//! A simple example of hooking up stdin/stdout to a TCP stream. //! //! This example will connect to a server specified in the argument list and //! then forward all data read on stdin to the server, printing out all data //! received on stdout. //! //! Note that this is not currently optimized for performance, especially around //! buffer management. Rather it's intended to show an example of working with a //! client. extern crate futures; extern crate tokio_core; use std::env; use std::io::{self, Read, Write}; use std::net::SocketAddr; use std::thread; use futures::{Sink, Future, Stream}; use futures::sync::mpsc; use tokio_core::reactor::Core; use tokio_core::io::{Io, EasyBuf, Codec}; use tokio_core::net::TcpStream; fn main() { // Parse what address we're going to connect to let addr = env::args().nth(1).unwrap_or_else(|| { panic!("this program requires at least one argument") }); let addr = addr.parse::().unwrap(); // Create the event loop and initiate the connection to the remote server let mut core = Core::new().unwrap(); let handle = core.handle(); let tcp = TcpStream::connect(&addr, &handle); // Right now Tokio doesn't support a handle to stdin running on the event // loop, so we farm out that work to a separate thread. This thread will // read data from stdin and then send it to the event loop over a standard // futures channel. let (stdin_tx, stdin_rx) = mpsc::channel(0); thread::spawn(|| read_stdin(stdin_tx)); let stdin_rx = stdin_rx.map_err(|_| panic!()); // errors not possible on rx // After the TCP connection has been established, we set up our client to // start forwarding data. // // First we use the `Io::framed` method with a simple implementation of a // `Codec` (listed below) that just ships bytes around. We then split that // in two to work with the stream and sink separately. // // Half of the work we're going to do is to take all data we receive on // stdin (`stdin_rx`) and send that along the TCP stream (`sink`). The // second half is to take all the data we receive (`stream`) and then write // that to stdout. Currently we just write to stdout in a synchronous // fashion. // // Finally we set the client to terminate once either half of this work // finishes. If we don't have any more data to read or we won't receive any // more work from the remote then we can exit. let mut stdout = io::stdout(); let client = tcp.and_then(|(sink, stream)| { let (sink, stream) = stream.framed(Bytes).split(); let send_stdin = stdin_rx.forward(sink); let write_stdout = stream.for_each(move |buf| { stdout.write_all(buf.as_slice()) }); send_stdin.map(|_| ()) .select(write_stdout.map(|_| ())) .then(|_| Ok(())) }); // And now that we've got our client, we execute it in the event loop! core.run(client).unwrap(); } /// A simple `Codec` implementation that just ships bytes around. /// /// This type is used for "framing" a TCP stream of bytes but it's really just a /// convenient method for us to work with streams/sinks for now. This'll just /// take any data read and interpret it as a "frame" and conversely just shove /// data into the output location without looking at it. struct Bytes; impl Codec for Bytes { type In = EasyBuf; type Out = Vec; fn decode(&mut self, buf: &mut EasyBuf) -> io::Result> { if buf.len() > 0 { let len = buf.len(); Ok(Some(buf.drain_to(len))) } else { Ok(None) } } fn encode(&mut self, data: Vec, buf: &mut Vec) -> io::Result<()> { buf.extend(data); Ok(()) } } // Our helper method which will read data from stdin and send it along the // sender provided. fn read_stdin(mut rx: mpsc::Sender>) { let mut stdin = io::stdin(); loop { let mut buf = vec![0; 1024]; let n = match stdin.read(&mut buf) { Err(_) | Ok(0) => break, Ok(n) => n, }; buf.truncate(n); rx = rx.send(buf).wait().unwrap(); } }