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	minicore makes it much easier to add new language items to all of the existing `no_core` tests.
		
			
				
	
	
		
			284 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			284 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//@ add-core-stubs
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//@ compile-flags: -Copt-level=3 -C no-prepopulate-passes --target riscv64gc-unknown-linux-gnu
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//@ needs-llvm-components: riscv
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#![feature(no_core, lang_items)]
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#![crate_type = "lib"]
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#![no_std]
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#![no_core]
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extern crate minicore;
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use minicore::*;
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// CHECK: define void @f_fpr_tracking(float %0, float %1, float %2, float %3, float %4, float %5, float %6, float %7, i8 noundef zeroext %i)
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#[no_mangle]
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pub extern "C" fn f_fpr_tracking(
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    a: f32,
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    b: f32,
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    c: f32,
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    d: f32,
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    e: f32,
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    f: f32,
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    g: f32,
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    h: f32,
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    i: u8,
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) {
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}
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#[repr(C)]
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pub struct Float {
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    f: f32,
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}
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#[repr(C)]
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pub struct FloatFloat {
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    f: f32,
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    g: f32,
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}
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// CHECK: define void @f_float_s_arg(float %0)
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#[no_mangle]
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pub extern "C" fn f_float_s_arg(a: Float) {}
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// CHECK: define float @f_ret_float_s()
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#[no_mangle]
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pub extern "C" fn f_ret_float_s() -> Float {
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    Float { f: 1. }
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}
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// CHECK: define void @f_float_float_s_arg({ float, float } %0)
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#[no_mangle]
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pub extern "C" fn f_float_float_s_arg(a: FloatFloat) {}
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// CHECK: define { float, float } @f_ret_float_float_s()
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#[no_mangle]
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pub extern "C" fn f_ret_float_float_s() -> FloatFloat {
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    FloatFloat { f: 1., g: 2. }
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}
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// CHECK: define void @f_float_float_s_arg_insufficient_fprs(float %0, float %1, float %2, float %3, float %4, float %5, float %6, i64 %7)
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#[no_mangle]
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pub extern "C" fn f_float_float_s_arg_insufficient_fprs(
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    a: f32,
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    b: f32,
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    c: f32,
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    d: f32,
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    e: f32,
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    f: f32,
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    g: f32,
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    h: FloatFloat,
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) {
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}
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#[repr(C)]
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pub struct FloatInt8 {
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    f: f32,
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    i: i8,
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}
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#[repr(C)]
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pub struct FloatUInt8 {
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    f: f32,
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    i: u8,
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}
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#[repr(C)]
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pub struct FloatInt32 {
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    f: f32,
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    i: i32,
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}
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#[repr(C)]
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pub struct FloatInt64 {
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    f: f32,
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    i: i64,
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}
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// CHECK: define void @f_float_int8_s_arg({ float, i8 } %0)
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#[no_mangle]
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pub extern "C" fn f_float_int8_s_arg(a: FloatInt8) {}
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// CHECK: define { float, i8 } @f_ret_float_int8_s()
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#[no_mangle]
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pub extern "C" fn f_ret_float_int8_s() -> FloatInt8 {
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    FloatInt8 { f: 1., i: 2 }
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}
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// CHECK: define void @f_float_int32_s_arg({ float, i32 } %0)
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#[no_mangle]
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pub extern "C" fn f_float_int32_s_arg(a: FloatInt32) {}
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// CHECK: define { float, i32 } @f_ret_float_int32_s()
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#[no_mangle]
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pub extern "C" fn f_ret_float_int32_s() -> FloatInt32 {
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    FloatInt32 { f: 1., i: 2 }
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}
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// CHECK: define void @f_float_uint8_s_arg({ float, i8 } %0)
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#[no_mangle]
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pub extern "C" fn f_float_uint8_s_arg(a: FloatUInt8) {}
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// CHECK: define { float, i8 } @f_ret_float_uint8_s()
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#[no_mangle]
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pub extern "C" fn f_ret_float_uint8_s() -> FloatUInt8 {
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    FloatUInt8 { f: 1., i: 2 }
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}
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// CHECK: define void @f_float_int64_s_arg({ float, i64 } %0)
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#[no_mangle]
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pub extern "C" fn f_float_int64_s_arg(a: FloatInt64) {}
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// CHECK: define { float, i64 } @f_ret_float_int64_s()
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#[no_mangle]
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pub extern "C" fn f_ret_float_int64_s() -> FloatInt64 {
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    FloatInt64 { f: 1., i: 2 }
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}
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// CHECK: define void @f_float_int8_s_arg_insufficient_gprs(i32 noundef signext %a, i32 noundef signext %b, i32 noundef signext %c, i32 noundef signext %d, i32 noundef signext %e, i32 noundef signext %f, i32 noundef signext %g, i32 noundef signext %h, i64 %0)
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#[no_mangle]
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pub extern "C" fn f_float_int8_s_arg_insufficient_gprs(
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    a: i32,
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    b: i32,
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    c: i32,
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    d: i32,
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    e: i32,
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    f: i32,
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    g: i32,
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    h: i32,
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    i: FloatInt8,
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) {
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}
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// CHECK: define void @f_struct_float_int8_insufficient_fprs(float %0, float %1, float %2,  float %3, float %4, float %5, float %6, float %7, i64 %8)
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#[no_mangle]
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pub extern "C" fn f_struct_float_int8_insufficient_fprs(
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    a: f32,
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    b: f32,
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    c: f32,
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    d: f32,
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    e: f32,
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    f: f32,
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    g: f32,
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    h: f32,
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    i: FloatInt8,
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) {
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}
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#[repr(C)]
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pub struct FloatArr1 {
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    a: [f32; 1],
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}
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// CHECK: define void @f_floatarr1_s_arg(float %0)
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#[no_mangle]
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pub extern "C" fn f_floatarr1_s_arg(a: FloatArr1) {}
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// CHECK: define float @f_ret_floatarr1_s()
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#[no_mangle]
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pub extern "C" fn f_ret_floatarr1_s() -> FloatArr1 {
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    FloatArr1 { a: [1.] }
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}
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#[repr(C)]
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pub struct FloatArr2 {
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    a: [f32; 2],
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}
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// CHECK: define void @f_floatarr2_s_arg({ float, float } %0)
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#[no_mangle]
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pub extern "C" fn f_floatarr2_s_arg(a: FloatArr2) {}
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// CHECK: define { float, float } @f_ret_floatarr2_s()
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#[no_mangle]
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pub extern "C" fn f_ret_floatarr2_s() -> FloatArr2 {
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    FloatArr2 { a: [1., 2.] }
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}
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#[repr(C)]
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pub struct Tricky1 {
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    f: [f32; 1],
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}
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#[repr(C)]
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pub struct FloatArr2Tricky1 {
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    g: [Tricky1; 2],
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}
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// CHECK: define void @f_floatarr2_tricky1_s_arg({ float, float } %0)
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#[no_mangle]
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pub extern "C" fn f_floatarr2_tricky1_s_arg(a: FloatArr2Tricky1) {}
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// CHECK: define { float, float } @f_ret_floatarr2_tricky1_s()
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#[no_mangle]
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pub extern "C" fn f_ret_floatarr2_tricky1_s() -> FloatArr2Tricky1 {
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    FloatArr2Tricky1 { g: [Tricky1 { f: [1.] }, Tricky1 { f: [2.] }] }
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}
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#[repr(C)]
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pub struct EmptyStruct {}
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#[repr(C)]
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pub struct FloatArr2Tricky2 {
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    s: EmptyStruct,
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    g: [Tricky1; 2],
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}
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// CHECK: define void @f_floatarr2_tricky2_s_arg({ float, float } %0)
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#[no_mangle]
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pub extern "C" fn f_floatarr2_tricky2_s_arg(a: FloatArr2Tricky2) {}
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// CHECK: define { float, float } @f_ret_floatarr2_tricky2_s()
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#[no_mangle]
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pub extern "C" fn f_ret_floatarr2_tricky2_s() -> FloatArr2Tricky2 {
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    FloatArr2Tricky2 { s: EmptyStruct {}, g: [Tricky1 { f: [1.] }, Tricky1 { f: [2.] }] }
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}
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#[repr(C)]
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pub struct IntFloatInt {
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    a: i32,
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    b: f32,
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    c: i32,
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}
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// CHECK: define void @f_int_float_int_s_arg([2 x i64] %0)
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#[no_mangle]
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pub extern "C" fn f_int_float_int_s_arg(a: IntFloatInt) {}
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// CHECK: define [2 x i64] @f_ret_int_float_int_s()
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#[no_mangle]
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pub extern "C" fn f_ret_int_float_int_s() -> IntFloatInt {
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    IntFloatInt { a: 1, b: 2., c: 3 }
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}
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#[repr(C)]
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pub struct CharCharFloat {
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    a: u8,
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    b: u8,
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    c: f32,
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}
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// CHECK: define void @f_char_char_float_s_arg(i64 %0)
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#[no_mangle]
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pub extern "C" fn f_char_char_float_s_arg(a: CharCharFloat) {}
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// CHECK: define i64 @f_ret_char_char_float_s()
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#[no_mangle]
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pub extern "C" fn f_ret_char_char_float_s() -> CharCharFloat {
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    CharCharFloat { a: 1, b: 2, c: 3. }
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}
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#[repr(C)]
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pub union FloatU {
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    a: f32,
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}
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// CHECK: define void @f_float_u_arg(i64 %0)
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#[no_mangle]
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pub extern "C" fn f_float_u_arg(a: FloatU) {}
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// CHECK: define i64 @f_ret_float_u()
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#[no_mangle]
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pub extern "C" fn f_ret_float_u() -> FloatU {
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    unsafe { FloatU { a: 1. } }
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}
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