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Refactor lint buffering to avoid requiring a giant enum Lint buffering currently relies on a giant enum `BuiltinLintDiag` containing all the lints that might potentially get buffered. In addition to being an unwieldy enum in a central crate, this also makes `rustc_lint_defs` a build bottleneck: it depends on various types from various crates (with a steady pressure to add more), and many crates depend on it. Having all of these variants in a separate crate also prevents detecting when a variant becomes unused, which we can do with a dedicated type defined and used in the same crate. Refactor this to use a dyn trait, to allow using `LintDiagnostic` types directly. Because the existing `BuiltinLintDiag` requires some additional types in order to decorate some variants, which are only available later in `rustc_lint`, use an enum `DecorateDiagCompat` to handle both the `dyn LintDiagnostic` case and the `BuiltinLintDiag` case. --- With the infrastructure in place, use it to migrate three of the enum variants to use `LintDiagnostic` directly, as a proof of concept and to demonstrate that the net result is a reduction in code size and a removal of a boilerplate-heavy layer of indirection. Also remove an unused `BuiltinLintDiag` variant.