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Touch up comments on echo, add connect example
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119
examples/connect.rs
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119
examples/connect.rs
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//! A simple example of hooking up stdin/stdout to a TCP stream.
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//!
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//! This example will connect to a server specified in the argument list and
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//! then forward all data read on stdin to the server, printing out all data
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//! received on stdout.
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//!
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//! Note that this is not currently optimized for performance, especially around
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//! buffer management. Rather it's intended to show an example of working with a
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//! client.
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extern crate futures;
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extern crate tokio_core;
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use std::env;
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use std::io::{self, Read, Write};
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use std::net::SocketAddr;
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use std::thread;
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use futures::{Sink, Future, Stream};
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use futures::sync::mpsc;
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use tokio_core::reactor::Core;
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use tokio_core::io::{Io, EasyBuf, Codec};
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use tokio_core::net::TcpStream;
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fn main() {
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// Parse what address we're going to connect to
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let addr = env::args().nth(1).unwrap_or_else(|| {
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panic!("this program requires at least one argument")
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});
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let addr = addr.parse::<SocketAddr>().unwrap();
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// Create the event loop and initiate the connection to the remote server
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let mut core = Core::new().unwrap();
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let handle = core.handle();
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let tcp = TcpStream::connect(&addr, &handle);
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// Right now Tokio doesn't support a handle to stdin running on the event
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// loop, so we farm out that work to a separate thread. This thread will
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// read data from stdin and then send it to the event loop over a standard
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// futures channel.
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let (stdin_tx, stdin_rx) = mpsc::channel(0);
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thread::spawn(|| read_stdin(stdin_tx));
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let stdin_rx = stdin_rx.map_err(|_| panic!()); // errors not possible on rx
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// After the TCP connection has been established, we set up our client to
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// start forwarding data.
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//
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// First we use the `Io::framed` method with a simple implementation of a
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// `Codec` (listed below) that just ships bytes around. We then split that
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// in two to work with the stream and sink separately.
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//
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// Half of the work we're going to do is to take all data we receive on
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// stdin (`stdin_rx`) and send that along the TCP stream (`sink`). The
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// second half is to take all the data we receive (`stream`) and then write
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// that to stdout. Currently we just write to stdout in a synchronous
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// fashion.
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//
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// Finally we set the client to terminate once either half of this work
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// finishes. If we don't have any more data to read or we won't receive any
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// more work from the remote then we can exit.
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let mut stdout = io::stdout();
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let client = tcp.and_then(|(sink, stream)| {
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let (sink, stream) = stream.framed(Bytes).split();
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let send_stdin = stdin_rx.forward(sink);
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let write_stdout = stream.for_each(move |buf| {
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stdout.write_all(buf.as_slice())
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});
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send_stdin.map(|_| ())
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.select(write_stdout.map(|_| ()))
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.then(|_| Ok(()))
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});
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// And now that we've got our client, we execute it in the event loop!
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core.run(client).unwrap();
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}
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/// A simple `Codec` implementation that just ships bytes around.
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///
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/// This type is used for "framing" a TCP stream of bytes but it's really just a
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/// convenient method for us to work with streams/sinks for now. This'll just
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/// take any data read and interpret it as a "frame" and conversely just shove
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/// data into the output location without looking at it.
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struct Bytes;
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impl Codec for Bytes {
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type In = EasyBuf;
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type Out = Vec<u8>;
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fn decode(&mut self, buf: &mut EasyBuf) -> io::Result<Option<EasyBuf>> {
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if buf.len() > 0 {
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let len = buf.len();
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Ok(Some(buf.drain_to(len)))
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} else {
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Ok(None)
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}
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}
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fn encode(&mut self, data: Vec<u8>, buf: &mut Vec<u8>) -> io::Result<()> {
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buf.extend(data);
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Ok(())
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}
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}
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// Our helper method which will read data from stdin and send it along the
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// sender provided.
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fn read_stdin(mut rx: mpsc::Sender<Vec<u8>>) {
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let mut stdin = io::stdin();
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loop {
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let mut buf = vec![0; 1024];
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let n = match stdin.read(&mut buf) {
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Err(_) |
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Ok(0) => break,
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Ok(n) => n,
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};
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buf.truncate(n);
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rx = rx.send(buf).wait().unwrap();
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}
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}
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114
examples/echo.rs
114
examples/echo.rs
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//! An echo server that just writes back everything that's written to it.
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//! An "hello world" echo server with tokio-core
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//!
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//! If you're on unix you can test this out by in one terminal executing:
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//! This server will create a TCP listener, accept connections in a loop, and
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//! simply write back everything that's read off of each TCP connection. Each
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//! TCP connection is processed concurrently with all other TCP connections, and
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//! each connection will have its own buffer that it's reading in/out of.
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//!
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//! To see this server in action, you can run this in one terminal:
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//!
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//! cargo run --example echo
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//!
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//! and in another terminal you can run:
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//!
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//! nc -4 localhost 8080
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//! cargo run --example connect 127.0.0.1:8080
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//!
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//! Each line you type in to the `nc` terminal should be echo'd back to you!
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//! Each line you type in to the `connect` terminal should be echo'd back to
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//! you! If you open up multiple terminals running the `connect` example you
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//! should be able to see them all make progress simultaneously.
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extern crate env_logger;
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extern crate futures;
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extern crate tokio_core;
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@ -24,40 +30,100 @@ use tokio_core::net::TcpListener;
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use tokio_core::reactor::Core;
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fn main() {
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env_logger::init().unwrap();
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// Allow passing an address to listen on as the first argument of this
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// program, but otherwise we'll just set up our TCP listener on
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// 127.0.0.1:8080 for connections.
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let addr = env::args().nth(1).unwrap_or("127.0.0.1:8080".to_string());
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let addr = addr.parse::<SocketAddr>().unwrap();
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// Create the event loop that will drive this server
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let mut l = Core::new().unwrap();
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let handle = l.handle();
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// First up we'll create the event loop that's going to drive this server.
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// This is done by creating an instance of the `Core` type, tokio-core's
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// event loop. Most functions in tokio-core return an `io::Result`, and
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// `Core::new` is no exception. For this example, though, we're mostly just
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// ignoring errors, so we unwrap the return value.
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//
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// After the event loop is created we acquire a handle to it through the
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// `handle` method. With this handle we'll then later be able to create I/O
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// objects and spawn futures.
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let mut core = Core::new().unwrap();
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let handle = core.handle();
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// Create a TCP listener which will listen for incoming connections
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// Next up we create a TCP listener which will listen for incoming
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// connections. This TCP listener is bound to the address we determined
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// above and must be associated with an event loop, so we pass in a handle
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// to our event loop. After the socket's created we inform that we're ready
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// to go and start accepting connections.
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let socket = TcpListener::bind(&addr, &handle).unwrap();
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// Once we've got the TCP listener, inform that we have it
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println!("Listening on: {}", addr);
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// Pull out the stream of incoming connections and then for each new
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// one spin up a new task copying data.
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// Here we convert the `TcpListener` to a stream of incoming connections
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// with the `incoming` method. We then define how to process each element in
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// the stream with the `for_each` method.
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//
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// We use the `io::copy` future to copy all data from the
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// reading half onto the writing half.
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// This combinator, defined on the `Stream` trait, will allow us to define a
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// computation to happen for all items on the stream (in this case TCP
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// connections made to the server). The return value of the `for_each`
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// method is itself a future representing processing the entire stream of
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// connections, and ends up being our server.
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let done = socket.incoming().for_each(move |(socket, addr)| {
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// Once we're inside this closure this represents an accepted client
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// from our server. The `socket` is the client connection and `addr` is
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// the remote address of the client (similar to how the standard library
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// operates).
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//
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// We just want to copy all data read from the socket back onto the
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// socket itself (e.g. "echo"). We can use the standard `io::copy`
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// combinator in the `tokio-core` crate to do precisely this!
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//
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// The `copy` function takes two arguments, where to read from and where
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// to write to. We only have one argument, though, with `socket`.
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// Luckily there's a method, `Io::split`, which will split an Read/Write
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// stream into its two halves. This operation allows us to work with
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// each stream independently, such as pass them as two arguments to the
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// `copy` function.
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//
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// The `copy` function then returns a future, and this future will be
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// resolved when the copying operation is complete, resolving to the
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// amount of data that was copied.
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let (reader, writer) = socket.split();
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let amt = copy(reader, writer);
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// Once all that is done we print out how much we wrote, and then
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// critically we *spawn* this future which allows it to run
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// concurrently with other connections.
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let msg = amt.map(move |amt| {
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println!("wrote {} bytes to {}", amt, addr)
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}).map_err(|e| {
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panic!("error: {}", e);
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// After our copy operation is complete we just print out some helpful
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// information.
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let msg = amt.then(move |result| {
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match result {
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Ok(amt) => println!("wrote {} bytes to {}", amt, addr),
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Err(e) => println!("error on {}: {}", addr, e),
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}
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Ok(())
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});
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// And this is where much of the magic of this server happens. We
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// crucially want all clients to make progress concurrently, rather than
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// blocking one on completion of another. To achieve this was use the
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// `spawn` function on `Handle` to essentially execute some work in the
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// background.
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//
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// This function will transfer ownership of the future (`msg` in this
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// case) to the event loop that `handle` points to. The event loop will
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// then drive the future to completion.
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//
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// Essentially here we're spawning a new task to run concurrently, which
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// will allow all of our clients to be processed concurrently.
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handle.spawn(msg);
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Ok(())
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});
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l.run(done).unwrap();
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// And finally now that we've define what our server is, we run it! We
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// didn't actually do much I/O up to this point and this `Core::run` method
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// is responsible for driving the entire server to completion.
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//
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// The `run` method will return the result of the future that it's running,
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// but in our case the `done` future won't ever finish because a TCP
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// listener is never done accepting clients. That basically just means that
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// we're going to be running the server until it's killed (e.g. ctrl-c).
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core.run(done).unwrap();
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}
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