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Expose PoolOptions for reading (#2113)
This allows reading back PoolOptions that have already been set.
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@ -141,6 +141,11 @@ impl<DB: Database> PoolOptions<DB> {
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self
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self
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}
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}
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/// Get the maximum number of connections that this pool should maintain
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pub fn get_max_connections(&self) -> u32 {
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self.max_connections
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}
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/// Set the minimum number of connections to maintain at all times.
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/// Set the minimum number of connections to maintain at all times.
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///
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///
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/// When the pool is built, this many connections will be automatically spun up.
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/// When the pool is built, this many connections will be automatically spun up.
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@ -168,6 +173,11 @@ impl<DB: Database> PoolOptions<DB> {
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self
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self
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}
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}
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/// Get the minimum number of connections to maintain at all times.
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pub fn get_min_connections(&self) -> u32 {
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self.min_connections
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}
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/// Set the maximum amount of time to spend waiting for a connection in [`Pool::acquire()`].
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/// Set the maximum amount of time to spend waiting for a connection in [`Pool::acquire()`].
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///
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///
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/// Caps the total amount of time `Pool::acquire()` can spend waiting across multiple phases:
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/// Caps the total amount of time `Pool::acquire()` can spend waiting across multiple phases:
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@ -186,6 +196,11 @@ impl<DB: Database> PoolOptions<DB> {
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self
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self
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}
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}
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/// Get the maximum amount of time to spend waiting for a connection in [`Pool::acquire()`].
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pub fn get_acquire_timeout(&self) -> Duration {
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self.acquire_timeout
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}
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/// Set the maximum lifetime of individual connections.
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/// Set the maximum lifetime of individual connections.
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///
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///
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/// Any connection with a lifetime greater than this will be closed.
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/// Any connection with a lifetime greater than this will be closed.
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@ -205,6 +220,11 @@ impl<DB: Database> PoolOptions<DB> {
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self
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self
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}
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}
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/// Get the maximum lifetime of individual connections.
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pub fn get_max_lifetime(&self) -> Option<Duration> {
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self.max_lifetime
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}
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/// Set a maximum idle duration for individual connections.
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/// Set a maximum idle duration for individual connections.
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///
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///
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/// Any connection that remains in the idle queue longer than this will be closed.
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/// Any connection that remains in the idle queue longer than this will be closed.
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@ -215,6 +235,11 @@ impl<DB: Database> PoolOptions<DB> {
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self
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self
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}
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}
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/// Get the maximum idle duration for individual connections.
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pub fn get_idle_timeout(&self) -> Option<Duration> {
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self.idle_timeout
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}
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/// If true, the health of a connection will be verified by a call to [`Connection::ping`]
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/// If true, the health of a connection will be verified by a call to [`Connection::ping`]
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/// before returning the connection.
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/// before returning the connection.
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///
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///
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@ -224,6 +249,11 @@ impl<DB: Database> PoolOptions<DB> {
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self
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self
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}
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}
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/// Get's whether `test_before_acquire` is currently set.
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pub fn get_test_before_acquire(&self) -> bool {
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self.test_before_acquire
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}
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/// If set to `true`, calls to `acquire()` are fair and connections are issued
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/// If set to `true`, calls to `acquire()` are fair and connections are issued
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/// in first-come-first-serve order. If `false`, "drive-by" tasks may steal idle connections
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/// in first-come-first-serve order. If `false`, "drive-by" tasks may steal idle connections
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/// ahead of tasks that have been waiting.
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/// ahead of tasks that have been waiting.
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