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116 lines
5.1 KiB
Rust
116 lines
5.1 KiB
Rust
//! A "hello world" echo server with Tokio
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//!
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//! This server will create a TCP listener, accept connections in a loop, and
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//! write back everything that's read off of each TCP connection.
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//!
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//! Because the Tokio runtime uses a thread pool, each TCP connection is
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//! processed concurrently with all other TCP connections across multiple
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//! threads.
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//!
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//! To see this server in action, you can run this in one terminal:
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//!
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//! cargo run --example echo
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//!
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//! and in another terminal you can run:
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//!
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//! cargo run --example connect 127.0.0.1:8080
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//!
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//! Each line you type in to the `connect` terminal should be echo'd back to
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//! you! If you open up multiple terminals running the `connect` example you
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//! should be able to see them all make progress simultaneously.
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#![deny(warnings)]
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extern crate tokio;
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use tokio::io;
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use tokio::net::TcpListener;
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use tokio::prelude::*;
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use std::env;
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use std::net::SocketAddr;
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fn main() -> Result<(), Box<std::error::Error>> {
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// Allow passing an address to listen on as the first argument of this
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// program, but otherwise we'll just set up our TCP listener on
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// 127.0.0.1:8080 for connections.
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let addr = env::args().nth(1).unwrap_or("127.0.0.1:8080".to_string());
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let addr = addr.parse::<SocketAddr>()?;
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// Next up we create a TCP listener which will listen for incoming
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// connections. This TCP listener is bound to the address we determined
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// above and must be associated with an event loop, so we pass in a handle
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// to our event loop. After the socket's created we inform that we're ready
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// to go and start accepting connections.
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let socket = TcpListener::bind(&addr)?;
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println!("Listening on: {}", addr);
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// Here we convert the `TcpListener` to a stream of incoming connections
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// with the `incoming` method. We then define how to process each element in
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// the stream with the `for_each` method.
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//
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// This combinator, defined on the `Stream` trait, will allow us to define a
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// computation to happen for all items on the stream (in this case TCP
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// connections made to the server). The return value of the `for_each`
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// method is itself a future representing processing the entire stream of
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// connections, and ends up being our server.
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let done = socket
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.incoming()
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.map_err(|e| println!("failed to accept socket; error = {:?}", e))
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.for_each(move |socket| {
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// Once we're inside this closure this represents an accepted client
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// from our server. The `socket` is the client connection (similar to
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// how the standard library operates).
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//
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// We just want to copy all data read from the socket back onto the
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// socket itself (e.g. "echo"). We can use the standard `io::copy`
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// combinator in the `tokio-core` crate to do precisely this!
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//
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// The `copy` function takes two arguments, where to read from and where
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// to write to. We only have one argument, though, with `socket`.
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// Luckily there's a method, `Io::split`, which will split an Read/Write
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// stream into its two halves. This operation allows us to work with
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// each stream independently, such as pass them as two arguments to the
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// `copy` function.
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//
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// The `copy` function then returns a future, and this future will be
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// resolved when the copying operation is complete, resolving to the
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// amount of data that was copied.
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let (reader, writer) = socket.split();
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let amt = io::copy(reader, writer);
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// After our copy operation is complete we just print out some helpful
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// information.
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let msg = amt.then(move |result| {
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match result {
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Ok((amt, _, _)) => println!("wrote {} bytes", amt),
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Err(e) => println!("error: {}", e),
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}
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Ok(())
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});
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// And this is where much of the magic of this server happens. We
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// crucially want all clients to make progress concurrently, rather than
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// blocking one on completion of another. To achieve this we use the
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// `tokio::spawn` function to execute the work in the background.
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//
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// This function will transfer ownership of the future (`msg` in this
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// case) to the Tokio runtime thread pool that. The thread pool will
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// drive the future to completion.
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//
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// Essentially here we're executing a new task to run concurrently,
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// which will allow all of our clients to be processed concurrently.
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tokio::spawn(msg)
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});
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// And finally now that we've define what our server is, we run it!
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//
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// This starts the Tokio runtime, spawns the server task, and blocks the
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// current thread until all tasks complete execution. Since the `done` task
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// never completes (it just keeps accepting sockets), `tokio::run` blocks
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// forever (until ctrl-c is pressed).
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tokio::run(done);
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Ok(())
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}
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