tokio/examples/connect.rs
Carl Lerche 8a7e57786a
Limit futures dependency to Stream via feature flag (#1774)
In an effort to reach API stability, the `tokio` crate is shedding its
_public_ dependencies on crates that are either a) do not provide a
stable (1.0+) release with longevity guarantees or b) match the `tokio`
release cadence. Of course, implementing `std` traits fits the
requirements.

The on exception, for now, is the `Stream` trait found in `futures_core`.
It is expected that this trait will not change much and be moved into `std.
Since Tokio is not yet going reaching 1.0, I feel that it is acceptable to maintain
a dependency on this trait given how foundational it is.

Since the `Stream` implementation is optional, types that are logically
streams provide `async fn next_*` functions to obtain the next value.
Avoiding the `next()` name prevents fn conflicts with `StreamExt::next()`.

Additionally, some misc cleanup is also done:

- `tokio::io::io` -> `tokio::io::util`.
- `delay` -> `delay_until`.
- `Timeout::new` -> `timeout(...)`.
- `signal::ctrl_c()` returns a future instead of a stream.
- `{tcp,unix}::Incoming` is removed (due to lack of `Stream` trait).
- `time::Throttle` is removed (due to lack of `Stream` trait).
-  Fix: `mpsc::UnboundedSender::send(&self)` (no more conflict with `Sink` fns).
2019-11-15 22:11:13 -08:00

212 lines
6.4 KiB
Rust

//! An example of hooking up stdin/stdout to either a TCP or UDP stream.
//!
//! This example will connect to a socket address specified in the argument list
//! and then forward all data read on stdin to the server, printing out all data
//! received on stdout. An optional `--udp` argument can be passed to specify
//! that the connection should be made over UDP instead of TCP, translating each
//! line entered on stdin to a UDP packet to be sent to the remote address.
//!
//! Note that this is not currently optimized for performance, especially
//! around buffer management. Rather it's intended to show an example of
//! working with a client.
//!
//! This example can be quite useful when interacting with the other examples in
//! this repository! Many of them recommend running this as a simple "hook up
//! stdin/stdout to a server" to get up and running.
#![warn(rust_2018_idioms)]
use tokio::io;
use tokio::sync::{mpsc, oneshot};
use tokio_util::codec::{FramedRead, FramedWrite};
use futures::{Stream, StreamExt};
use std::env;
use std::error::Error;
use std::net::SocketAddr;
#[tokio::main]
async fn main() -> Result<(), Box<dyn Error>> {
let (tx, rx) = oneshot::channel();
tokio::spawn(async move {
run().await.unwrap();
tx.send(()).unwrap();
});
rx.await.map_err(Into::into)
}
// Currently, we need to spawn the initial future due to https://github.com/tokio-rs/tokio/issues/1356
async fn run() -> Result<(), Box<dyn Error>> {
// Determine if we're going to run in TCP or UDP mode
let mut args = env::args().skip(1).collect::<Vec<_>>();
let tcp = match args.iter().position(|a| a == "--udp") {
Some(i) => {
args.remove(i);
false
}
None => true,
};
// Parse what address we're going to connect to
let addr = match args.first() {
Some(addr) => addr,
None => Err("this program requires at least one argument")?,
};
let addr = addr.parse::<SocketAddr>()?;
let stdin = stdin();
let stdout = FramedWrite::new(io::stdout(), codec::Bytes);
if tcp {
tcp::connect(&addr, stdin, stdout).await?;
} else {
udp::connect(&addr, stdin, stdout).await?;
}
Ok(())
}
// Temporary work around for stdin blocking the stream
fn stdin() -> impl Stream<Item = Result<Vec<u8>, io::Error>> + Unpin {
let mut stdin = FramedRead::new(io::stdin(), codec::Bytes);
let (tx, rx) = mpsc::unbounded_channel();
tokio::spawn(async move {
while let Some(res) = stdin.next().await {
let _ = tx.send(res);
}
});
rx
}
mod tcp {
use super::codec;
use futures::{future, Sink, SinkExt, Stream, StreamExt};
use std::{error::Error, io, net::SocketAddr};
use tokio::net::TcpStream;
use tokio_util::codec::{FramedRead, FramedWrite};
pub async fn connect(
addr: &SocketAddr,
stdin: impl Stream<Item = Result<Vec<u8>, io::Error>> + Unpin,
mut stdout: impl Sink<Vec<u8>, Error = io::Error> + Unpin,
) -> Result<(), Box<dyn Error>> {
let mut stream = TcpStream::connect(addr).await?;
let (r, w) = stream.split();
let sink = FramedWrite::new(w, codec::Bytes);
let mut stream = FramedRead::new(r, codec::Bytes)
.filter_map(|i| match i {
Ok(i) => future::ready(Some(i)),
Err(e) => {
println!("failed to read from socket; error={}", e);
future::ready(None)
}
})
.map(Ok);
match future::join(stdin.forward(sink), stdout.send_all(&mut stream)).await {
(Err(e), _) | (_, Err(e)) => Err(e.into()),
_ => Ok(()),
}
}
}
mod udp {
use futures::{future, Sink, SinkExt, Stream, StreamExt};
use std::{error::Error, io, net::SocketAddr};
use tokio::net::udp::{
split::{UdpSocketRecvHalf, UdpSocketSendHalf},
UdpSocket,
};
pub async fn connect(
addr: &SocketAddr,
stdin: impl Stream<Item = Result<Vec<u8>, io::Error>> + Unpin,
stdout: impl Sink<Vec<u8>, Error = io::Error> + Unpin,
) -> Result<(), Box<dyn Error>> {
// We'll bind our UDP socket to a local IP/port, but for now we
// basically let the OS pick both of those.
let bind_addr = if addr.ip().is_ipv4() {
"0.0.0.0:0"
} else {
"[::]:0"
};
let socket = UdpSocket::bind(&bind_addr).await?;
socket.connect(addr).await?;
let (mut r, mut w) = socket.split();
future::try_join(send(stdin, &mut w), recv(stdout, &mut r)).await?;
Ok(())
}
async fn send(
mut stdin: impl Stream<Item = Result<Vec<u8>, io::Error>> + Unpin,
writer: &mut UdpSocketSendHalf,
) -> Result<(), io::Error> {
while let Some(item) = stdin.next().await {
let buf = item?;
writer.send(&buf[..]).await?;
}
Ok(())
}
async fn recv(
mut stdout: impl Sink<Vec<u8>, Error = io::Error> + Unpin,
reader: &mut UdpSocketRecvHalf,
) -> Result<(), io::Error> {
loop {
let mut buf = vec![0; 1024];
let n = reader.recv(&mut buf[..]).await?;
if n > 0 {
stdout.send(buf).await?;
}
}
}
}
mod codec {
use bytes::{BufMut, BytesMut};
use std::io;
use tokio_util::codec::{Decoder, Encoder};
/// A simple `Codec` implementation that just ships bytes around.
///
/// This type is used for "framing" a TCP/UDP stream of bytes but it's really
/// just a convenient method for us to work with streams/sinks for now.
/// This'll just take any data read and interpret it as a "frame" and
/// conversely just shove data into the output location without looking at
/// it.
pub struct Bytes;
impl Decoder for Bytes {
type Item = Vec<u8>;
type Error = io::Error;
fn decode(&mut self, buf: &mut BytesMut) -> io::Result<Option<Vec<u8>>> {
if buf.len() > 0 {
let len = buf.len();
Ok(Some(buf.split_to(len).into_iter().collect()))
} else {
Ok(None)
}
}
}
impl Encoder for Bytes {
type Item = Vec<u8>;
type Error = io::Error;
fn encode(&mut self, data: Vec<u8>, buf: &mut BytesMut) -> io::Result<()> {
buf.put(&data[..]);
Ok(())
}
}
}