mirror of
https://github.com/tokio-rs/tokio.git
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185 lines
5.7 KiB
Rust
185 lines
5.7 KiB
Rust
//! An example of hooking up stdin/stdout to either a TCP or UDP stream.
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//!
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//! This example will connect to a socket address specified in the argument list
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//! and then forward all data read on stdin to the server, printing out all data
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//! received on stdout. An optional `--udp` argument can be passed to specify
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//! that the connection should be made over UDP instead of TCP, translating each
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//! line entered on stdin to a UDP packet to be sent to the remote address.
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//!
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//! Note that this is not currently optimized for performance, especially
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//! around buffer management. Rather it's intended to show an example of
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//! working with a client.
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//!
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//! This example can be quite useful when interacting with the other examples in
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//! this repository! Many of them recommend running this as a simple "hook up
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//! stdin/stdout to a server" to get up and running.
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#![warn(rust_2018_idioms)]
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use tokio::io;
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use tokio_util::codec::{FramedRead, FramedWrite};
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use std::env;
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use std::error::Error;
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use std::net::SocketAddr;
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#[tokio::main]
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async fn main() -> Result<(), Box<dyn Error>> {
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// Determine if we're going to run in TCP or UDP mode
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let mut args = env::args().skip(1).collect::<Vec<_>>();
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let tcp = match args.iter().position(|a| a == "--udp") {
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Some(i) => {
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args.remove(i);
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false
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}
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None => true,
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};
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// Parse what address we're going to connect to
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let addr = match args.first() {
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Some(addr) => addr,
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None => Err("this program requires at least one argument")?,
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};
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let addr = addr.parse::<SocketAddr>()?;
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let stdin = FramedRead::new(io::stdin(), codec::Bytes);
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let stdout = FramedWrite::new(io::stdout(), codec::Bytes);
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if tcp {
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tcp::connect(&addr, stdin, stdout).await?;
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} else {
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udp::connect(&addr, stdin, stdout).await?;
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}
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Ok(())
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}
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mod tcp {
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use super::codec;
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use futures::{future, Sink, SinkExt, Stream, StreamExt};
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use std::{error::Error, io, net::SocketAddr};
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use tokio::net::TcpStream;
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use tokio_util::codec::{FramedRead, FramedWrite};
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pub async fn connect(
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addr: &SocketAddr,
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stdin: impl Stream<Item = Result<Vec<u8>, io::Error>> + Unpin,
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mut stdout: impl Sink<Vec<u8>, Error = io::Error> + Unpin,
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) -> Result<(), Box<dyn Error>> {
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let mut stream = TcpStream::connect(addr).await?;
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let (r, w) = stream.split();
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let sink = FramedWrite::new(w, codec::Bytes);
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let mut stream = FramedRead::new(r, codec::Bytes)
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.filter_map(|i| match i {
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Ok(i) => future::ready(Some(i)),
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Err(e) => {
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println!("failed to read from socket; error={}", e);
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future::ready(None)
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}
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})
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.map(Ok);
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match future::join(stdin.forward(sink), stdout.send_all(&mut stream)).await {
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(Err(e), _) | (_, Err(e)) => Err(e.into()),
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_ => Ok(()),
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}
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}
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}
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mod udp {
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use tokio::net::udp::{RecvHalf, SendHalf};
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use tokio::net::UdpSocket;
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use futures::{future, Sink, SinkExt, Stream, StreamExt};
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use std::error::Error;
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use std::io;
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use std::net::SocketAddr;
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pub async fn connect(
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addr: &SocketAddr,
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stdin: impl Stream<Item = Result<Vec<u8>, io::Error>> + Unpin,
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stdout: impl Sink<Vec<u8>, Error = io::Error> + Unpin,
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) -> Result<(), Box<dyn Error>> {
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// We'll bind our UDP socket to a local IP/port, but for now we
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// basically let the OS pick both of those.
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let bind_addr = if addr.ip().is_ipv4() {
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"0.0.0.0:0"
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} else {
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"[::]:0"
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};
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let socket = UdpSocket::bind(&bind_addr).await?;
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socket.connect(addr).await?;
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let (mut r, mut w) = socket.split();
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future::try_join(send(stdin, &mut w), recv(stdout, &mut r)).await?;
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Ok(())
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}
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async fn send(
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mut stdin: impl Stream<Item = Result<Vec<u8>, io::Error>> + Unpin,
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writer: &mut SendHalf,
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) -> Result<(), io::Error> {
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while let Some(item) = stdin.next().await {
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let buf = item?;
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writer.send(&buf[..]).await?;
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}
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Ok(())
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}
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async fn recv(
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mut stdout: impl Sink<Vec<u8>, Error = io::Error> + Unpin,
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reader: &mut RecvHalf,
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) -> Result<(), io::Error> {
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loop {
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let mut buf = vec![0; 1024];
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let n = reader.recv(&mut buf[..]).await?;
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if n > 0 {
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stdout.send(buf).await?;
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}
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}
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}
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}
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mod codec {
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use bytes::{BufMut, BytesMut};
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use std::io;
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use tokio_util::codec::{Decoder, Encoder};
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/// A simple `Codec` implementation that just ships bytes around.
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///
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/// This type is used for "framing" a TCP/UDP stream of bytes but it's really
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/// just a convenient method for us to work with streams/sinks for now.
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/// This'll just take any data read and interpret it as a "frame" and
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/// conversely just shove data into the output location without looking at
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/// it.
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pub struct Bytes;
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impl Decoder for Bytes {
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type Item = Vec<u8>;
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type Error = io::Error;
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fn decode(&mut self, buf: &mut BytesMut) -> io::Result<Option<Vec<u8>>> {
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if buf.len() > 0 {
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let len = buf.len();
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Ok(Some(buf.split_to(len).into_iter().collect()))
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} else {
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Ok(None)
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}
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}
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}
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impl Encoder for Bytes {
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type Item = Vec<u8>;
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type Error = io::Error;
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fn encode(&mut self, data: Vec<u8>, buf: &mut BytesMut) -> io::Result<()> {
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buf.put(&data[..]);
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Ok(())
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}
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}
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}
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