tokio/examples/udp-codec.rs
Alex Crichton 4ef772b2db Remove Handle argument from I/O constructors (#61)
This commit removes the `Handle` argument from the following constructors

* `TcpListener::bind`
* `TcpStream::connect`
* `UdpSocket::bind`

The `Handle` argument remains on the various `*_std` constructors as they're
more low-level, but this otherwise is intended to set forth a precedent of by
default not taking `Handle` arguments and instead relying on the global
`Handle::default` return value when necesary.
2017-12-12 18:32:50 -06:00

80 lines
2.6 KiB
Rust

//! This is a basic example of leveraging `UdpCodec` to create a simple UDP
//! client and server which speak a custom protocol.
//!
//! Here we're using the a custom codec to convert a UDP socket to a stream of
//! client messages. These messages are then processed and returned back as a
//! new message with a new destination. Overall, we then use this to construct a
//! "ping pong" pair where two sockets are sending messages back and forth.
extern crate tokio;
extern crate env_logger;
extern crate futures;
extern crate futures_cpupool;
use std::io;
use std::net::SocketAddr;
use futures::{Future, Stream, Sink};
use futures::future::Executor;
use futures_cpupool::CpuPool;
use tokio::net::{UdpSocket, UdpCodec};
pub struct LineCodec;
impl UdpCodec for LineCodec {
type In = (SocketAddr, Vec<u8>);
type Out = (SocketAddr, Vec<u8>);
fn decode(&mut self, addr: &SocketAddr, buf: &[u8]) -> io::Result<Self::In> {
Ok((*addr, buf.to_vec()))
}
fn encode(&mut self, (addr, buf): Self::Out, into: &mut Vec<u8>) -> SocketAddr {
into.extend(buf);
addr
}
}
fn main() {
drop(env_logger::init());
let pool = CpuPool::new(1);
let addr: SocketAddr = "127.0.0.1:0".parse().unwrap();
// Bind both our sockets and then figure out what ports we got.
let a = UdpSocket::bind(&addr).unwrap();
let b = UdpSocket::bind(&addr).unwrap();
let b_addr = b.local_addr().unwrap();
// We're parsing each socket with the `LineCodec` defined above, and then we
// `split` each codec into the sink/stream halves.
let (a_sink, a_stream) = a.framed(LineCodec).split();
let (b_sink, b_stream) = b.framed(LineCodec).split();
// Start off by sending a ping from a to b, afterwards we just print out
// what they send us and continually send pings
// let pings = stream::iter((0..5).map(Ok));
let a = a_sink.send((b_addr, b"PING".to_vec())).and_then(|a_sink| {
let mut i = 0;
let a_stream = a_stream.take(4).map(move |(addr, msg)| {
i += 1;
println!("[a] recv: {}", String::from_utf8_lossy(&msg));
(addr, format!("PING {}", i).into_bytes())
});
a_sink.send_all(a_stream)
});
// The second client we have will receive the pings from `a` and then send
// back pongs.
let b_stream = b_stream.map(|(addr, msg)| {
println!("[b] recv: {}", String::from_utf8_lossy(&msg));
(addr, b"PONG".to_vec())
});
let b = b_sink.send_all(b_stream);
// Spawn the sender of pongs and then wait for our pinger to finish.
pool.execute(b.then(|_| Ok(()))).unwrap();
drop(a.wait());
}