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This additional benchmark exercises a common request/reply pattern using an MPSC for requests along with a oneshot payload as a reply mechanism. When used in a current threaded scenario, the bench is 17 times faster on my machine than when using the multi-threaded runtime and one worker thread. Not only that, but if I increase the number of worker threads to 6, performance degrades further. Does this suggest a scheduling problem with the multi-threaded runtime? No matter what, hopefully the benchmarks are a useful addition.
54 lines
1.3 KiB
Rust
54 lines
1.3 KiB
Rust
use bencher::{benchmark_group, benchmark_main, Bencher};
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use tokio::{
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runtime::Runtime,
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sync::{mpsc, oneshot},
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};
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fn request_reply_current_thread(b: &mut Bencher) {
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let rt = tokio::runtime::Builder::new_current_thread()
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.build()
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.unwrap();
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request_reply(b, rt);
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}
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fn request_reply_multi_threaded(b: &mut Bencher) {
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let rt = tokio::runtime::Builder::new_multi_thread()
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.worker_threads(1)
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.build()
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.unwrap();
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request_reply(b, rt);
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}
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fn request_reply(b: &mut Bencher, rt: Runtime) {
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let tx = rt.block_on(async move {
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let (tx, mut rx) = mpsc::channel::<oneshot::Sender<()>>(10);
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tokio::spawn(async move {
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while let Some(reply) = rx.recv().await {
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reply.send(()).unwrap();
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}
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});
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tx
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});
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b.iter(|| {
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let task_tx = tx.clone();
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rt.block_on(async move {
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for _ in 0..1_000 {
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let (o_tx, o_rx) = oneshot::channel();
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task_tx.send(o_tx).await.unwrap();
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let _ = o_rx.await;
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}
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})
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});
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}
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benchmark_group!(
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sync_mpsc_oneshot_group,
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request_reply_current_thread,
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request_reply_multi_threaded,
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);
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benchmark_main!(sync_mpsc_oneshot_group);
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