |
| /// ## Editions
 | |
| ///
 | |
| /// `async` is a keyword from the 2018 edition onwards.
 | |
| ///
 | |
| /// It is available for use in stable Rust from version 1.39 onwards.
 | |
| ///
 | |
| /// [`Future`]: future::Future
 | |
| /// [`.await`]: ../std/keyword.await.html
 | |
| /// [async book]: https://rust-lang.github.io/async-book/
 | |
| mod async_keyword {}
 | |
| 
 | |
| #[doc(keyword = "await")]
 | |
| //
 | |
| /// Suspend execution until the result of a [`Future`] is ready.
 | |
| ///
 | |
| /// `.await`ing a future will suspend the current function's execution until the executor
 | |
| /// has run the future to completion.
 | |
| ///
 | |
| /// Read the [async book] for details on how [`async`]/`await` and executors work.
 | |
| ///
 | |
| /// ## Editions
 | |
| ///
 | |
| /// `await` is a keyword from the 2018 edition onwards.
 | |
| ///
 | |
| /// It is available for use in stable Rust from version 1.39 onwards.
 | |
| ///
 | |
| /// [`Future`]: future::Future
 | |
| /// [async book]: https://rust-lang.github.io/async-book/
 | |
| /// [`async`]: ../std/keyword.async.html
 | |
| mod await_keyword {}
 | |
| 
 | |
| #[doc(keyword = "dyn")]
 | |
| //
 | |
| /// `dyn` is a prefix of a [trait object]'s type.
 | |
| ///
 | |
| /// The `dyn` keyword is used to highlight that calls to methods on the associated `Trait`
 | |
| /// are [dynamically dispatched]. To use the trait this way, it must be 'object safe'.
 | |
| ///
 | |
| /// Unlike generic parameters or `impl Trait`, the compiler does not know the concrete type that
 | |
| /// is being passed. That is, the type has been [erased].
 | |
| /// As such, a `dyn Trait` reference contains _two_ pointers.
 | |
| /// One pointer goes to the data (e.g., an instance of a struct).
 | |
| /// Another pointer goes to a map of method call names to function pointers
 | |
| /// (known as a virtual method table or vtable).
 | |
| ///
 | |
| /// At run-time, when a method needs to be called on the `dyn Trait`, the vtable is consulted to get
 | |
| /// the function pointer and then that function pointer is called.
 | |
| ///
 | |
| /// See the Reference for more information on [trait objects][ref-trait-obj]
 | |
| /// and [object safety][ref-obj-safety].
 | |
| ///
 | |
| /// ## Trade-offs
 | |
| ///
 | |
| /// The above indirection is the additional runtime cost of calling a function on a `dyn Trait`.
 | |
| /// Methods called by dynamic dispatch generally cannot be inlined by the compiler.
 | |
| ///
 | |
| /// However, `dyn Trait` is likely to produce smaller code than `impl Trait` / generic parameters as
 | |
| /// the method won't be duplicated for each concrete type.
 | |
| ///
 | |
| /// [trait object]: ../book/ch17-02-trait-objects.html
 | |
| /// [dynamically dispatched]: https://en.wikipedia.org/wiki/Dynamic_dispatch
 | |
| /// [ref-trait-obj]: ../reference/types/trait-object.html
 | |
| /// [ref-obj-safety]: ../reference/items/traits.html#object-safety
 | |
| /// [erased]: https://en.wikipedia.org/wiki/Type_erasure
 | |
| mod dyn_keyword {}
 | |
| 
 | |
| #[doc(keyword = "union")]
 | |
| //
 | |
| /// The [Rust equivalent of a C-style union][union].
 | |
| ///
 | |
| /// A `union` looks like a [`struct`] in terms of declaration, but all of its
 | |
| /// fields exist in the same memory, superimposed over one another. For instance,
 | |
| /// if we wanted some bits in memory that we sometimes interpret as a `u32` and
 | |
| /// sometimes as an `f32`, we could write:
 | |
| ///
 | |
| /// ```rust
 | |
| /// union IntOrFloat {
 | |
| ///     i: u32,
 | |
| ///     f: f32,
 | |
| /// }
 | |
| ///
 | |
| /// let mut u = IntOrFloat { f: 1.0 };
 | |
| /// // Reading the fields of a union is always unsafe
 | |
| /// assert_eq!(unsafe { u.i }, 1065353216);
 | |
| /// // Updating through any of the field will modify all of them
 | |
| /// u.i = 1073741824;
 | |
| /// assert_eq!(unsafe { u.f }, 2.0);
 | |
| /// ```
 | |
| ///
 | |
| /// # Matching on unions
 | |
| ///
 | |
| /// It is possible to use pattern matching on `union`s. A single field name must
 | |
| /// be used and it must match the name of one of the `union`'s field.
 | |
| /// Like reading from a `union`, pattern matching on a `union` requires `unsafe`.
 | |
| ///
 | |
| /// ```rust
 | |
| /// union IntOrFloat {
 | |
| ///     i: u32,
 | |
| ///     f: f32,
 | |
| /// }
 | |
| ///
 | |
| /// let u = IntOrFloat { f: 1.0 };
 | |
| ///
 | |
| /// unsafe {
 | |
| ///     match u {
 | |
| ///         IntOrFloat { i: 10 } => println!("Found exactly ten!"),
 | |
| ///         // Matching the field `f` provides an `f32`.
 | |
| ///         IntOrFloat { f } => println!("Found f = {f} !"),
 | |
| ///     }
 | |
| /// }
 | |
| /// ```
 | |
| ///
 | |
| /// # References to union fields
 | |
| ///
 | |
| /// All fields in a `union` are all at the same place in memory which means
 | |
| /// borrowing one borrows the entire `union`, for the same lifetime:
 | |
| ///
 | |
| /// ```rust,compile_fail,E0502
 | |
| /// union IntOrFloat {
 | |
| ///     i: u32,
 | |
| ///     f: f32,
 | |
| /// }
 | |
| ///
 | |
| /// let mut u = IntOrFloat { f: 1.0 };
 | |
| ///
 | |
| /// let f = unsafe { &u.f };
 | |
| /// // This will not compile because the field has already been borrowed, even
 | |
| /// // if only immutably
 | |
| /// let i = unsafe { &mut u.i };
 | |
| ///
 | |
| /// *i = 10;
 | |
| /// println!("f = {f} and i = {i}");
 | |
| /// ```
 | |
| ///
 | |
| /// See the [Reference][union] for more informations on `union`s.
 | |
| ///
 | |
| /// [`struct`]: keyword.struct.html
 | |
| /// [union]: ../reference/items/unions.html
 | |
| mod union_keyword {}
 | 
