Add example that prints each packet from tcp client (#301)

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Roman 2018-04-10 23:08:55 +03:00 committed by Carl Lerche
parent dbcd8353b0
commit 5b677934fe
2 changed files with 152 additions and 0 deletions

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@ -19,6 +19,10 @@ A high level description of each example is:
connections and then echos back any contents that are read from each connected connections and then echos back any contents that are read from each connected
client. client.
* [`print_each_packet`](print_each_packet.rs) - this server will create a TCP
listener, accept connections in a loop, and put down in the stdout everything
that's read off of each TCP connection.
* [`echo-udp`](echo-udp.rs) - again your standard "echo server", except for UDP * [`echo-udp`](echo-udp.rs) - again your standard "echo server", except for UDP
instead of TCP. This will echo back any packets received to the original instead of TCP. This will echo back any packets received to the original
sender. sender.

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@ -0,0 +1,148 @@
//! A "print-each-packet" server with Tokio
//!
//! This server will create a TCP listener, accept connections in a loop, and
//! put down in the stdout everything that's read off of each TCP connection.
//!
//! Because the Tokio runtime uses a thread pool, each TCP connection is
//! processed concurrently with all other TCP connections across multiple
//! threads.
//!
//! To see this server in action, you can run this in one terminal:
//!
//! cargo run --example print\_each\_packet
//!
//! and in another terminal you can run:
//!
//! cargo run --example connect 127.0.0.1:8080
//!
//! Each line you type in to the `connect` terminal should be written to terminal!
//!
//! Minimal js example:
//!
//! ```js
//! var net = require("net");
//!
//! var listenPort = 8080;
//!
//! var server = net.createServer(function (socket) {
//! socket.on("data", function (bytes) {
//! console.log("bytes", bytes);
//! });
//!
//! socket.on("end", function() {
//! console.log("Socket received FIN packet and closed connection");
//! });
//! socket.on("error", function (error) {
//! console.log("Socket closed with error", error);
//! });
//!
//! socket.on("close", function (with_error) {
//! if (with_error) {
//! console.log("Socket closed with result: Err(SomeError)");
//! } else {
//! console.log("Socket closed with result: Ok(())");
//! }
//! });
//!
//! });
//!
//! server.listen(listenPort);
//!
//! console.log("Listening on:", listenPort);
//! ```
//!
#![deny(warnings)]
extern crate tokio;
extern crate tokio_io;
use tokio_io::codec::BytesCodec;
use tokio::net::TcpListener;
use tokio::prelude::*;
use std::env;
use std::net::SocketAddr;
fn main() {
// Allow passing an address to listen on as the first argument of this
// program, but otherwise we'll just set up our TCP listener on
// 127.0.0.1:8080 for connections.
let addr = env::args().nth(1).unwrap_or("127.0.0.1:8080".to_string());
let addr = addr.parse::<SocketAddr>().unwrap();
// Next up we create a TCP listener which will listen for incoming
// connections. This TCP listener is bound to the address we determined
// above and must be associated with an event loop, so we pass in a handle
// to our event loop. After the socket's created we inform that we're ready
// to go and start accepting connections.
let socket = TcpListener::bind(&addr).unwrap();
println!("Listening on: {}", addr);
// Here we convert the `TcpListener` to a stream of incoming connections
// with the `incoming` method. We then define how to process each element in
// the stream with the `for_each` method.
//
// This combinator, defined on the `Stream` trait, will allow us to define a
// computation to happen for all items on the stream (in this case TCP
// connections made to the server). The return value of the `for_each`
// method is itself a future representing processing the entire stream of
// connections, and ends up being our server.
let done = socket
.incoming()
.map_err(|e| println!("failed to accept socket; error = {:?}", e))
.for_each(move |socket| {
// Once we're inside this closure this represents an accepted client
// from our server. The `socket` is the client connection (similar to
// how the standard library operates).
//
// We're parsing each socket with the `BytesCodec` included in `tokio_io`,
// and then we `split` each codec into the reader/writer halves.
//
// See https://docs.rs/tokio-io/0.1/src/tokio_io/codec/bytes_codec.rs.html
let framed = socket.framed(BytesCodec::new());
let (_writer, reader) = framed.split();
let processor = reader
.for_each(|bytes| {
println!("bytes: {:?}", bytes);
Ok(())
})
// After our copy operation is complete we just print out some helpful
// information.
.and_then(|()| {
println!("Socket received FIN packet and closed connection");
Ok(())
})
.or_else(|err| {
println!("Socket closed with error: {:?}", err);
// We have to return the error to catch it in the next ``.then` call
Err(err)
})
.then(|result| {
println!("Socket closed with result: {:?}", result);
Ok(())
});
// And this is where much of the magic of this server happens. We
// crucially want all clients to make progress concurrently, rather than
// blocking one on completion of another. To achieve this we use the
// `tokio::spawn` function to execute the work in the background.
//
// This function will transfer ownership of the future (`msg` in this
// case) to the Tokio runtime thread pool that. The thread pool will
// drive the future to completion.
//
// Essentially here we're executing a new task to run concurrently,
// which will allow all of our clients to be processed concurrently.
tokio::spawn(processor)
});
// And finally now that we've define what our server is, we run it!
//
// This starts the Tokio runtime, spawns the server task, and blocks the
// current thread until all tasks complete execution. Since the `done` task
// never completes (it just keeps accepting sockets), `tokio::run` blocks
// forever (until ctrl-c is pressed).
tokio::run(done);
}