Lint buffering currently relies on a giant enum `BuiltinLintDiag`
containing all the lints that might potentially get buffered. In
addition to being an unwieldy enum in a central crate, this also makes
`rustc_lint_defs` a build bottleneck: it depends on various types from
various crates (with a steady pressure to add more), and many crates
depend on it.
Having all of these variants in a separate crate also prevents detecting
when a variant becomes unused, which we can do with a dedicated type
defined and used in the same crate.
Refactor this to use a dyn trait, to allow using `LintDiagnostic` types
directly.
This requires boxing, but all of this is already on the slow path
(emitting an error).
Because the existing `BuiltinLintDiag` requires some additional types in
order to decorate some variants, which are only available later in
`rustc_lint`, use an enum `DecorateDiagCompat` to handle both the `dyn
LintDiagnostic` case and the `BuiltinLintDiag` case.