Update miniz_oxide dependency of coverage_dump This was the final subproject that depended on ```miniz_oxide``` 0.7.x after the rest were when updating the ```backtrace-rs``` dependency in in #140705. Older versions of ```miniz_oxide``` got hit by a [serious](https://github.com/rust-lang/rust/issues/132636) performance regression in rust 1.82 (which has been worked around in more recent versions of the library) so should really be avoided if possible (granted it only affects compression so not sure if it had much impact in practice here, though there have also been some other performance improvements since .) This also means no longer having to build two versions of miniz_oxide as everything can now use the same version, and no longer needing to build both ```adler``` and ```adler2```
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
-
Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
-
Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
-
Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the Rust language trademark policy.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.