tokio/examples/connect.rs
Carl Lerche f1cb12e14f
Update examples to track latest Tokio changes (#180)
The exampes included in the repository have lagged behind the changes
made. Specifically, they do not use the new runtime construct.

This patch updates examples to use the latest features of Tokio.
2018-03-06 09:59:04 -08:00

240 lines
8.0 KiB
Rust

//! An example of hooking up stdin/stdout to either a TCP or UDP stream.
//!
//! This example will connect to a socket address specified in the argument list
//! and then forward all data read on stdin to the server, printing out all data
//! received on stdout. An optional `--udp` argument can be passed to specify
//! that the connection should be made over UDP instead of TCP, translating each
//! line entered on stdin to a UDP packet to be sent to the remote address.
//!
//! Note that this is not currently optimized for performance, especially
//! around buffer management. Rather it's intended to show an example of
//! working with a client.
//!
//! This example can be quite useful when interacting with the other examples in
//! this repository! Many of them recommend running this as a simple "hook up
//! stdin/stdout to a server" to get up and running.
#![deny(warnings)]
extern crate tokio;
extern crate tokio_io;
extern crate futures;
extern crate bytes;
use std::env;
use std::io::{self, Read, Write};
use std::net::SocketAddr;
use std::thread;
use tokio::prelude::*;
use futures::sync::mpsc;
fn main() {
// Determine if we're going to run in TCP or UDP mode
let mut args = env::args().skip(1).collect::<Vec<_>>();
let tcp = match args.iter().position(|a| a == "--udp") {
Some(i) => {
args.remove(i);
false
}
None => true,
};
// Parse what address we're going to connect to
let addr = args.first().unwrap_or_else(|| {
panic!("this program requires at least one argument")
});
let addr = addr.parse::<SocketAddr>().unwrap();
// Right now Tokio doesn't support a handle to stdin running on the event
// loop, so we farm out that work to a separate thread. This thread will
// read data (with blocking I/O) from stdin and then send it to the event
// loop over a standard futures channel.
let (stdin_tx, stdin_rx) = mpsc::channel(0);
thread::spawn(|| read_stdin(stdin_tx));
let stdin_rx = stdin_rx.map_err(|_| panic!()); // errors not possible on rx
// Now that we've got our stdin read we either set up our TCP connection or
// our UDP connection to get a stream of bytes we're going to emit to
// stdout.
let stdout = if tcp {
tcp::connect(&addr, Box::new(stdin_rx))
} else {
udp::connect(&addr, Box::new(stdin_rx))
};
// And now with our stream of bytes to write to stdout, we execute that in
// the event loop! Note that this is doing blocking I/O to emit data to
// stdout, and in general it's a no-no to do that sort of work on the event
// loop. In this case, though, we know it's ok as the event loop isn't
// otherwise running anything useful.
let mut out = io::stdout();
tokio::run({
stdout
.for_each(move |chunk| {
out.write_all(&chunk)
})
.map_err(|e| println!("error reading stdout; error = {:?}", e))
});
}
mod codec {
use std::io;
use bytes::{BufMut, BytesMut};
use tokio_io::codec::{Encoder, Decoder};
/// A simple `Codec` implementation that just ships bytes around.
///
/// This type is used for "framing" a TCP/UDP stream of bytes but it's really
/// just a convenient method for us to work with streams/sinks for now.
/// This'll just take any data read and interpret it as a "frame" and
/// conversely just shove data into the output location without looking at
/// it.
pub struct Bytes;
impl Decoder for Bytes {
type Item = BytesMut;
type Error = io::Error;
fn decode(&mut self, buf: &mut BytesMut) -> io::Result<Option<BytesMut>> {
if buf.len() > 0 {
let len = buf.len();
Ok(Some(buf.split_to(len)))
} else {
Ok(None)
}
}
}
impl Encoder for Bytes {
type Item = Vec<u8>;
type Error = io::Error;
fn encode(&mut self, data: Vec<u8>, buf: &mut BytesMut) -> io::Result<()> {
buf.put(&data[..]);
Ok(())
}
}
}
mod tcp {
use tokio;
use tokio::net::TcpStream;
use tokio::prelude::*;
use bytes::BytesMut;
use codec::Bytes;
use std::io;
use std::net::SocketAddr;
pub fn connect(addr: &SocketAddr,
stdin: Box<Stream<Item = Vec<u8>, Error = io::Error> + Send>)
-> Box<Stream<Item = BytesMut, Error = io::Error> + Send>
{
let tcp = TcpStream::connect(addr);
// After the TCP connection has been established, we set up our client
// to start forwarding data.
//
// First we use the `Io::framed` method with a simple implementation of
// a `Codec` (listed below) that just ships bytes around. We then split
// that in two to work with the stream and sink separately.
//
// Half of the work we're going to do is to take all data we receive on
// `stdin` and send that along the TCP stream (`sink`). The second half
// is to take all the data we receive (`stream`) and then write that to
// stdout. We'll be passing this handle back out from this method.
//
// You'll also note that we *spawn* the work to read stdin and write it
// to the TCP stream. This is done to ensure that happens concurrently
// with us reading data from the stream.
Box::new(tcp.map(move |stream| {
let (sink, stream) = stream.framed(Bytes).split();
tokio::spawn(stdin.forward(sink).then(|result| {
if let Err(e) = result {
panic!("failed to write to socket: {}", e)
}
Ok(())
}));
stream
}).flatten_stream())
}
}
mod udp {
use std::io;
use std::net::SocketAddr;
use tokio;
use tokio::net::{UdpSocket, UdpFramed};
use tokio::prelude::*;
use bytes::BytesMut;
use codec::Bytes;
pub fn connect(&addr: &SocketAddr,
stdin: Box<Stream<Item = Vec<u8>, Error = io::Error> + Send>)
-> Box<Stream<Item = BytesMut, Error = io::Error> + Send>
{
// We'll bind our UDP socket to a local IP/port, but for now we
// basically let the OS pick both of those.
let addr_to_bind = if addr.ip().is_ipv4() {
"0.0.0.0:0".parse().unwrap()
} else {
"[::]:0".parse().unwrap()
};
let udp = UdpSocket::bind(&addr_to_bind)
.expect("failed to bind socket");
// Like above with TCP we use an instance of `Bytes` codec to transform
// this UDP socket into a framed sink/stream which operates over
// discrete values. In this case we're working with *pairs* of socket
// addresses and byte buffers.
let (sink, stream) = UdpFramed::new(udp, Bytes).split();
// All bytes from `stdin` will go to the `addr` specified in our
// argument list. Like with TCP this is spawned concurrently
tokio::spawn(stdin.map(move |chunk| {
(chunk, addr)
}).forward(sink).then(|result| {
if let Err(e) = result {
panic!("failed to write to socket: {}", e)
}
Ok(())
}));
// With UDP we could receive data from any source, so filter out
// anything coming from a different address
Box::new(stream.filter_map(move |(chunk, src)| {
if src == addr {
Some(chunk.into())
} else {
None
}
}))
}
}
// Our helper method which will read data from stdin and send it along the
// sender provided.
fn read_stdin(mut tx: mpsc::Sender<Vec<u8>>) {
let mut stdin = io::stdin();
loop {
let mut buf = vec![0; 1024];
let n = match stdin.read(&mut buf) {
Err(_) |
Ok(0) => break,
Ok(n) => n,
};
buf.truncate(n);
tx = match tx.send(buf).wait() {
Ok(tx) => tx,
Err(_) => break,
};
}
}