mirror of
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151 lines
5.8 KiB
Rust
151 lines
5.8 KiB
Rust
//! A "print-each-packet" server with Tokio
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//!
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//! This server will create a TCP listener, accept connections in a loop, and
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//! put down in the stdout everything that's read off of each TCP connection.
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//!
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//! Because the Tokio runtime uses a thread pool, each TCP connection is
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//! processed concurrently with all other TCP connections across multiple
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//! threads.
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//!
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//! To see this server in action, you can run this in one terminal:
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//!
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//! cargo run --example print\_each\_packet
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//!
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//! and in another terminal you can run:
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//!
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//! cargo run --example connect 127.0.0.1:8080
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//!
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//! Each line you type in to the `connect` terminal should be written to terminal!
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//!
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//! Minimal js example:
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//!
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//! ```js
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//! var net = require("net");
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//!
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//! var listenPort = 8080;
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//!
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//! var server = net.createServer(function (socket) {
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//! socket.on("data", function (bytes) {
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//! console.log("bytes", bytes);
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//! });
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//!
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//! socket.on("end", function() {
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//! console.log("Socket received FIN packet and closed connection");
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//! });
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//! socket.on("error", function (error) {
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//! console.log("Socket closed with error", error);
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//! });
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//!
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//! socket.on("close", function (with_error) {
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//! if (with_error) {
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//! console.log("Socket closed with result: Err(SomeError)");
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//! } else {
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//! console.log("Socket closed with result: Ok(())");
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//! }
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//! });
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//!
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//! });
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//!
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//! server.listen(listenPort);
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//!
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//! console.log("Listening on:", listenPort);
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//! ```
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//!
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#![deny(warnings)]
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extern crate tokio;
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extern crate tokio_codec;
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use tokio::codec::Decoder;
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use tokio::net::TcpListener;
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use tokio::prelude::*;
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use tokio_codec::BytesCodec;
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use std::env;
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use std::net::SocketAddr;
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fn main() -> Result<(), Box<std::error::Error>> {
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// Allow passing an address to listen on as the first argument of this
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// program, but otherwise we'll just set up our TCP listener on
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// 127.0.0.1:8080 for connections.
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let addr = env::args().nth(1).unwrap_or("127.0.0.1:8080".to_string());
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let addr = addr.parse::<SocketAddr>()?;
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// Next up we create a TCP listener which will listen for incoming
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// connections. This TCP listener is bound to the address we determined
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// above and must be associated with an event loop, so we pass in a handle
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// to our event loop. After the socket's created we inform that we're ready
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// to go and start accepting connections.
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let socket = TcpListener::bind(&addr)?;
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println!("Listening on: {}", addr);
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// Here we convert the `TcpListener` to a stream of incoming connections
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// with the `incoming` method. We then define how to process each element in
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// the stream with the `for_each` method.
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//
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// This combinator, defined on the `Stream` trait, will allow us to define a
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// computation to happen for all items on the stream (in this case TCP
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// connections made to the server). The return value of the `for_each`
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// method is itself a future representing processing the entire stream of
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// connections, and ends up being our server.
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let done = socket
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.incoming()
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.map_err(|e| println!("failed to accept socket; error = {:?}", e))
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.for_each(move |socket| {
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// Once we're inside this closure this represents an accepted client
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// from our server. The `socket` is the client connection (similar to
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// how the standard library operates).
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//
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// We're parsing each socket with the `BytesCodec` included in `tokio_io`,
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// and then we `split` each codec into the reader/writer halves.
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//
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// See https://docs.rs/tokio-codec/0.1/src/tokio_codec/bytes_codec.rs.html
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let framed = BytesCodec::new().framed(socket);
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let (_writer, reader) = framed.split();
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let processor = reader
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.for_each(|bytes| {
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println!("bytes: {:?}", bytes);
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Ok(())
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})
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// After our copy operation is complete we just print out some helpful
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// information.
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.and_then(|()| {
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println!("Socket received FIN packet and closed connection");
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Ok(())
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})
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.or_else(|err| {
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println!("Socket closed with error: {:?}", err);
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// We have to return the error to catch it in the next ``.then` call
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Err(err)
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})
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.then(|result| {
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println!("Socket closed with result: {:?}", result);
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Ok(())
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});
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// And this is where much of the magic of this server happens. We
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// crucially want all clients to make progress concurrently, rather than
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// blocking one on completion of another. To achieve this we use the
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// `tokio::spawn` function to execute the work in the background.
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//
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// This function will transfer ownership of the future (`msg` in this
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// case) to the Tokio runtime thread pool that. The thread pool will
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// drive the future to completion.
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//
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// Essentially here we're executing a new task to run concurrently,
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// which will allow all of our clients to be processed concurrently.
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tokio::spawn(processor)
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});
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// And finally now that we've define what our server is, we run it!
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//
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// This starts the Tokio runtime, spawns the server task, and blocks the
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// current thread until all tasks complete execution. Since the `done` task
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// never completes (it just keeps accepting sockets), `tokio::run` blocks
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// forever (until ctrl-c is pressed).
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tokio::run(done);
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Ok(())
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}
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