mirror of
https://github.com/tokio-rs/tokio.git
synced 2025-09-28 12:10:37 +00:00
506 lines
18 KiB
Rust
506 lines
18 KiB
Rust
use std::io;
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use std::mem;
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use std::net::{self, SocketAddr, Ipv4Addr, Ipv6Addr};
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use std::fmt;
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use futures::{Async, Future, Poll};
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use mio;
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use reactor::{Handle, PollEvented};
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/// An I/O object representing a UDP socket.
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pub struct UdpSocket {
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io: PollEvented<mio::net::UdpSocket>,
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}
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mod frame;
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pub use self::frame::{UdpFramed, UdpCodec};
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impl UdpSocket {
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/// Create a new UDP socket bound to the specified address.
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///
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/// This function will create a new UDP socket and attempt to bind it to the
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/// `addr` provided. If the result is `Ok`, the socket has successfully bound.
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pub fn bind(addr: &SocketAddr, handle: &Handle) -> io::Result<UdpSocket> {
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let udp = try!(mio::net::UdpSocket::bind(addr));
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UdpSocket::new(udp, handle)
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}
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fn new(socket: mio::net::UdpSocket, handle: &Handle) -> io::Result<UdpSocket> {
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let io = try!(PollEvented::new(socket, handle));
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Ok(UdpSocket { io: io })
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}
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/// Creates a new `UdpSocket` from the previously bound socket provided.
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///
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/// The socket given will be registered with the event loop that `handle` is
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/// associated with. This function requires that `socket` has previously
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/// been bound to an address to work correctly.
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///
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/// This can be used in conjunction with net2's `UdpBuilder` interface to
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/// configure a socket before it's handed off, such as setting options like
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/// `reuse_address` or binding to multiple addresses.
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pub fn from_socket(socket: net::UdpSocket,
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handle: &Handle) -> io::Result<UdpSocket> {
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let udp = try!(mio::net::UdpSocket::from_socket(socket));
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UdpSocket::new(udp, handle)
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}
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/// Provides a `Stream` and `Sink` interface for reading and writing to this
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/// `UdpSocket` object, using the provided `UdpCodec` to read and write the
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/// raw data.
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///
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/// Raw UDP sockets work with datagrams, but higher-level code usually
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/// wants to batch these into meaningful chunks, called "frames". This
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/// method layers framing on top of this socket by using the `UdpCodec`
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/// trait to handle encoding and decoding of messages frames. Note that
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/// the incoming and outgoing frame types may be distinct.
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///
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/// This function returns a *single* object that is both `Stream` and
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/// `Sink`; grouping this into a single object is often useful for layering
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/// things which require both read and write access to the underlying
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/// object.
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///
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/// If you want to work more directly with the streams and sink, consider
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/// calling `split` on the `UdpFramed` returned by this method, which will
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/// break them into separate objects, allowing them to interact more
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/// easily.
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pub fn framed<C: UdpCodec>(self, codec: C) -> UdpFramed<C> {
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frame::new(self, codec)
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}
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/// Returns the local address that this stream is bound to.
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pub fn local_addr(&self) -> io::Result<SocketAddr> {
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self.io.get_ref().local_addr()
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}
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/// Connects the UDP socket setting the default destination for send() and
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/// limiting packets that are read via recv from the address specified in addr.
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pub fn connect(&self, addr: &SocketAddr) -> io::Result<()> {
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self.io.get_ref().connect(*addr)
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}
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/// Sends data on the socket to the address previously bound via connect().
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/// On success, returns the number of bytes written.
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pub fn send(&self, buf: &[u8]) -> io::Result<usize> {
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if let Async::NotReady = self.io.poll_write() {
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return Err(io::ErrorKind::WouldBlock.into())
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}
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match self.io.get_ref().send(buf) {
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Ok(n) => Ok(n),
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Err(e) => {
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if e.kind() == io::ErrorKind::WouldBlock {
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self.io.need_write();
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}
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Err(e)
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}
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}
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}
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/// Receives data from the socket previously bound with connect().
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/// On success, returns the number of bytes read.
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pub fn recv(&self, buf: &mut [u8]) -> io::Result<usize> {
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if let Async::NotReady = self.io.poll_read() {
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return Err(io::ErrorKind::WouldBlock.into())
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}
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match self.io.get_ref().recv(buf) {
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Ok(n) => Ok(n),
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Err(e) => {
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if e.kind() == io::ErrorKind::WouldBlock {
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self.io.need_read();
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}
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Err(e)
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}
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}
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}
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/// Test whether this socket is ready to be read or not.
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///
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/// If the socket is *not* readable then the current task is scheduled to
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/// get a notification when the socket does become readable. That is, this
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/// is only suitable for calling in a `Future::poll` method and will
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/// automatically handle ensuring a retry once the socket is readable again.
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pub fn poll_read(&self) -> Async<()> {
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self.io.poll_read()
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}
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/// Test whether this socket is ready to be written to or not.
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///
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/// If the socket is *not* writable then the current task is scheduled to
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/// get a notification when the socket does become writable. That is, this
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/// is only suitable for calling in a `Future::poll` method and will
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/// automatically handle ensuring a retry once the socket is writable again.
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pub fn poll_write(&self) -> Async<()> {
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self.io.poll_write()
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}
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/// Sends data on the socket to the given address. On success, returns the
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/// number of bytes written.
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///
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/// Address type can be any implementer of `ToSocketAddrs` trait. See its
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/// documentation for concrete examples.
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pub fn send_to(&self, buf: &[u8], target: &SocketAddr) -> io::Result<usize> {
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if let Async::NotReady = self.io.poll_write() {
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return Err(io::ErrorKind::WouldBlock.into())
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}
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match self.io.get_ref().send_to(buf, target) {
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Ok(n) => Ok(n),
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Err(e) => {
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if e.kind() == io::ErrorKind::WouldBlock {
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self.io.need_write();
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}
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Err(e)
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}
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}
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}
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/// Creates a future that will write the entire contents of the buffer
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/// `buf` provided as a datagram to this socket.
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///
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/// The returned future will return after data has been written to the
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/// outbound socket. The future will resolve to the stream as well as the
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/// buffer (for reuse if needed).
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///
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/// Any error which happens during writing will cause both the stream and
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/// the buffer to get destroyed. Note that failure to write the entire
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/// buffer is considered an error for the purposes of sending a datagram.
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///
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/// The `buf` parameter here only requires the `AsRef<[u8]>` trait, which
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/// should be broadly applicable to accepting data which can be converted
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/// to a slice. The `Window` struct is also available in this crate to
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/// provide a different window into a slice if necessary.
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pub fn send_dgram<T>(self, buf: T, addr: SocketAddr) -> SendDgram<T>
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where T: AsRef<[u8]>,
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{
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SendDgram {
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state: SendState::Writing {
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sock: self,
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addr: addr,
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buf: buf,
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},
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}
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}
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/// Receives data from the socket. On success, returns the number of bytes
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/// read and the address from whence the data came.
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pub fn recv_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> {
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if let Async::NotReady = self.io.poll_read() {
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return Err(io::ErrorKind::WouldBlock.into())
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}
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match self.io.get_ref().recv_from(buf) {
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Ok(n) => Ok(n),
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Err(e) => {
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if e.kind() == io::ErrorKind::WouldBlock {
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self.io.need_read();
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}
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Err(e)
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}
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}
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}
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/// Creates a future that receive a datagram to be written to the buffer
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/// provided.
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///
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/// The returned future will return after a datagram has been received on
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/// this socket. The future will resolve to the socket, the buffer, the
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/// amount of data read, and the address the data was received from.
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///
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/// An error during reading will cause the socket and buffer to get
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/// destroyed and the socket will be returned.
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///
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/// The `buf` parameter here only requires the `AsMut<[u8]>` trait, which
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/// should be broadly applicable to accepting data which can be converted
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/// to a slice. The `Window` struct is also available in this crate to
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/// provide a different window into a slice if necessary.
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pub fn recv_dgram<T>(self, buf: T) -> RecvDgram<T>
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where T: AsMut<[u8]>,
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{
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RecvDgram {
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state: RecvState::Reading {
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sock: self,
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buf: buf,
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},
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}
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}
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/// Gets the value of the `SO_BROADCAST` option for this socket.
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///
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/// For more information about this option, see
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/// [`set_broadcast`][link].
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///
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/// [link]: #method.set_broadcast
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pub fn broadcast(&self) -> io::Result<bool> {
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self.io.get_ref().broadcast()
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}
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/// Sets the value of the `SO_BROADCAST` option for this socket.
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///
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/// When enabled, this socket is allowed to send packets to a broadcast
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/// address.
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pub fn set_broadcast(&self, on: bool) -> io::Result<()> {
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self.io.get_ref().set_broadcast(on)
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}
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/// Gets the value of the `IP_MULTICAST_LOOP` option for this socket.
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///
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/// For more information about this option, see
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/// [`set_multicast_loop_v4`][link].
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///
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/// [link]: #method.set_multicast_loop_v4
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pub fn multicast_loop_v4(&self) -> io::Result<bool> {
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self.io.get_ref().multicast_loop_v4()
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}
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/// Sets the value of the `IP_MULTICAST_LOOP` option for this socket.
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///
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/// If enabled, multicast packets will be looped back to the local socket.
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/// Note that this may not have any affect on IPv6 sockets.
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pub fn set_multicast_loop_v4(&self, on: bool) -> io::Result<()> {
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self.io.get_ref().set_multicast_loop_v4(on)
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}
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/// Gets the value of the `IP_MULTICAST_TTL` option for this socket.
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///
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/// For more information about this option, see
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/// [`set_multicast_ttl_v4`][link].
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///
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/// [link]: #method.set_multicast_ttl_v4
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pub fn multicast_ttl_v4(&self) -> io::Result<u32> {
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self.io.get_ref().multicast_ttl_v4()
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}
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/// Sets the value of the `IP_MULTICAST_TTL` option for this socket.
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///
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/// Indicates the time-to-live value of outgoing multicast packets for
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/// this socket. The default value is 1 which means that multicast packets
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/// don't leave the local network unless explicitly requested.
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///
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/// Note that this may not have any affect on IPv6 sockets.
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pub fn set_multicast_ttl_v4(&self, ttl: u32) -> io::Result<()> {
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self.io.get_ref().set_multicast_ttl_v4(ttl)
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}
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/// Gets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
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///
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/// For more information about this option, see
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/// [`set_multicast_loop_v6`][link].
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///
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/// [link]: #method.set_multicast_loop_v6
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pub fn multicast_loop_v6(&self) -> io::Result<bool> {
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self.io.get_ref().multicast_loop_v6()
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}
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/// Sets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
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///
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/// Controls whether this socket sees the multicast packets it sends itself.
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/// Note that this may not have any affect on IPv4 sockets.
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pub fn set_multicast_loop_v6(&self, on: bool) -> io::Result<()> {
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self.io.get_ref().set_multicast_loop_v6(on)
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}
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/// Gets the value of the `IP_TTL` option for this socket.
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///
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/// For more information about this option, see [`set_ttl`][link].
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///
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/// [link]: #method.set_ttl
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pub fn ttl(&self) -> io::Result<u32> {
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self.io.get_ref().ttl()
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}
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/// Sets the value for the `IP_TTL` option on this socket.
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///
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/// This value sets the time-to-live field that is used in every packet sent
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/// from this socket.
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pub fn set_ttl(&self, ttl: u32) -> io::Result<()> {
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self.io.get_ref().set_ttl(ttl)
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}
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/// Executes an operation of the `IP_ADD_MEMBERSHIP` type.
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///
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/// This function specifies a new multicast group for this socket to join.
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/// The address must be a valid multicast address, and `interface` is the
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/// address of the local interface with which the system should join the
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/// multicast group. If it's equal to `INADDR_ANY` then an appropriate
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/// interface is chosen by the system.
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pub fn join_multicast_v4(&self,
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multiaddr: &Ipv4Addr,
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interface: &Ipv4Addr) -> io::Result<()> {
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self.io.get_ref().join_multicast_v4(multiaddr, interface)
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}
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/// Executes an operation of the `IPV6_ADD_MEMBERSHIP` type.
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///
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/// This function specifies a new multicast group for this socket to join.
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/// The address must be a valid multicast address, and `interface` is the
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/// index of the interface to join/leave (or 0 to indicate any interface).
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pub fn join_multicast_v6(&self,
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multiaddr: &Ipv6Addr,
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interface: u32) -> io::Result<()> {
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self.io.get_ref().join_multicast_v6(multiaddr, interface)
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}
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/// Executes an operation of the `IP_DROP_MEMBERSHIP` type.
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///
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/// For more information about this option, see
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/// [`join_multicast_v4`][link].
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///
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/// [link]: #method.join_multicast_v4
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pub fn leave_multicast_v4(&self,
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multiaddr: &Ipv4Addr,
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interface: &Ipv4Addr) -> io::Result<()> {
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self.io.get_ref().leave_multicast_v4(multiaddr, interface)
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}
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/// Executes an operation of the `IPV6_DROP_MEMBERSHIP` type.
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///
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/// For more information about this option, see
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/// [`join_multicast_v6`][link].
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///
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/// [link]: #method.join_multicast_v6
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pub fn leave_multicast_v6(&self,
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multiaddr: &Ipv6Addr,
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interface: u32) -> io::Result<()> {
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self.io.get_ref().leave_multicast_v6(multiaddr, interface)
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}
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/// Sets the value for the `IPV6_V6ONLY` option on this socket.
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///
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/// If this is set to `true` then the socket is restricted to sending and
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/// receiving IPv6 packets only. In this case two IPv4 and IPv6 applications
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/// can bind the same port at the same time.
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///
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/// If this is set to `false` then the socket can be used to send and
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/// receive packets from an IPv4-mapped IPv6 address.
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pub fn set_only_v6(&self, only_v6: bool) -> io::Result<()> {
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self.io.get_ref().set_only_v6(only_v6)
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}
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/// Gets the value of the `IPV6_V6ONLY` option for this socket.
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///
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/// For more information about this option, see [`set_only_v6`][link].
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///
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/// [link]: #method.set_only_v6
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pub fn only_v6(&self) -> io::Result<bool> {
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self.io.get_ref().only_v6()
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}
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}
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impl fmt::Debug for UdpSocket {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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self.io.get_ref().fmt(f)
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}
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}
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/// A future used to write the entire contents of some data to a UDP socket.
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///
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/// This is created by the `UdpSocket::send_dgram` method.
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#[must_use = "futures do nothing unless polled"]
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pub struct SendDgram<T> {
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state: SendState<T>,
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}
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enum SendState<T> {
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Writing {
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sock: UdpSocket,
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buf: T,
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addr: SocketAddr,
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},
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Empty,
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}
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fn incomplete_write(reason: &str) -> io::Error {
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io::Error::new(io::ErrorKind::Other, reason)
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}
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impl<T> Future for SendDgram<T>
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where T: AsRef<[u8]>,
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{
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type Item = (UdpSocket, T);
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type Error = io::Error;
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fn poll(&mut self) -> Poll<(UdpSocket, T), io::Error> {
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match self.state {
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SendState::Writing { ref sock, ref buf, ref addr } => {
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let n = try_nb!(sock.send_to(buf.as_ref(), addr));
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if n != buf.as_ref().len() {
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return Err(incomplete_write("failed to send entire message \
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in datagram"))
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}
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}
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SendState::Empty => panic!("poll a SendDgram after it's done"),
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}
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match mem::replace(&mut self.state, SendState::Empty) {
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SendState::Writing { sock, buf, addr: _ } => {
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Ok(Async::Ready((sock, buf)))
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}
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SendState::Empty => panic!(),
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}
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}
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}
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/// A future used to receive a datagram from a UDP socket.
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///
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/// This is created by the `UdpSocket::recv_dgram` method.
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#[must_use = "futures do nothing unless polled"]
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pub struct RecvDgram<T> {
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state: RecvState<T>,
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}
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enum RecvState<T> {
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Reading {
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sock: UdpSocket,
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buf: T,
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},
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Empty,
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}
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impl<T> Future for RecvDgram<T>
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where T: AsMut<[u8]>,
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{
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type Item = (UdpSocket, T, usize, SocketAddr);
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type Error = io::Error;
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fn poll(&mut self) -> Poll<Self::Item, io::Error> {
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let (n, addr) = match self.state {
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RecvState::Reading { ref sock, ref mut buf } => {
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try_nb!(sock.recv_from(buf.as_mut()))
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}
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RecvState::Empty => panic!("poll a RecvDgram after it's done"),
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};
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match mem::replace(&mut self.state, RecvState::Empty) {
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RecvState::Reading { sock, buf } => {
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Ok(Async::Ready((sock, buf, n, addr)))
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}
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RecvState::Empty => panic!(),
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|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(all(unix, not(target_os = "fuchsia")))]
|
|
mod sys {
|
|
use std::os::unix::prelude::*;
|
|
use super::UdpSocket;
|
|
|
|
impl AsRawFd for UdpSocket {
|
|
fn as_raw_fd(&self) -> RawFd {
|
|
self.io.get_ref().as_raw_fd()
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(windows)]
|
|
mod sys {
|
|
// TODO: let's land these upstream with mio and then we can add them here.
|
|
//
|
|
// use std::os::windows::prelude::*;
|
|
// use super::UdpSocket;
|
|
//
|
|
// impl AsRawHandle for UdpSocket {
|
|
// fn as_raw_handle(&self) -> RawHandle {
|
|
// self.io.get_ref().as_raw_handle()
|
|
// }
|
|
// }
|
|
}
|