feat: setup new structure

This commit is contained in:
itsscb 2024-09-09 11:31:33 +02:00
parent 4e83e845e2
commit 943c39ea96
7 changed files with 233 additions and 4 deletions

9
Cargo.lock generated
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@ -1833,9 +1833,9 @@ dependencies = [
[[package]]
name = "serde"
version = "1.0.209"
version = "1.0.210"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "99fce0ffe7310761ca6bf9faf5115afbc19688edd00171d81b1bb1b116c63e09"
checksum = "c8e3592472072e6e22e0a54d5904d9febf8508f65fb8552499a1abc7d1078c3a"
dependencies = [
"serde_derive",
]
@ -1864,9 +1864,9 @@ dependencies = [
[[package]]
name = "serde_derive"
version = "1.0.209"
version = "1.0.210"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a5831b979fd7b5439637af1752d535ff49f4860c0f341d1baeb6faf0f4242170"
checksum = "243902eda00fad750862fc144cea25caca5e20d615af0a81bee94ca738f1df1f"
dependencies = [
"proc-macro2",
"quote",
@ -2838,6 +2838,7 @@ dependencies = [
"axum 0.7.5",
"http 1.1.0",
"rand",
"serde",
"shuttle-axum",
"shuttle-runtime",
"tower-http",

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@ -7,6 +7,7 @@ edition = "2021"
axum = "0.7.5"
http = "1.1.0"
rand = "0.8.5"
serde = { version = "1.0.210", features = ["derive"] }
shuttle-axum = "0.47.0"
shuttle-runtime = "0.47.0"
tower-http = { version = "0.5.2", features = ["compression-br", "compression-gzip", "cors", "fs"] }

4
rustmft.toml Normal file
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@ -0,0 +1,4 @@
edition = "2021"
group_imports = "StdExternalCrate"
max_width = 80

3
src/lib.rs Normal file
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@ -0,0 +1,3 @@
mod model;
pub use model::game;

131
src/model/charstatus.rs Normal file
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@ -0,0 +1,131 @@
use std::collections::HashMap;
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone)]
pub enum CharStatus<T> {
NotContained(T),
Contained(T),
Match(T),
Unknown,
}
pub(super) fn compare_strings(s1: &str, s2: &str) -> Vec<CharStatus<String>> {
let mut result: Vec<CharStatus<String>> = Vec::with_capacity(s1.len());
result.resize_with(s1.len(), || CharStatus::Unknown);
let mut s1_char_count: HashMap<char, usize> = HashMap::new();
let mut s2_char_count: HashMap<char, usize> = HashMap::new();
for c in s1.chars() {
*s1_char_count.entry(c).or_insert(0) += 1;
}
for ((c1, c2), res) in s1.chars().zip(s2.chars()).zip(result.iter_mut()) {
if c1 == c2 {
*res = CharStatus::Match(c2.to_string());
*s2_char_count.entry(c2).or_insert(0) += 1;
} else {
*res = CharStatus::Unknown;
}
}
for (res, c2) in result.iter_mut().zip(s2.chars()) {
if res == &CharStatus::Unknown {
let c1_count = s1_char_count.get(&c2).unwrap_or(&0);
let c2_count = s2_char_count.get(&c2).unwrap_or(&0);
if *c1_count > 0 && c1_count > c2_count {
*res = CharStatus::Contained(c2.to_string());
*s2_char_count.entry(c2).or_insert(0) += 1;
} else {
*res = CharStatus::NotContained(c2.to_string());
}
}
}
result
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn test_compare_strings() {
let source = "HALLO";
let want = vec![
CharStatus::NotContained("0".to_owned()),
CharStatus::NotContained("0".to_owned()),
CharStatus::NotContained("0".to_owned()),
CharStatus::NotContained("0".to_owned()),
CharStatus::NotContained("0".to_owned()),
];
let input = "00000";
let got = compare_strings(source, input);
assert_eq!(want, got);
let source = "HALLO";
let want = vec![
CharStatus::NotContained("L".to_owned()),
CharStatus::NotContained("L".to_owned()),
CharStatus::Match("L".to_owned()),
CharStatus::Match("L".to_owned()),
CharStatus::NotContained("L".to_owned()),
];
let input = "LLLLL";
let got = compare_strings(source, input);
assert_eq!(want, got);
let want = vec![
CharStatus::Match("H".to_owned()),
CharStatus::Match("A".to_owned()),
CharStatus::Match("L".to_owned()),
CharStatus::Match("L".to_owned()),
CharStatus::Match("O".to_owned()),
];
let input = "HALLO";
let got = compare_strings(source, input);
assert_eq!(want, got);
let want = vec![
CharStatus::Match("H".to_owned()),
CharStatus::NotContained("L".to_owned()),
CharStatus::Match("L".to_owned()),
CharStatus::Match("L".to_owned()),
CharStatus::Match("O".to_owned()),
];
let input = "HLLLO";
let got = compare_strings(source, input);
assert_eq!(want, got);
let want = vec![
CharStatus::Match("H".to_owned()),
CharStatus::Contained("L".to_owned()),
CharStatus::Match("L".to_owned()),
CharStatus::NotContained("I".to_owned()),
CharStatus::NotContained("L".to_owned()),
];
let input = "HLLIL";
let got = compare_strings(source, input);
assert_eq!(want, got);
let want = vec![
CharStatus::Contained("L".to_owned()),
CharStatus::NotContained("L".to_owned()),
CharStatus::Match("L".to_owned()),
CharStatus::Contained("A".to_owned()),
CharStatus::Match("O".to_owned()),
];
let input = "LLLAO";
let got = compare_strings(source, input);
assert_eq!(want, got);
}
}

87
src/model/game.rs Normal file
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@ -0,0 +1,87 @@
use super::charstatus::{compare_strings, CharStatus};
use serde::{Deserialize, Serialize};
type Tries = usize;
const MAX_TRIES: Tries = 5;
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct Game {
pub word: Option<String>,
pub submitted_words: Vec<Vec<CharStatus<String>>>,
tries: usize,
status: Status,
}
impl Game {
#[must_use]
pub const fn new() -> Self {
Self {
word: None,
tries: 0,
submitted_words: Vec::new(),
status: Status::New,
}
}
pub fn start(&mut self, word: String) {
if self.word.is_none() && self.status == Status::New {
self.status = Status::InProgress;
self.word = Some(word);
}
}
pub fn submit_answer(&mut self, answer: &[String]) {
if let Some(ref word) = self.word {
let res = compare_strings(word, &answer.join(""));
self.submitted_words.push(res);
self.tries += 1;
self.status = self.current_status();
}
}
#[must_use]
pub fn current_status(&self) -> Status {
self.word.as_ref().map_or(Status::New, |_| {
let word_count = self.submitted_words.len();
match self.tries {
0 => Status::New,
1..MAX_TRIES => self
.submitted_words
.last()
.map_or(Status::InProgress, |words| {
if words.iter().all(|v| matches!(v, CharStatus::Match(_))) {
Status::Win(word_count)
} else {
Status::InProgress
}
}),
_ => self
.submitted_words
.last()
.map_or(Status::Lose(word_count), |words| {
if words.iter().all(|v| matches!(v, CharStatus::Match(_))) {
Status::Win(word_count)
} else {
Status::Lose(word_count)
}
}),
}
})
}
}
impl Default for Game {
fn default() -> Self {
Self::new()
}
}
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq, Eq)]
#[allow(clippy::module_name_repetitions)]
pub enum Status {
New,
Win(Tries),
Lose(Tries),
InProgress,
}

2
src/model/mod.rs Normal file
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@ -0,0 +1,2 @@
mod charstatus;
pub mod game;